Ysolde Bram, the Lantern of Mercy

Level 1 Dwarf Cleric (Life Domain)

Available with DM subscription
STR
13 (+1)
DEX
8 (-1)
CON
16 (+3)
INT
10
WIS
17 (+3)
CHA
12 (+1)

Defense

Armor Class 18 (chain mail (16) + shield (+2))
Hit Points 12 (8 + 3 (Con) + 1 (Dwarven Toughness) = 12 +3)
Speed 25 ft., swim 25 ft., climb 25 ft.

Proficiencies & Skills

Saving Throws wisdom, charisma
Skills Medicine +5, Religion +2

Features

Acolyte Background

background Level 1

Shelter of the Faithful: members of her faith and affiliated temples provide free healing and care in Temple Row; +2 Wisdom, +1 Constitution from background ability score adjustments (already reflected).

Divine Order (Protector)

class Level 1

Trained in martial arms and heavy armor: proficiency with all armor and martial weapons; can cast and hold Concentration spells in melee wearing chain mail and shield.

Stonecunning

species Level 1
special

While on stone surfaces, Ysolde can treat stone as difficult terrain-free and gains Tremorsense-like benefits per SRD 5. 2 Dwarf trait (see DMG rules text).

Disciple of Life

subclass Level 1

Whenever Ysolde uses a spell of 1st level or higher to restore hit points, the target regains extra HP equal to 2 + the spell's level.

Dwarven Resilience

species Level 1

Advantage on saving throws against poison, and resistance to poison damage. Well suited to the sweet rot of the plague wards.

Channel Divinity (1 use)

class Level 1
1/Short or Long Rest

Ysolde can channel divine power once between rests; subclass options unlock at level 3 (Preserve Life for Life Domain).

Spellcasting (Cleric)

class Level 1
special

Cleric spellcasting using Wisdom. Spell save DC 13, spell attack +5. Prepares 6 spells after a Long Rest.

Darkvision

species Level 1

60 feet of darkvision, useful in the temple crypt and the undercity tunnels.

Dwarven Toughness

species Level 1

+1 Hit Point per character level.

Spellcasting

Wisdom DC 13 +5 to hit Level 1: 2 slots

Prepared spells = 3 + Wis modifier (3) = 6, plus Life Domain's always-prepared Bless and Cure Wounds (counted above). Cantrips are separate.

Sacred Flame

Cantrip cleric
evocation 1 action 60 feet V, S

Dex save or 1d8 radiant damage; no cover benefit. Ysolde's judgment light against restless dead.

Guidance

Cantrip cleric
divination 1 action Touch V, S

Touch a creature; add 1d4 to one ability check within 10 feet, before the check.

Thaumaturgy

Cantrip cleric
transmutation 1 action 30 feet V

Minor divine manifestation: booming voice, flickering lantern flame, trembling doors — useful for calming a ward or commanding the dead's attention.

Bless

Level 1 domain (Life)
enchantment 1 action 30 feet V, S, M

Up to 3 creatures add 1d4 to attack rolls and saving throws for 1 minute (Concentration).

Cure Wounds

Level 1 domain (Life)
abjuration 1 action Touch V, S

Restore 1d8 + 3 HP (plus 2 from Disciple of Life).

Healing Word

Level 1 cleric
abjuration 1 bonus action 60 feet V

Restore 1d4 + 3 HP to a creature you can see (plus 2 from Disciple of Life).

Sanctuary

Level 1 cleric
abjuration 1 bonus action 30 feet V, S, M

Ward a creature; attackers must make a Wis save or lose the attack. Perfect for guarding the dying in the ward.

Command

Level 1 cleric
enchantment 1 action 60 feet V

One-word command to a creature; Wis save negates. 'Halt' or 'Flee' for shambling plague dead.

Behind the character

Character Information

Ysolde Bram, called the Lantern of Mercy, is a weathered dwarf woman in her sixties, broad-shouldered and iron-grey, with braided silver hair bound in a temple cord. Thirty years in Nostramus have bent her back and cracked her hands with lye and grave-dirt, but they have not bent her will. She wears a dented but well-kept suit of chain mail over a white-and-grey habit, carries a mace at her belt and a wooden shield painted with a lantern sigil, and a brass holy symbol shaped like an open lantern hangs at her throat, glowing faintly in the dark.

Before the adventure

Character Background

Ysolde came to Nostramus thirty years ago as a wandering acolyte of the faith of the open lantern, a creed that holds that a light left burning in a doorway is a promise made to every stranger in the dark. She was meant to stay a season. She stayed because temple row was poor, then because it was needy, then because there was no one left to leave it to. She has buried three generations of parishioners in the ground behind the Temple of Mercy, and she knows the names on every stone, because she carved half of them herself.

In the last three weeks she has buried more than in the thirty years before. The weeping plague came off the docks like a tide, and the temple's nave is now a hall of coughing and prayers, rows of cots where pews used to stand. Ysolde has noticed something that frightens her more than the dying: the prayers she says over the dead have become the same words she says over the dying, and she cannot remember when the two rites merged.

She keeps a lantern burning in the temple doorway all night, every night, because the one thing she will not do is let the doors close. Twenty years ago, during a fever scare, she turned away a dying man at that door, and he died in the street. No one knows. It is the reason for everything since.

She is patient, unsentimental about death, and stubbornly kind. She has no patience for sermons and will hand a dying stranger a cup of water before she hands them a blessing. She believes faith is a discipline of the hands first and the heart second: change the linen, dig the grave, keep the light. Her faith has been tested by Brother Aldous's failing conviction and by the plague's resistance to every prayer she knows, and it has held, but it has changed. She is quieter now, and harder in a way that worries her.

Her secret is older than the plague: she arrived in this city carrying a grey cough she has never named, and she has dosed herself with temple remedies for thirty years in quiet expectation that the sickness will one day finish what it started in her lungs. Now the cough has returned, and she does not know if it is her old sickness, the weeping plague, or something worse. She also keeps a private list of graves she dug with her own hands, and on the back, in handwriting she does not remember writing, is a single line: 'The lantern goes out on the last night.'

Her driving goal is simple and impossible: find a cure for the weeping plague, and keep the Temple of Mercy open to anyone who knocks, sick or not. She carries Sister Neris's ledger because the dead of Nostramus deserve to be counted for a reason, and she carries her mace because some doors must be held open against the things that want them shut.

Threads to follow

Unresolved Plots

  • Ysolde's grey cough has returned after thirty dormant years, and she does not know whether it is her old sickness resurfacing, the weeping plague taking root, or something the cult planted long ago waiting for its moment.
  • The three plague houses on one temple row street all received visits from the same 'charity physician' years apart, suggesting Fesk's operation is older and larger than the crypt laboratory, with marked patients across the whole district.
  • A name in Neris's ledger is written in a hand Ysolde recognizes as her own, on a night she cannot remember, and she cannot account for three missing hours thirty years of service should have filled.
  • The crypt beneath the Temple of Mercy connects to the catacombs, and something has been moving along that passage at night: the rats in the temple row sit on the cots of the dying and wait, as if posted there.
  • Brother Ivo, the young priest who replaced Aldous in the ward, prays with a fluency in a language Ysolde does not know, and the dying he tends seem to go more quietly than the dying elsewhere in the ward.

Beneath the surface

Secrets

  • Ysolde arrived in Nostramus carrying a sickness she has never named to anyone, dosing herself with temple remedies for thirty years in quiet expectation of her own death, and her old cough has just returned.
  • She keeps a private list of graves she dug with her own hands, and on the back of the list, in her own handwriting she does not remember writing, is a single line: 'The lantern goes out on the last night.'
  • She once turned away a dying man at the temple door during a fever scare twenty years ago, and he died in the street; she has never told anyone, and it is the true reason the doors have not closed since.

What haunts them

Fears

  • That her thirty years of mercy were meaningless, or worse, that she carried the seed of the plague into the city herself and everything since has been her fault.
  • That the temple doors will close, by fire, by decree or by her own death, and that the lantern in the doorway will go out while there are still people knocking.
  • That she will one day say the prayer over the dying and the dead and feel nothing at all, becoming as clinical as Fesk.

What drives them

Aspirations

  • To find or forge a true cure for the weeping plague and see it poured into the city's wells, not hoarded in a vault.
  • To see every name in Neris's ledger read aloud in the nave, so the dead of Nostramus are counted for a reason and not merely disposed of.
  • To train a successor who keeps the lantern burning after she is gone, so that the Temple of Mercy outlives her the way she outlived everyone who trained her.

Personal quest · 1

The Ledger of the Dead

Sister Neris has found a pattern in her ledger of plague victims: three dead on one street in a single night, none near the docks. Ysolde must help finish the ledger, walk the three houses in temple row, and follow the thread down into the crypt beneath her own temple, where Doctor Fesk kills the people he swore to save. The ledger is the only proof the city will accept, and Neris trusts no one else to carry it.

Current Stage

Complete the ledger with Neris and identify the three plague houses.

Choice
Report the deaths to the Ash Watch immediately or keep the pattern quiet until proof is complete.
Reporting early brings Inquisitor Quill's attention and endangers Neris; staying quiet costs more lives but preserves the investigation.
Mechanical Rewards
  • The Plague Doctor's Mask (rare, immunity to disease)
  • Permanent +1 Wisdom after reading every name in the ledger aloud
  • Neris's blessing: once per day, reroll a failed Medicine check
Narrative Rewards
  • Neris swears the dead will be counted for a reason, restoring Ysolde's conviction
  • The temple's healing supplies open permanently to the party

Personal quest · 2

The Lantern That Must Not Go Out

The Temple of Mercy's doorway lantern has burned every night for thirty years, and Ysolde swore it would never go out. Now the temple's oil is gone, the tallow yard is a corpse staging ground, and refugees whisper that a dark lantern means the temple has closed and no one need knock again. Ysolde must find oil, wick and hands to keep the flame alive through the worst nights of the plague, while deciding how many dying strangers she can shelter before the doors cannot hold them all.

Current Stage

Secure oil and supplies from Quartermaster Bree, the tallow yard, or the Harbor Kin.

Choice
Buy oil at Bree's markup, trade favors with the Harbor Kin, or raid the corpse-staging tallow yard.
Bree demands favors that compromise the temple's neutrality; the Harbor Kin's price is a blind eye to smuggling; the tallow yard is crawling with rats and the dead.
Mechanical Rewards
  • The Lantern of Mercy: Ysolde's holy symbol becomes a focus that sheds 10 feet of warm light; allies within it have advantage on saves against fear
  • Once per long rest, Channel Divinity recharges on a short rest while the lantern burns
Narrative Rewards
  • The temple becomes a known safe haven, drawing refugees, rumors and allies to the party
  • Brother Aldous regains his faith and becomes a reliable healer at the temple

Personal quest · 3

The Grave She Digs for Herself

Ysolde has buried three generations of parishioners, and she keeps a private list of graves she dug with her own hands. Among the names is her own: thirty years ago she arrived in Nostramus carrying a sickness she never named, and she has quietly dosed herself with temple remedies ever since, certain the weeping plague will one day finish what started in her lungs. Now her old cough has returned. She must find out what she has been carrying all these years, whether it is connected to the plague, and whether she has unknowingly been a carrier in temple row.

Current Stage

Consult Brother Aldous and Archivist Mora's records about the sickness Ysolde brought to the city thirty years ago.

Choice
Tell the party the truth about her old sickness or hide it until she knows more.
Confession risks quarantine and Aldous's judgment; concealment risks infecting an ally at the worst moment.
Mechanical Rewards
  • Old Scar Tissue: Ysolde gains permanent resistance to necrotic damage as her body's long war leaves her hardened
  • Learn the 'Grey Remedy': a partial cure recipe, giving the party's alchemist a head start on a true cure
Narrative Rewards
  • Ysolde learns whether her arrival thirty years ago was coincidence or the first move of the Ratbound Choir
  • Her old sickness, understood, becomes a key to reading the plague's true nature

Major Decision

Context

In the Crypt of Mercy, Ysolde finds Doctor Fesk's caged first subject, Vessel Thirteen, a plague-swollen ghast that still wears a hospital shift and moans fragments of temple hymns. She recognizes the hymns: the creature was one of her own parishioners, a woman whose name is in Neris's ledger.

Choice Made
Ysolde may attempt to lay the creature to rest with a rite of mercy (a DC 15 Religion ritual requiring her full concentration while it attacks), destroy it as an abomination, or try to capture it alive as evidence of Fesk's crimes.
Impact

The rite of mercy succeeds only if she holds concentration through the creature's attacks; success grants her the permanent boon 'Last Rites' (her healing spells can stabilize a dying creature at 0 HP automatically once per day) and closes the creature's story with peace. Destroying it grants a permanent +1 to her mace attack rolls as her resolve hardens, but Neris is haunted by the death. Capturing it alive yields the strongest evidence for Captain Vey but risks it breaking loose in the temple, and if it escapes it infects the ward.

Major Decision

Context

Captain Vey's son is hidden, plague-sick, in temple row, and the Inquisitor's spies are counting the sick. If Ysolde heals the boy, the Watch's supplies are strained and the Inquisitor may learn a captain's son was concealed from quarantine rolls.

Choice Made
Ysolde may quietly heal the boy with her strongest remaining magic, refuse and demand Vey act openly against the plague regardless of her son, or heal him only if Vey publicly commits the Watch to hunting the cult.
Impact

Quiet healing spends both spell slots and a use of Channel Divinity, leaving Ysolde drained, but earns Vey's unconditional loyalty and a permanent writ of passage. Refusing costs Vey's trust (disadvantage on checks with the Watch) but preserves spell resources and pressures Vey into open defiance, which accelerates the campaign's clock. The bargain route grants the writ and a squad of four Guards as allies, but if the Inquisitor learns of the deal, Quill marks Ysolde as a blackmailer and hunts her through Act III.

Major Decision

Context

At the Sunken Shrine, the ritual can be broken by the counter-words or by destroying the ratbone staff. Ysolde, attuned to the staff's whispering, realizes the staff's plague magic could theoretically be inverted: the same ley energy that spreads the plague could channel a mass healing, but only by someone willing to bind themselves to the ley line.

Choice Made
Ysolde may speak the counter-words with Theron (safe, ends the ritual), shatter the staff (ends the ritual and strips Corvane's magic, but the plague continues at half strength), or seize the staff and attempt the inversion, binding a portion of the ley line to herself.
Impact

The inversion requires a DC 16 Constitution save; on a success, Ysolde permanently gains 'Lantern of the Ley' (her Cure Wounds and Healing Word target one additional creature and she can sense plague magic within 60 feet), but on a failure she gains a permanent level of exhaustion that cannot be removed until the plague focus is destroyed, and the staff's whispering haunts her dreams. Shattering the staff is the safe, costly choice; keeping it intact for the inversion risks everything but could change the shape of the final battle aboard the Weeping Sister.

Transformative Moment

Trigger

Completing The Ledger of the Dead

Transformation

Ysolde stops repeating the same prayer over the dead and the dying and writes a new one of her own, gaining +1 Wisdom and a permanent +2 to Medicine checks as her faith becomes her own rather than inherited.

Mechanical Changes

wisdom

+1 (max 18)

Her faith is no longer borrowed

Ally

Sister Neris

Relationship ally
Influence 8/10
Loyalty 9/10

Shared History

Neris came to the Temple of Mercy nine years ago as a novice who could not stand the sight of blood, and Ysolde was the one who put a basin in her hands and told her that nausea was not the same as weakness. Ysolde trained her to change dressings, to hold the hands of the dying, and above all to write everything down, because a name recorded is a name that cannot be erased.

When Neris's younger brother died in the first week of the plague, it was Ysolde who dug the grave and stood with her through the night, saying nothing, because there was nothing to say. Neris now keeps her ledger the way Ysolde keeps her lantern: as a vow. She trusts Ysolde more than any priest, more than Captain Vey, more than the temple's own hierarchy, and she has said that if Ysolde ever tells her to burn the ledger, she will ask why before she refuses.

Potential Breaking Points

  • If Ysolde conceals her old sickness and a temple patient dies as a result, Neris may learn of it and her trust fractures permanently

Enemy

Doctor Orlan Fesk

Threat Level 6/10
Conflict Type ideological

Personal Stakes

Fesk was, thirty years ago, the young physician who first examined the grey cough Ysolde carried into Nostramus, and he treated her kindly and free of charge, a memory she has treasured without knowing how much it would one day cost. When his own family died in a plague a decade later, something in him inverted: he decided that mercy was the disease and culling the cure. He returned to temple row deliberately, knowing the temple's wards, its routines and its ledger-keeping, and he has been infecting Ysolde's own patients one cot at a time while she prays over them.

He considers Ysolde the finest example of everything wrong with the city's mercy: thirty years of tending the dying and not one of them saved. He wants her to watch the temple fall and understand that he was right. Ysolde, for her part, remembers the kind young doctor and cannot decide which grieves her more: what he does, or what was done to him.

Possible Resolutions

  • Confront and destroy him in the Crypt of Mercy
  • Capture him alive so his notes can yield a partial cure
  • Turn his own coded ledger against him and hand him to the Inquisitor

Faction

The Temple of Mercy

Standing 8/10

Influence

Ysolde is not the temple's ranking priest, but after thirty years she is its spine. She arrived as a wandering acolyte with a grey cough and stayed when the older clergy retired or died, and she has personally buried more of the temple's congregation than any priest in its history. The poor of temple row do not come to the temple for the hierarchy's sermons; they come because Ysolde's lantern burns in the doorway and the doors do not close.

This gives her a moral authority the temple's official leadership cannot match, and it also gives her obligations: the temple's stores, its crypt, its nurses and its reputation all answer to her in practice. The Ash Watch tolerates the temple because of her; the Inquisitor watches it because of her; the Ratbound Choir chose to hollow it out from beneath because of her. If the temple falls, whether to plague, fire or Quill's purge, Ysolde loses not just a building but the proof that her thirty years meant something.

Obligations

  • Keep the lantern burning and the doors open to all
  • Protect the temple's nurses and refugees even at personal risk
  • Deliver Neris's ledger as proof to Captain Vey

Benefits

  • Free healing and shelter at the temple
  • The temple crypt as a known safe rest point
  • Neris and Brother Aldous as committed allies

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