Queen Nyxara, the Devouring Dark

Level 11 Human (Fallen Lunar Guardian) Warlock (11) (The Devouring Dark (custom patron, built on the Great Old One chassis))

Available with DM subscription
STR
8 (-1)
DEX
15 (+2)
CON
14 (+2)
INT
12 (+1)
WIS
10
CHA
16 (+3)

Defense

Armor Class 15 (Glamoured silk robes + Bracers of Defense (custom regalia))
Hit Points 80 (8 + 10d8 + 22 (Con) +2)
Speed 30 ft.

Proficiencies & Skills

Saving Throws charisma, wisdom
Skills Arcana +5, Insight +4, Stealth +6, Religion +5, Deception +7

Features

Otherworldly Patron: The Devouring Dark (custom)

subclass Level 1
โ€”

Nyxara's pact is with the void she fell into โ€” or became. Functions as the Great Old One patron. Awakened Mind: telepathic speech with any creature within 30 ft. that speaks a language. Psychic Spells: when she casts a warlock spell that deals damage, she can replace half the damage with psychic damage. Thought Shield: when a creature within 30 ft. deals psychic damage to her, it takes the same amount; creatures hitting her with melee attacks take 1d8 psychic if she uses her reaction.

Eldritch Invocations (3)

class Level 2
โ€”

Agonizing Blast (eldritch blast adds Charisma modifier to damage), Devil's Sight (see in magical and nonmagical darkness to 120 ft.), Misty Visions (cast illusion spells at will as 1st-level spells).

Fallen Guardian's Memory (custom)

custom Level 1
โ€”

Nyxara's true name is Selene. If a creature speaks it to her with compassion (DC 18 Charisma check with roleplay support), she can be redeemed and restored as a guardian of the moon.

Umbral Step (custom)

subclass Level 5
2/Short Rest

Bonus Action: while in dim light or darkness, teleport 60 ft. to another space in dim light or darkness. This is how she retreats at half hit points.

Pact Boon: Pact of the Tome

class Level 3
โ€”

The Book of Shadows โ€” a black-bound tome of void-script containing three extra cantrips (toll the dead, mind sliver, sword burst).

Eclipse Engine Conduit (custom)

custom Level 11
1/Long Rest

While within 120 ft. of the Eclipse Engine, Nyxara gains 20 temporary hit points each round and her spell save DC increases by 1.

Pact Magic

class Level 1
3 slots of 6th level, regained on Short/Long Rest

All spell slots are 6th level; spells cast with them are upcast to 6th level.

Mystic Arcanum (6th level)

class Level 11
1/Long Rest

Mass Suggestion โ€” cast once per Long Rest without expending a slot.

Hypnotic Voice (custom)

custom Level 1
1/Short Rest

As Suggestion (2nd level), Charisma-based, DC 15.

Spellcasting

charisma DC 15 +7 to hit Level 6: 3 slots

All 3 slots are 6th-level; upcasts automatically.

Eldritch Blast

Cantrip warlock
evocation Action 120 ft. V,S

Three beams, 1d10 force each (+3 Agonizing Blast each).

Chill Touch

Cantrip warlock
necromancy Action 120 ft. V,S

1d8 necrotic; target can't regain hit points until start of Nyxara's next turn.

Minor Illusion

Cantrip warlock
illusion Action 30 ft. S,M

Create a sound or image of an object within range.

Mage Hand

Cantrip warlock
conjuration Action 30 ft. V,S

Spectral hand performs simple tasks.

Toll the Dead

Cantrip pact of the tome
necromancy Action 60 ft. V,S

1d8 (1d12 if damaged) necrotic, WIS save DC 15.

Mind Sliver

Cantrip pact of the tome
enchantment Action 60 ft. V

1d6 psychic; target subtracts 1d4 from its next save.

Sword Burst

Cantrip pact of the tome
conjuration Action Self (5-ft radius) V,S

1d6 force to all within 5 ft., DEX save DC 15.

Hex

Level 1 warlock
enchantment Bonus Action 90 ft. V,S,M

Extra 1d6 necrotic; disadvantage on one ability.

Charm Person

Level 1 warlock
enchantment Action 30 ft. V,S

Target is charmed; WIS save DC 15.

Darkness

Level 2 warlock
evocation Action 90 ft. V,M

15-ft-radius sphere of magical darkness; she can see through it (Devil's Sight).

Hunger of Hadar

Level 3 warlock
conjuration Action 150 ft. V,S,M

20-ft-radius void; 2d6 acid + 2d6 cold per turn, difficult terrain, creatures ending turn inside save vs. 2d6 cold.

Suggestion

Level 2 warlock
enchantment Action 30 ft. V,M

Compels reasonable course of action; WIS save DC 15.

Fear

Level 3 warlock
illusion Action Self (30-ft cone) V,S,M

WIS save or frightened, drop what it holds, flee.

Counterspell

Level 3 warlock
abjuration Reaction 60 ft. S

Interrupt a spell; auto-counter 3rd level or lower, else ability check DC 10 + spell level.

Dominate Person

Level 5 warlock
enchantment Action 60 ft. V,S

Charms a humanoid; telepathic command. Used to turn Princess Lumina or allies against each other.

Hold Monster

Level 5 warlock
enchantment Action 90 ft. V,S,M

Paralyzes a creature; WIS save DC 15, repeats each turn.

Mass Suggestion

Level 6 mystic arcanum
enchantment Action 60 ft. V,M

Up to 12 creatures each receive a suggestion lasting 8 hours; no initial save.

Behind the character

Character Information

Queen Nyxara, the Devouring Dark, is the sovereign of the Umbral Court and the architect of the coming eternal eclipse. Once a guardian of the moon named Selene, she was cast โ€” or cast herself โ€” into the void between worlds, and what climbed back out wore her face but not her heart. She is tall and regal, draped in glamoured black silk and obsidian regalia, her pale face framed by ash-grey hair beneath a crown of black glass.

Her eyes are twin voids ringed with dying silver, and an inverted crescent pendant hangs at her throat โ€” a guardian's symbol turned against itself. She speaks rarely and softly, in a hypnotic voice that makes cruelty sound like reason, and she almost never shows anger, letting her Shrouds and Duskward Knights do the bleeding while she watches from her obsidian throne beneath a dying red sun. Nyxara is Lawful Evil but not chaotic in her malice: she believes, with total conviction, that darkness is the world's only truth and that light is a beautiful lie the moon tells to keep mortals obedient.

Her pact is with the void itself, which grants her psychic dominion, umbral teleportation, and command of the Eclipse Engine โ€” a machine that drinks the princess's light to fuel an endless night. Yet beneath the crown something remains: a page of unread void-script in her Book of Shadows, a lullaby the Engine hums, a name she flinches from. She can be destroyed and scattered into the void โ€” or redeemed, if someone speaks the name Selene to her with true compassion.

Before the adventure

Character Background

A century ago, the guardian Selene served the Lunar Concord at the height of its power, patrolling the Shadowed Gate and singing the moonwell lullabies that kept the lunar wards alive. The Concord's histories say she was cast into the void for treachery. The truth is stranger: Selene discovered something beneath the gate โ€” a hunger in the dark that the wards were barely containing โ€” and leapt into it to seal it from within, knowing the order would rewrite her fall as betrayal rather than admit their wards had failed.

What she found down there did not devour her. It listened. It waited. And slowly, over years that felt like centuries, it offered her a different story: that the light she had served was the true prison, and the dark was simply what remained when lies were stripped away. She believed it, because believing it hurt less than believing she had thrown herself into hell for nothing. When she finally climbed back to the surface, she was Nyxara, and the first thing she did was take the name of the shield-sister she had left at the gate โ€” a theft of identity so intimate that the real Selene, now standing vigil at the Shadowed Gate, has never spoken of it.

Nyxara built the Umbral Court from the wreckage of other people's worst nights: the Shroud of Ash, a pyromancer who burned his own village; the Shroud of Mirrors, a child stolen and corrupted, who is Thalia the Hermit's lost daughter; the Shroud of Echoes, a bard silenced by a magical accident; and a fourth Shroud who refused her and was sealed away. She raised the Obsidian Spire in the Umbral Depths, a realm that is the surface world reflected and twisted, and began the long, patient work of the eclipse: corrupting the moonwells one by one, planting spies in Silvercourt, and building the Eclipse Engine โ€” a machine of shadow and stolen light that requires the living radiance of a moon-princess to run.

Kidnapping Princess Lumina was not mere villainy; Nyxara believes the girl's light, freely given or drained, is the final key to an eclipse that will prove the dark was never the enemy. Nyxara's magic flows from her pact with the void: three 6th-level pact slots, an eldritch blast that carries her chill, Devil's Sight that lets her see through the darkness she loves, and Umbral Step, the shadow-flight she uses to retreat when wounded.

Within reach of the Eclipse Engine she is nearly untouchable, drawing 20 temporary hit points each round. Her weaknesses are the cracks in her own story: the unread page in her Book of Shadows bearing her true name, the lullaby the Engine hums without her permission, the red sun above her throne that flickers in patterns she has begun to dread understanding. The Lunar Concord believes she is a monster to be slain.

Guardian Selene believes she is a friend who can be called home. Nyxara herself no longer knows which of them is right โ€” and that uncertainty, buried beneath a century of regal certainty, is the single thread by which the entire Umbral Court can be unraveled. In the Throne of Night, with the Engine behind her and the Guardian's blade before her, she will finally have to answer the question the void never asked her: was the darkness worth it?

Threads to follow

Unresolved Plots

  • The Veiled Ledger in Nyxara's study names a Concord traitor โ€” Captain Theron โ€” but also lists an entry Nyxara herself cannot account for: a spy codenamed 'Crescent' who reports on Nyxara to someone else.
  • The Eclipse Engine hums a melody when Princess Lumina is near it, the same lullaby the lunar guardians once sang at the Moonwell. Nyxara has forbidden anyone from mentioning it.
  • One of the four sigils โ€” the Moon Sigil itself โ€” was never recovered by the Umbral Court. Nyxara believes Princess Lumina carries it inside her own light, which is why the princess is alive at all.
  • A shadow demon in the Moonwell Grotto called the Shroud of Mirrors 'the mirror lady' and refused a direct order from Nyxara, suggesting some Shrouds now answer to a power beneath the Depths that even she does not name.
  • The dying red sun flickers in patterns whenever Nyxara sleeps โ€” the captured guardian inside it is still trying to speak, and Nyxara has begun, against her will, to listen.

Beneath the surface

Secrets

  • Nyxara's true name is Selene, the same as the guardian at the Shadowed Gate โ€” she took the guardian's name as her own in the void, and the real Selene has never corrected her, out of grief or guilt.
  • Nyxara was not cast into the void as punishment for betrayal; she leapt, to seal something behind her, and the Concord rewrote the story to hide what she stopped.
  • The Eclipse Engine does not run on the princess's light alone โ€” Nyxara has been feeding it fragments of her own memory, and she can no longer remember the face of the person she was before the fall.

What haunts them

Fears

  • That the void she fell into never let her out โ€” that everything since, including her Court and her crown, is the void wearing her shape.
  • That if she hears her true name spoken with love, she will not be able to justify a single thing she has done.
  • That the red sun's flickering is a message she already understands, and that answering it would mean unmaking herself.

What drives them

Aspirations

  • To complete the eternal eclipse and prove, once and finally, that the darkness she was thrown into was never her enemy.
  • To remember the face she had before the fall โ€” and to decide whether that person deserves to exist again.
  • To stand at the Shadowed Gate one last time as a guardian, on either side of it, and be at peace.

Personal quest ยท 1

The Name Beneath the Ice

Nyxara's Book of Shadows contains a page of void-script she cannot read โ€” it is her own true name, Selene, written by the guardian she once was. She sends cultists to the Moonwell Glade to retrieve the naming stone that can translate it, fearing what she will learn. If she recovers it, she gains the ability to resist redemption entirely (her save DC rises by 1 against name-based magic); if the player intercepts it, they gain the key to her redemption.

Current Stage

A cultist courier carries the naming stone from the Moonwell Grotto toward the Shadowed Gate.

Choice
Ambush the courier at the Ashen Wilds or let the stone reach Nyxara.
The player gains a fragment of Selene's memory; Nyxara's redemption becomes possible.
Mechanical Rewards
  • Nyxara gains Eclipse Engine Conduit if the stone reaches her
  • The player gains the Selene Fragment if they intercept it
Narrative Rewards
  • The truth of the guardian Selene's fall is revealed
  • The redemption path in the Throne of Night is unlocked

Personal quest ยท 2

The Fourth Shroud

Nyxara's records name four Shrouds, but only three serve her. The fourth โ€” the Shroud of Silence โ€” refused the eclipse and was sealed in the deepest vault of the Obsidian Spire. Nyxara must decide whether to release this old rival to hunt the player or destroy the vault and the secrets within. This quest reveals why each Shroud fell and gives Nyxara leverage over the Veiled Market, who secretly sheltered the fourth Shroud.

Current Stage

Nyxara orders the vault beneath the Obsidian Spire opened, unsealing the Shroud of Silence.

Choice
Bind the fourth Shroud to her will or offer freedom in exchange for loyalty.
The fourth Shroud becomes either a second boss in the Throne of Night or a wildcard who defects mid-battle.
Mechanical Rewards
  • Nyxara gains a legendary resistance charge if the Shroud is bound
  • The player gains an ally against the Eclipse Engine if the Shroud defects
Narrative Rewards
  • The full history of the Umbral Court's founding is revealed
  • The Veiled Market's complicity in the eclipse plot comes to light

Personal quest ยท 3

The Dying Red Sun

The red sun above the Umbral Depths is not natural โ€” it is the captured essence of the last lunar guardian who pursued Nyxara into the void. Nyxara must complete a ritual at the Throne of Night to consume it fully before the eclipse, granting her dominion over light itself. The ritual requires moonwell water from the corrupted pool in Silvercourt, tying her fate directly to the player's success in Act I.

Current Stage

Umbral cultists ferry corrupted moonwell water to the Shadowed Gate.

Choice
Purify the stolen water or let the ritual proceed.
A purified ritual backfires, cracking Nyxara's composure and revealing the guardian's face beneath her crown.
Mechanical Rewards
  • Nyxara gains Sun-Devoured (resistance to radiant, +20 HP) on success
  • The player weakens the Eclipse Engine by 50 hit points on failure
Narrative Rewards
  • The identity of the guardian in the red sun is revealed
  • Nyxara's mask of serenity cracks, exposing her fear of the light

Major Decision

Context

Princess Lumina kneels bound before the Eclipse Engine, offering her light willingly if Nyxara spares the Silvercourt Reach.

Choice Made
Accept the bargain and delay the eclipse, or drain the princess fully and begin the eternal night at once.
Impact

Accepting the bargain stalls the eclipse but plants Lumina's light inside Nyxara, creating a slow corruption that can trigger her redemption in the final battle. Draining her makes Nyxara nearly unkillable but hardens the world against her, and the Moonwell dies permanently.

Major Decision

Context

The Shroud of Mirrors is captured and broken, begging Nyxara to end her rather than return her to the void that made her.

Choice Made
Absorb the Shroud's power into herself or grant her the mercy of a true death.
Impact

Absorbing the Shroud grants Nyxara mirror image at will and illusory doubles in combat, but each use risks the Shroud's memories surfacing โ€” including Thalia's face. Granting mercy costs Nyxara a lieutenant and a portion of her Court's fear, but plants the first genuine seed of her redemption.

Major Decision

Context

Guardian Selene stands at the Shadowed Gate wearing a face Nyxara has not seen in a century โ€” the face of the order she once served beside.

Choice Made
Speak to Selene as an equal before the battle, or order the Duskward Knights to kill her without a word.
Impact

Speaking to Selene unlocks the true-name redemption path and gives the player a DC 18 Charisma opportunity in the Throne of Night. Ordering her death locks Nyxara into her villainy permanently โ€” her Fallen Guardian's Memory trait is suppressed, and no redemption check can succeed.

Transformative Moment

Trigger

The player speaks the name 'Selene' with compassion during the final battle.

Transformation

Nyxara's void eyes flicker silver. She gains the choice to stand down; if redeemed, she loses all warlock features and regains lunar guardian abilities, becoming an NPC ally.

Mechanical Changes

Fallen Guardian's Memory

Activates; redemption becomes possible for the remainder of the encounter.

Her true name, spoken kindly, reasserts the guardian's identity over the devouring dark.

Transformative Moment

Trigger

The Eclipse Engine is destroyed while Nyxara is below half hit points.

Transformation

Stripped of the Engine's stolen light, Nyxara reverts partially to her mortal form and loses her Umbral Step retreat, forcing a final stand.

Mechanical Changes

Umbral Step

Disabled for the rest of the encounter.

Without the Engine's tether, the shadows no longer carry her.

Ally

Vex the Merchant

Relationship ally
Influence 3/10
Loyalty 6/10

Shared History

Vex was once a fence for stolen lunar relics in Silvercourt before Nyxara's rise. When Nyxara first reached up from the void, she did not threaten Vex โ€” she bought from them, paying in black pearls dredged from the Umbral Depths. Over a decade, that quiet trade became the Veiled Market's unspoken lifeline: Nyxara protects the Night Bazaar from the Umbral Court's more zealous knights, and Vex funnels her information, moonwell water, and the occasional stolen sigil.

Vex is the only creature Nyxara speaks to without her hypnotic voice, and the only one who has heard her laugh. But Vex's fear of her is real, and their ledger holds a page Nyxara would burn the bazaar to recover โ€” the record of who truly engineered her fall.

Potential Breaking Points

  • If the player offers Vex protection from the Umbral Court, Vex will sell Nyxara's battle plans.

Enemy

Guardian Selene

Threat Level 5/10
Conflict Type ideological

Personal Stakes

Selene was Nyxara's shield-sister in the Lunar Concord before the fall โ€” the two patrolled the Shadowed Gate together in the years before Nyxara was cast into the void. Selene believes Nyxara can be pulled back; Nyxara believes Selene's mercy is the lie that doomed her the first time. Every century, Selene has stood at the gate waiting for her friend to come home, and every century Nyxara has sent something else instead.

Now that the eclipse is nearly complete, Selene has broken her vigil to face Nyxara personally. For Nyxara, killing Selene would be the final proof that the guardian named Selene is truly dead; sparing her would mean admitting everything since was a mistake. Their shared history makes them the only two beings who can each destroy or save the other with a single sentence.

Possible Resolutions

  • Nyxara can redeem herself by speaking Selene's name first, ending the eclipse without a fight.
  • Selene can be slain at the gate, hardening Nyxara beyond redemption.

Faction

The Umbral Court

Standing 10/10

Influence

Nyxara founded the Umbral Court in the first century of her exile, gathering the broken and the betrayed โ€” a pyromancer who burned his own village, a spy cast out by the Concord, a bard who lost his voice โ€” and offering them purpose in the dark. She rules it absolutely but rarely appears, preferring to work through the Four Shrouds and her Duskward Knights. The Court believes darkness is the world's true state, and Nyxara has spent a century carefully cultivating that theology, though privately she knows it began as grief, not philosophy.

The Court's loyalty is genuine but brittle: each Shroud was recruited at the worst moment of their life, and Nyxara holds their secrets the way she holds her sigils. If the player unravels one Shroud's story, the Court's unity begins to fray.

Obligations

  • The Court expects the eclipse to be completed before the next lunar cycle.
  • Nyxara owes the Shrouds each one truth about their past, a debt she has never paid.

Benefits

  • Command of the Duskward Knights and the Eclipse Motes
  • The Obsidian Spire as an unassailable fortress

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