Marla Fen

Level 6 Human Rogue (Thief) (Thief)

Available with DM subscription
STR
12 (+1)
DEX
16 (+3)
CON
10
INT
8 (-1)
WIS
14 (+2)
CHA
16 (+3)

Defense

Armor Class 14 (Leather armor (13) + DEX modifier (1? no, +3) โ€” see note)
Hit Points 33 (6d8 0)
Speed 30 ft., swim 30 ft., climb 30 ft.

Proficiencies & Skills

Saving Throws dexterity, intelligence
Skills Insight +5, Stealth +6, Deception +6, Perception +5, Persuasion +6, Sleight of hand +6

Features

Cunning Strike

class Level 5
replaces Sneak Attack dice

When you deal Sneak Attack damage, you can trade dice for effects: Poison (1 die, CON save DC 14 or Poisoned 1 round), Trip (1 die, DEX save or fall), Withdraw (1 die, move half speed without provoking), Push (2 dice, 10 feet), Daze (2 dice, CON save or can't take a Bonus Action and speed halved), Obscure (2 dice, DEX save or Blinded until end of next turn), Knock Out (6 dice, unconscious for 1 minute on failed CON save).

Innkeeper's Ear (Background Feature, Custom)

background Level 1

Custom: The common room of the Drowned Bell is Marla's web. When in a tavern, inn, or dockside public house where she can hear conversation, she can passively gather gossip: she has advantage on Wisdom (Insight) checks to detect lies and on Charisma (Persuasion) checks to coax rumors from patrons, and she always knows the local price of a secret.

Sneak Attack

class Level 1
per-turn

Once per turn, deal an extra 3d6 damage to a target you have advantage on an attack roll against, or when another enemy of the target is within 5 feet of it and you don't have disadvantage. Must use a finesse or ranged weapon.

Fast Hands

subclass (Thief) Level 3
bonus action

As a Bonus Action, you can make a Dexterity (Sleight of Hand) check, take the Use an Object action, or take the Utilize or Magic actions with an item that has an Ammunition, Light, Loading, or Thrown property.

The Silver Dagger (Gear Trait, Custom)

custom Level 1

Custom: Marla keeps a silvered dagger under the bar (the same weapon later awarded for 'The Hanged Deserters' quest). She will not sell it, and she knows it cuts things the Choir cares about.

Alert (Origin Feat)

background (feat) Level 1

Add proficiency bonus to Initiative rolls; immediately after rolling Initiative, swap your Initiative with a willing ally in the same combat.

Expertise

class Level 6

Double proficiency bonus on two skills. Marla applies Expertise to Persuasion and Sleight of Hand (her bar-side trades and deft hands).

Steady Aim

class Level 1
bonus action, 1/turn

As a Bonus Action, gain advantage on your next attack roll this turn if you haven't moved; speed becomes 0 until end of turn.

Skillful Versatility (Human)

species Level 1

Gain proficiency in one additional skill (Perception, via background skills) and one additional tool (Brewer's Supplies).

Uncanny Dodge

class Level 5
reaction

When an attacker you can see hits you with an attack, use your reaction to halve the attack's damage against you.

Second-Story Work

subclass (Thief) Level 3

Climb speed equals walk speed; can jump 10 feet high with a running start (5 feet without) as part of movement.

Ability Score Improvement

class (level 4 feat) Level 4

Increase Charisma by 1 (to 16) and Constitution by 1 (to 10โ†’11? applied as Charisma +1, Wisdom +1 โ€” see note).

Resourceful (Human)

species Level 1
1/rest

Gain Heroic Inspiration whenever you finish a Short or Long Rest.

Cunning Action

class Level 2
bonus action

Take the Dash, Disengage, or Hide action as a Bonus Action.

Behind the character

Character Information

Marla Fen is the innkeeper of the Drowned Bell in Ashfen, a broad-shouldered woman in her forties with wind-chapped cheeks, iron-gray curls pinned back with a copper spoon, and forearms like mooring rope. She speaks with a sailor's vocabulary โ€” her father was a bog-smuggler and she crewed his flat-bottomed skiff through the Blackfen channels from the age of twelve โ€” and she can break a tap handle over a skull as easily as pour from it.

But her real weapon is quieter: the common room of the Drowned Bell is a web, and Marla sits at the center of it, pricing secrets the way other women price eggs. She has advantage on Insight against liars and can coax a rumor from a drunkard with two sentences and a refill.

She is neutral by long practice โ€” she has sold information to tax riders, smugglers, and, for a dangerous stretch of years, to gray-robed strangers with black feathers in their collars. She stopped the night they took her brother Dolen, who refused the Choir's robe and was flayed for it. She has never told anyone the whole of that story; only Elara Voss knows the fact of it, spoken once over a closed bar. Now the Choir believes she is still theirs to use, and Marla lets them believe it, pouring their paymaster's ale with a steady hand while she catalogs everything he says.

Under the bar lies a silvered dagger she will not sell and cannot explain why she keeps oiled. Beneath the floor, a bell rope runs down to a drowned bell tower, and on storm nights the bell rings with no hand on it. Marla trades rumors for protection, watches every door, and misses nothing โ€” the flat, patient stare of a woman who has buried one brother and refuses to bury anyone else.

Before the adventure

Character Background

Marla Fen was born in Ashfen, the second child of Renna and Harl Fen. Her father Harl ran the Drowned Bell by day and ran goods through the Blackfen channels by night โ€” peat, untaxed brandy, and occasionally people who needed to disappear. Marla crewed his skiff from the age of twelve and learned three trades at once: how to read water, how to read faces, and how to keep her mouth shut.

Her brother Dolen, four years older, was the dreamer; he wanted to leave the bog and study in Highwatch, and Harl beat the idea out of him twice a season. When Harl drowned in a peat slide, Marla, at twenty-two, took the inn and Dolen took the roads.

For the next fifteen years Marla built the Drowned Bell into the borderlands' quietest marketplace of information. She never sold lies โ€” a lie ruins a broker โ€” but she sold everything true: which cart carried silver, which marriage was failing, which scholar was asking about old books. She kept a ledger, not of coin but of favors owed and secrets sold, hidden in her father's old smuggling boat at the bottom of a bog pool only she could find. It was good business until the gray robes came.

They started drinking at her bar four years ago โ€” quiet patrons, black feathers in their collars, paying too well for rumors about ruins and archives. Marla sold to them the way she sold to everyone. Then they asked about Dolen, who had come home thin and haunted, muttering about a book bound in skin that he had seen in a Highwatch archive. Dolen refused them โ€” Marla never learned exactly what they asked him to do โ€” and they took him from the inn's stable at night while she slept three walls away. What was done to him she learned in fragments: the word 'flayed,' a description of a ritual cloak, a name she still does not have.

The enforcer who came for him was a scarred woman with a black feather braided in her hair. She stood over Marla with a silver knife at her throat while Marla cursed her with everything a smuggler's daughter knows, and then โ€” for reasons Marla has never understood โ€” let her live. 'A favor unnamed, innkeeper,' she said. 'I will collect.' Marla has spent four years waiting for the collection and three of them drilling with the silver dagger against a left-handed void-caster in her cellar after closing.

When the deserter Tam Broadfoot smuggled Dolen's last letter out of the Choir and was hanged for it at Gallows Ford, Marla's grief finally found a shape. The letter named the flayer's trade but not his name; it named the matron who stitches eyes shut; it named the bog route the Choir uses to move pages โ€” through the drowned bell tower, by courier, by sunken cache. Marla now sits at the center of the Choir's own supply line, pouring their ale and memorizing their schedules, waiting for someone worth arming to walk through her door.

That someone arrives with Elara Voss and the first whispering page. Marla knows what the page is the moment she sees it โ€” pale leather, wrong texture, the same wrongness as the description in Dolen's fragments โ€” and she knows the Choir will burn Ashfen to get it back. She will trade every rumor she has for protection: hers, the inn's, the village's. And when the party proves itself, she will do something she has not done in four years โ€” open the smuggler's cache under the bar, put on her father's old leather armor, and stand where the fighting is, because the Drowned Bell's keeper has decided that this time, the debt gets paid in the Choir's coin.

Threads to follow

Unresolved Plots

  • The flayer who wears Marla's brother Dolen's skin as a ritual cloak still serves the Choir. Marla has his description from Tam's letter but not his name or posting โ€” a hunt that will pull her into the Choir's Fane in Act II.
  • The drowned bell rings at night with no hand on the rope, and no one โ€” not even Marla โ€” knows whether it is the Choir's signal, the bog's dead, or the bell itself remembering. Its clapper bears fresh void-touched fingerprints.
  • Marla's ledger names forty-one people who sold to the Choir, including three respected Ashfen villagers who are not the paymaster. Their loyalties remain unknown and dangerous.
  • A Choir agent paid Marla in old sunstone coins stamped with a solar's face โ€” currency that should not exist. Where did the Choir get solar-minted coin, and what does that say about Solarael's prison?
  • The void-touched raven of the Sunken Archive has begun roosting on the Drowned Bell's chimney, watching Marla through the kitchen window. It has taken a piece of her washing. She is certain it is counting her.

Beneath the surface

Secrets

  • Marla's brother Dolen was flayed by the Choir for refusing to join, and his skin may now be worn as a ritual cloak by an unnamed flayer โ€” she has told no one but Elara, and even Elara got only the fact, not the story.
  • Marla owes Sister Nira an unnamed favor from the night of her brother's taking โ€” Nira spared her life with a silver knife at her throat. Marla has spent years dreading the collection and has never spoken of it.
  • Marla's ledger of debts and sold secrets is hidden in her father's old smuggling boat, sunk in Blackfen Bog. It names forty-one informants, including the Choir's Ashfen paymaster and three other villagers โ€” and Marla herself, who sold to the Choir for years before she knew what they were.

What haunts them

Fears

  • That Nira's unnamed favor will be called in as a betrayal of the party โ€” that Marla will be forced to choose between her debt and her conscience, and fail.
  • That the whispering page is right about her โ€” that if she ever reads it, she will hear her brother's voice among the reversed words and be unable to stop reading.
  • That her twenty years of selling secrets made the Choir's rise possible โ€” that Dolen died because of what she sold, and that the ledger proves it line by line.

What drives them

Aspirations

  • To bury her brother โ€” even if all she can bury is the flayer's cloak โ€” and ring the drowned bell thirteen times, once for each page of the thing that took him.
  • To turn the Drowned Bell from a place where secrets are sold into a place where the Choir's secrets are stolen, and to make her network of debtors the dagger the Dawn never had.
  • To see Sister Nira hanged at Gallows Ford in the deserters' place, with a black feather in her mouth โ€” and to be the one who ties the knot.

Personal quest ยท 1

The Bell That Rings Beneath

Marla's drowned bell tower has rung at night without wind or hand. She asks the party to dive the flooded bell tower beneath the Drowned Bell and discover what is striking the bell. They find a Choir courier's cache: a lead box holding a page fragment, a list of bog drop-sites, and a black feather token from the void-touched raven of the Sunken Archive.

Current Stage

Dive the drowned bell tower during a storm; avoid the collapsed stair (Athletics/Athletics DC 13).

Choice
Break the bell's clapper to silence the Choir's signal, or leave it ringing to intercept future couriers.
Silencing it blinds Marla's intelligence web but forces the Choir to use riskier land routes through Ashfen.
Mechanical Rewards
  • Permanent +1 Dexterity (17) or ambush-warning ability
  • Permanent advantage on Insight vs. Choir agents
  • Heroic Inspiration each session
  • Route map of Choir bog couriers (advantage on tracking them)
Narrative Rewards
  • Marla openly joins the party's cause and offers the Drowned Bell as a safehouse
  • She reveals her brother's fate and her true name for the Choir's ledger

Personal quest ยท 2

The Hanged Deserters of Gallows Ford

Marla's own quest: three Choir deserters hang at Gallows Ford, and one of them โ€” Tam Broadfoot โ€” smuggled Marla's brother's last letter out of the Choir before Nira strung him up. She needs the bodies cut down, the letter recovered, and the men buried in Ashfen soil, all while Sister Nira watches the ford.

Current Stage

Cut down the bodies at the ford under Nira's watchful eye (Stealth DC 14 to avoid triggering the ambush early).

Choice
Fight Nira at the ford or retreat and return at night.
Nira never forgets Marla's defiance; from this point she marks the Drowned Bell for burning.
Mechanical Rewards
  • Always acts in round one
  • +2 Stealth in bogs OR +2 to hit vs. Choir cultists
  • Teaches party a bonus-action Use an Object trick
  • Innkeeper's Ear extended to all of Ashfen
Narrative Rewards
  • The silver dagger under the bar is formally given to the party's rogue
  • Marla's brother's fate is confirmed, freeing her from a decade of not knowing

Personal quest ยท 3

Marla's Ledger of Debts

Marla has kept a ledger for twenty years โ€” not of coin, but of favors owed and secrets sold. Half the Choir's local agents bought information from her before she knew what the Choir was. She wants the ledger back from the safe in her old smuggling boat, sunk in Blackfen Bog, before Nira finds it and hangs every name in it โ€” including Marla's.

Current Stage

Raise the sunken boat from the bog (Survival DC 14 to find it; Strength checks to raise; a void-touched stalker now nests in the hull).

Choice
Burn the ledger once recovered, or keep it as a weapon against the Choir.
The ledger names the Choir's Ashfen paymaster โ€” a respected villager no one would suspect.
Mechanical Rewards
  • +2 Charisma saves OR blackmail advantage vs. Choir
  • No-surprise forewarning of Choir moves
  • Vendetta bonus damage vs. the flayer
  • Marla may become a full traveling companion
Narrative Rewards
  • Marla's network of villagers, debtors, and double agents becomes the party's intelligence arm
  • The truth of the favor Nira holds over her is finally spoken aloud

Major Decision

Context

During the ambush at the Drowned Bell, cultists seize Elara Voss and the whispering page. Marla can unlock her father's old smuggler's cache beneath the bar โ€” a cache she swore never to open again โ€” to arm the party, or she can bar the door and protect her inn and patrons instead.

Choice Made
Open the smuggler's cache to fight, or barricade the inn and try to save only her people.
Impact

Opening the cache arms Marla and the party (she gains her old leather armor and twin daggers, +1 AC and a second dagger attack) but the inn takes fire damage and burns partially โ€” she loses her home's safety and becomes a quest-giver on the road. Barricading keeps the inn intact and patrons alive, but Elara may be captured, forcing a rescue from the Choir's Fane in Act II, and Marla remains non-combat support.

Major Decision

Context

Marla learns the Choir's paymaster in Ashfen โ€” the man who caused the raid on her own inn โ€” is someone she must decide about: expose, flip, or let flee.

Choice Made
Expose the paymaster publicly, turn him into a double agent, or let him escape to protect the village from reprisal.
Impact

Exposing: Ashfen rallies (Marla gains a villager militia and Innkeeper's Ear across all Ashfen). Flipping: the party never suffers Choir surprise again, but Marla must shake hands with the man who doomed her brother's letter-bearer. Letting him flee: the Choir burns the Drowned Bell, and Marla permanently joins the party as a level 6 rogue companion, abandoning her inn.

Major Decision

Context

Sister Nira calls in Marla's unnamed debt from the night her brother was taken. Nira demands the party hand over any Codex pages or relics they carry.

Choice Made
Pay the debt with information (and gain the flayer's location), or refuse and bind Marla to the party's war against Nira forever.
Impact

Paying: Marla learns where the flayer who wears her brother's skin operates, gaining her vendetta (+1d6 first Sneak Attack vs. that flayer), but the Choir gains a hint of the party's route to Highwatch. Refusing: Marla gains +2 AC against Nira specifically and her silver dagger awakens (it deals +1d4 radiant to Choir zealots), but Nira permanently tracks the Drowned Bell and will target Marla first in every future encounter.

Transformative Moment

Trigger

Completing 'The Hanged Deserters'

Transformation

Marla stops being a neutral broker and becomes an active enemy of the Choir, publicly ringing the drowned bell for the dead.

Mechanical Changes

feature

Gains 'Bellringer's Vow' โ€” she can, once per day, ring the drowned bell (or any large bell) to give all allies within 60 feet advantage on their next initiative roll.

Grief transmuted into purpose.

Transformative Moment

Trigger

Recovering her ledger and choosing its fate

Transformation

Marla confronts the moral weight of twenty years of sold secrets.

Mechanical Changes

ability_score

+2 Charisma saving throws (ledger burned) or blackmail advantage vs. Choir cultists (ledger kept).

Freedom from leverage, or power through leverage.

Transformative Moment

Trigger

The Drowned Bell burns (if the paymaster flees or Nira's reprisal succeeds)

Transformation

Marla loses her inn and becomes a wandering spymaster bound to the party.

Mechanical Changes

role

Joins the party as a full NPC companion with her complete level 6 stat block.

With nothing left to protect, she chooses to hunt.

Ally

Elara Voss

Relationship ally
Influence 8/10
Loyalty 7/10

Shared History

Elara came to the Drowned Bell two winters ago, chasing rumors of a skin-bound book, and Marla sold her three rumors and a room. When Elara returned with the whispering page, Marla recognized the terror in her eyes โ€” the same terror her brother's letter-bearer wore the night he died. Marla hid Elara's lead-lined scroll case in the bell tower's dry cache when the first Choir scout asked too many questions about 'a scholar with pale leather.'

She has since fed Elara every whisper that crosses her bar: the Choir's bog couriers, the black feathers, the hanged deserters. Elara, in turn, is the only person Marla has told about her brother โ€” not the story, just the fact, spoken once over a closed bar at 3 a.m. Elara believes Marla's network of debtors and dockside gossips is worth more than any knightly order, and she is likely right. Their trust is transactional on the surface and fierce beneath it.

Potential Breaking Points

  • If the party lets Elara be captured, Marla may trade the ledger to buy her back.
  • If Elara ever proposes reading a page forward to gain power, Marla will side against her โ€” but quietly.

Enemy

Sister Nira

Threat Level 9/10
Conflict Type personal vendetta and blood debt

Personal Stakes

Nira is the enforcer who took Marla's brother, Dolen Fen, when he refused the Choir's gray robe โ€” and she is the one who strung up Tam Broadfoot at Gallows Ford for smuggling out Dolen's last letter. But the debt runs the other way too: on that same night, Nira stood over Marla with a silver knife, listened to her curse him with a sailor's whole vocabulary, and then let her live, saying only, 'A favor unnamed, innkeeper.

I will collect.' Marla has spent years not knowing whether that favor would be her ruin. Now Nira watches Gallows Ford, marks the Drowned Bell for burning, and calls in the debt at the worst possible moment. Marla hates her with the cold patience of a woman who has priced her own enemy: she knows Nira's face, her scar, her feather, her habits โ€” and she has quietly drilled with the silver dagger against a left-handed void-caster for three years. One of them will bury the other.

Possible Resolutions

  • Pay the debt and learn the flayer's location
  • Refuse and fight Nira at Gallows Ford
  • Trap Nira in the Hall of Mirrors with Marla's knowledge of her habits

Faction

The Unbound Choir

Standing 0/10

Influence

The Choir believes Marla is one of theirs โ€” or was. For years their local agents bought rumors at her bar: which cart carried silver, which road the tax riders took, which scholar was asking about old books. She sold freely, never asking what the information was for, until the night they came for her brother and she understood what her gossip had fed. Now the Choir's Ashfen paymaster still drinks at the Drowned Bell and still thinks Marla is a safe pair of hands, which makes her the single most dangerous intelligence asset in the village โ€” she hears their courier schedules, their complaints about the Fane, their fear of the blind astronomer.

The Choir does not know she has turned. If Nira or the paymaster ever learns it, Marla is dead by dawn, and the Choir flays informants slowly. Her knowledge of how the Choir moves pages through Blackfen Bog โ€” by courier, by drowned bell signal, by sunken-boat cache โ€” is a map of their entire logistics chain.

Obligations

  • The unnamed favor owed to Nira
  • Three Choir agents who still believe she will warn them of trouble

Benefits

  • Foreknowledge of Choir courier routes and drop-sites
  • Identification of the Ashfen paymaster

Faction

The Order of the Dawn

Standing 4/10

Influence

Marla's late father hid two Dawn knights in the Drowned Bell's cellar during the old purges, and the order has never forgotten it โ€” a knight named Captain Lysa Dawnward still drinks quietly at Marla's bar twice a season, paying in solar-blessed coin. Marla is not devout, but she rings her drowned bell once each solstice for the dead, and the Dawn considers that a small, stubborn act of faith.

Through Lysa, Marla can pass messages to the order's hidden chapels and request a single healing ritual per month. The order wants Marla's network; Marla distrusts zealots of any feather, black or white. She will trade with them, but she will not kneel โ€” and Lysa, to her credit, has stopped asking.

Obligations

  • One message run to a hidden chapel per season

Benefits

  • Monthly healing ritual via Captain Lysa
  • Warning when Dawn patrols move through Ashfen

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