Finnian

Level 1 Lightfoot Halfling (Lightfoot) Rogue (Thief (Roguish Subclass))

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STR
8 (-1)
DEX
17 (+3)
CON
14 (+2)
INT
10
WIS
12 (+1)
CHA
14 (+2)

Defense

Armor Class 15 (Studded Leather Armor + Dex)
Hit Points 10 (1d8 + CON (2) +2)
Speed 25 ft., swim 25 ft., climb 25 ft.

Proficiencies & Skills

Saving Throws Dexterity, Charisma
Skills Stealth +5, Deception +4, Acrobatics +5, Perception +3, Intimidation +4, Sleight of hand +5

Features

Weapon Mastery (Dagger: Nick, Light Crossbow: Vex)

Class Level 1

You can use the Nick mastery property with your daggers: when you make an attack with a Light weapon as part of the Attack action, you can make a second attack with a different Light weapon as part of the same action without using a Bonus Action. The Vex property on your crossbow gives the next attack roll against the target Advantage if this attack misses.

Two-Dagger Shadow Style

Custom Level 1

Custom fighting style representing Finnian's signature paired-dagger technique learned in the Shadowmasters' training yards. Mechanically this is fully covered by the Nick Weapon Mastery property and standard Two-Weapon Fighting rules; it grants no additional mechanical benefit and exists for flavor.

Sneak Attack

Class Level 1
1/turn

You know how to strike subtly and exploit a foe's distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have Advantage on the attack roll, or if another enemy of the target is within 5 feet of it.

Thieves' Cant

Class Level 1

You know Thieves' Cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. You also understand a set of secret signs and symbols used by criminal guilds like the Shadowmasters.

Expertise

Class Level 1

Choose two of your skill proficiencies: Stealth and Sleight of Hand. Your proficiency bonus is doubled for any ability check you make using either skill.

Alert

Background Feat Level 1

You gain Initiative Proficiency (add Proficiency Bonus to Initiative rolls) and can swap Initiative with a willing ally in the same combat.

Criminal Contact

Background (Criminal) Level 1

You have a reliable and trustworthy contact who acts as a conduit for information and criminal jobs in Telflamm's underworld.

Naturally Stealthy

Species Level 1

You can take the Hide action even while you are obscured only by a creature that is at least one size larger than you.

Halfling Luck

Species Level 1

When you roll a 1 on the d20 of a D20 Test, you can reroll the die, and you must use the new roll.

Brave

Species Level 1

You have Advantage on saving throws you make to avoid or end the Frightened condition.

Halfling Nimbleness

Species Level 1

You can move through the space of a creature that is one size larger than you.

Behind the character

Character Information

Finnian is a wiry male lightfoot halfling whose small frame hides a coiled, dangerous energy. His most striking feature is a shock of unruly crimson-red hair that refuses to be tamed, often peeking out defiantly from beneath the deep hood of his charcoal-and-crimson robe—the livery of the Shadowmasters, Telflamm's most feared thieves' guild. Beneath that hood, bright green eyes gleam with streetwise cunning, and a mischievous half-smile rarely leaves his face, the kind of smile that says he knows something you don't and is deciding whether it's worth telling.

His attire is practical and unassuming: a worn studded leather shirt worn over sturdy leather pants, scuffed from countless nights scaling rooftops and slipping through alleyways. A dagger belt crosses his hips, and it is here that his story is told most clearly. On his left hip hangs a crude, notched orcish dagger, its blade pitted and ugly—a trophy taken from a sleeping orc warrior, a reminder that Finnian wins fights before they begin.

On his right hangs its opposite: an exquisitely ornate elven dagger, silver filigree winding up the blade, a moonstone pommel catching light like frozen moonlight, picked up after he rescued a wounded elven ranger. Two blades, two stories, one thief.

A compact one-handed crossbow hangs across his back, a backup he grudgingly carries, but Finnian's heart belongs to his paired daggers. He fights in a blur of twin-steel motion, a signature style honed in the Shadowmasters' training yards, using his diminutive stature to slip beneath guards' guard and strike from angles no one watches. He moves like water through shadow—quick, quiet, and utterly unpredictable. Small in stature but coiled like a spring, Finnian is always ready to strike from the darkness, always three steps ahead, and always smiling about it.

Before the adventure

Character Background

Finnian was born in a quiet halfling hamlet where the most exciting event of the year was the harvest festival and the most dangerous thing anyone did was argue about pie recipes. To a curious, restless young halfling with quick hands and quicker feet, that life was a slow death. He heard tales of Telflamm—the great port city of the Shining Lands, where gold changed hands in a hundred tongues and anything could be bought, sold, or stolen before sundown.

The stories lit a fire in him that no hearth in the hamlet ever could. One autumn morning, without ceremony and with only a satchel and his grandfather's good-luck coin, Finnian left home for the big city.

Telflamm swallowed him whole. The energy and fast pace of city living thrilled him at first—the crowds, the markets, the endless noise and motion—but the city showed its true face quickly. Within months, his coin was gone, his belly was empty, and the only people who offered him food were the ones who wanted quick fingers in return. He fell into the dark underbelly of Telflamm the way so many do: one small theft, then another, then a dozen.

He learned that his natural stealth and diminutive stature were not liabilities but gifts. Nobody watched a halfling. Nobody noticed a halfling. And by the time they did, the purse was already gone.

It was inevitable that the Shadowmasters would notice him. Telflamm's premier guild of thieves watched the streets the way a spider watches its web, and Finnian's talent for vanishing into cracks and shadows made him a candidate for the web itself. Recruited into the guild, he trained in their yards, learning the paired-dagger style that would become his signature—one blade in each hand, weaving a dance of steel that left opponents cut before they knew the fight had started. He rose quickly, showing promise that even grizzled guild veterans acknowledged with grudging nods.

His two daggers each carry a tale. The crude orcish blade was lifted from a sleeping orc warrior—a job so easy it felt like theft from a corpse, and a permanent lesson in Finnian's preferred way of war: never fight fair, fight asleep. The ornate elven dagger came differently. He came upon an elven ranger, wounded and dying after a brutal battle, the exquisite blade dropped in the mud beside them.

Finnian could have taken the dagger and walked away—most in the underworld would have. Instead, he saved the ranger's life. The elf, recovering, pressed the moonstone-pommeled dagger into his hands as thanks. Finnian keeps both blades as reminders of the two paths always open to him: the thief who takes, and the rogue who chooses.

Now a rising member of the Shadowmasters, Finnian operates out of Telflamm's shadowed alleys at dusk, when lantern light catches blade edges and honest folk hurry home. He maintains a reliable criminal contact who funnels information and jobs his way, and he speaks the guild's secret cant fluently, reading the hidden signs scratched on doorposts and whispered in taverns. Chaotic neutral to his core, he follows opportunity more than loyalty, profit more than principle—yet the rescued ranger's dagger on his right hip suggests that somewhere beneath the streetwise cunning, the halfling from the quiet hamlet still remembers which stories he wants to tell.

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