Tammas

Level 6 Human Ranger (Hunter) (Hunter)

Available with DM subscription
STR
12 (+1)
DEX
18 (+4)
CON
13 (+1)
INT
10
WIS
14 (+2)
CHA
8 (-1)

Defense

Armor Class 16 (Studded leather armor (12) + Dexterity (4))
Hit Points 46 (1d10 per Ranger level (6 + Constitution modifier per level after 1st) +1)
Speed 40 ft., swim 40 ft., climb 40 ft.

Proficiencies & Skills

Saving Throws Strength, Dexterity
Skills Insight +5, Stealth +7, Survival +5, Athletics +4, Perception +5

Features

Keeper's Greeting

Custom (Last Root heritage) Level 1
At will

Tammas knows the ancient greeting of the Keepers of the Green Flame: 'The dust remembers the rain.' Spoken to a Bronze Keeper Guardian, it instantly pacifies the construct and prevents it from animating against those who accompany him. It also marks him as a true descendant of the Vale to any Keeper site's lingering magic.

Sharpshooter

Feat (Ranger 4 ASI) Level 4

Tammas's ranged weapon attacks ignore long-range disadvantage and do not suffer disadvantage from obscured targets. When he hits a creature with a ranged weapon attack using a heavy weapon, he can take a -5 penalty to the attack roll to deal +10 damage (applied to his longbow).

Guide of the Vale

Custom background feature (Vale Scout) Level 1

While traveling in the Glasswaste, the Salt Flats, or the Glass Flats with Tammas as guide, the party gains advantage on Survival checks to navigate, find water, and avoid extreme-heat exhaustion, and Tammas can re-roll one failed group Survival check per day.

Roving

Ranger 6 Level 6

Tammas's walking speed increases by 10 feet (40 ft. total), and he gains a climbing speed and a swimming speed equal to his walking speed—essential for the salt flats, cliff stairways, and the Drowned Cavern.

Favored Enemy

Ranger 1 Level 1

Tammas has advantage on Wisdom (Survival) checks to track Humanoids and on Intelligence checks to recall information about them. His chosen enemy is the Ashbound cultists who threaten Last Root.

Hunter's Lore

Hunter subclass, Ranger 3 Level 3

When Tammas hits a creature with a weapon attack, he learns whether it has any damage immunities, resistances, or vulnerabilities, and if it is above, below, or equal in hit points to himself.

Deft Explorer (Expertise)

Ranger 1 Level 1

Tammas has Expertise in Survival, doubling his proficiency bonus for that skill. He knows the Glasswaste's routes, water caches, and omens better than any living outsider.

Hunter's Prey: Colossus Slayer

Hunter subclass, Ranger 3 Level 3
Once per turn

Once per turn when Tammas hits a creature with a weapon attack, if the target is below its hit point maximum, he deals an extra 1d8 damage of the weapon's type.

Extra Attack

Ranger 5 Level 5

Tammas attacks twice, instead of once, whenever he takes the Attack action on his turn.

Fighting Style: Archery

Ranger 2 Level 2

Tammas gains a +2 bonus to attack rolls he makes with ranged weapons.

Spellcasting

Wisdom DC 14 +6 to hit Level 1: 4 slots Level 2: 2 slots

Ranger spellcasting (half-caster). Tammas prepares spells each long rest from the Ranger list; no cantrips under SRD 5.2 rules.

Hunter's Mark

Level 1 Ranger
divination Bonus Action 90 feet V

Extra 1d6 damage on weapon attack hits against the marked target, advantage on Perception and Survival to find it.

Cure Wounds

Level 1 Ranger
abjuration Action Touch V, S

Heals a creature 1d8 + Wisdom modifier hit points.

Longstrider

Level 1 Ranger
transmutation Action Touch V, S, M

Target's speed increases by 10 feet for 1 hour.

Pass Without Trace

Level 2 Ranger
abjuration Action Self V, S

+10 Stealth to the party, nonmagical tracks vanish, advantage on Stealth for 1 hour.

Spike Growth

Level 2 Ranger
transmutation Action 150 feet V, S, M

20-foot-radius area becomes difficult terrain dealing 2d4 piercing per 5 feet moved.

Silence

Level 2 Ranger
illusion Action 120 feet V, S

20-foot-radius sphere of silence; blocks verbal spell components—useful against chanting cult circles.

Behind the character

Character Information

Tammas is a young guide of Last Root, the last living settlement of the Verdant Vale's people, and the grandson of Yeva, the last Keeper of the Green Flame. In his early twenties, he has an open, weathered face—sun-browned and wind-cracked from a childhood spent ranging the Glasswaste's edges—with quick dark eyes that miss nothing and a smile that comes easily to those who earn it. He dresses in the woven reed-and-copper dress of his people under a dust-grey traveling cloak, carries a longbow laminated from petrified heartwood recovered from the great stone trees, and wears a reed-and-copper bracelet that marks him as Keeper blood.

He is the Vale's memory made flesh: he knows every dead riverbed, every shade-canyon, every water cache the desert has not yet swallowed, and the old greeting—'The dust remembers the rain'—that pacifies the bronze guardians his ancestors left behind. Raised on Yeva's stories of rivers like silver ribbons and trees that held up the sky, Tammas grew up half in a legend and half in a graveyard, and it made him both dreamer and pragmatist: he hopes fiercely for the Vale's rebirth but rations water like a quartermaster.

With strangers he is watchful but warm, quick with a shared waterskin and slow with judgment—outsiders have betrayed the Vale before, but Tammas believes the dust sends whom it sends. In the field he is quiet, patient, and deadly: a hunter who prefers the high ground, the long sightline, and the arrow that ends a fight before it begins. Beneath the calm lies a decision he has already made and told no one: if the binding demands a life freely given to the dust, he intends to be enough. He serves as the party's guide in Act Two, and his trust—hard-won, absolute—is the key to the campaign's most costly mercy.

Before the adventure

Character Background

Tammas was born in Last Root, the hidden spring-fed notch where the Keepers of the Green Flame endured after the Vale died. His earliest memory is his mother's hands braiding reed-copper into his hair on the morning she and his father left with a trading party for the salt flats' edge. He was seven. The party never returned; the desert kept them, and no body or token ever came home.

Yeva—the last Keeper, his grandmother—took him in, and raised him on two diets: terraced garden food and stories. Stories of orchards where fruit hung black and sweet, of river-cities of gold and jade, of a sun-disk held aloft by kneeling figures, and of the day the disk cracked and the water was pulled out of the world. She taught him the bow on the switchback path, shooting at gourds over the spring.

She taught him the paths through the petrified forest, how to read a dune for shade, how to find water where the stone trees' roots once drank. And she taught him the greeting his people have carried for three hundred years: 'The dust remembers the rain.'

What she did not teach him was the cost of the binding. Tammas was fourteen when he first climbed to the Cliffside Temple alone and found the bare footprints that lead in and never out—an Abbot who died at his post rather than abandon the seal. He was nineteen when he pieced together, from fragments of ritual script and a dying elder's ramblings, that the Keepers' order fell not to the cult but to attrition: too few willing to die.

He has never told Yeva he knows. Instead he made a private vow, and has lived inside it since: if the seal must be renewed and no one else steps forward, he will.

The rest of his life was the desert. He guided water-runners to the flats' edge, traded glass-fruit gemstones through middlemen at Dunharrows Gate, and once led a runner named Sera out to the salt crust—she vanished a week before the Marchant Expedition arrived, and her loss sits in him like a splinter. When ash-wrapped pilgrims began appearing in the wastes, pouring water into the sand, Tammas was the first of Last Root to track them and understand: the Hollow Sun's cult was moving. He scouted the Ash Orchard and saw the digging. He watched the cult's campfires multiply on the Glass Flats.

So when strangers came down the switchback path—outsiders who carried sun-tokens torn from cultists and asked the right questions about the Vale—Tammas argued for them before Yeva's council. He believes the dust sends whom it sends, and it sent people who fight. Yeva named him the party's guide for the key-quests: the Seed in the Ash Orchard, the Sun-Disk in the Cliffside Temple, the River-Chalice in the Drowned Cavern. He knows he is walking his ancestors' graves with armed strangers, and he has made peace with it, because the alternative—waiting, as the Keepers waited for three centuries—killed the world once already.

He is friendly but not naive, generous with water and stingy with trust, and he measures allies by a single standard: what they do when the water runs low. Party members who share their last skin at Dryfall, who speak gently to the Abbot's ghost, who defend Last Root's terraces, will find in Tammas the truest friend the Vale can offer—and, if the finale demands it, a young man who steps into the green light of the Hollow Sun's cage without hesitation, whispering that the dust remembers the rain, and asking to be the water.

Threads to follow

Unresolved Plots

  • Tammas's parents vanished on a salt-flat expedition when he was seven; their bodies were never found, and their fate is unknown—did the desert take them, or did the early Ashbound?
  • The Drowned Cavern's hidden river can one day be restored to the surface; Tammas dreams of seeing the Vale's rivers run again in his lifetime, a hope the epilogue may fulfill.
  • A bronze guardian at the Cliffside Temple paused—just a heartbeat—when Tammas spoke the greeting, as if recognizing something more than Keeper blood in him.
  • Vessaria Ashbound was born at Last Root and cast out; Tammas knew her as a child before her exile and has never told the party—or Yeva—that he remembers her kindness.
  • The Keeper's greeting is carved, worn nearly smooth, on the well-head at Dunharrows Gate; someone carried it out of the Vale three centuries ago, and Tammas wants to know who else escaped.

Beneath the surface

Secrets

  • Tammas has already decided, in his heart, that if no one else will give their life to the dust, he will—he has not told Yeva, and he carries the Abbot's words like a stone in his pocket.
  • He keeps a stolen clay sun-token hidden in his boot, taken from the scout at the petrified forest, planning to infiltrate the cult's camp alone if the party ever refuses to help Last Root.
  • He remembers Vessaria from before her exile—an ash-haired girl who gave him a carved wooden bird when he cried at his parents' funeral—and he has never spoken of it, fearing what it means about where his sympathy lies.

What haunts them

Fears

  • Dying meaninglessly—the Vale is full of graves that changed nothing, and he is terrified his will be one of them
  • Failing Yeva the way the Keepers failed the Vale three centuries ago
  • The silence of the desert: a lifetime of dead stone and no rain, ever, is a fate worse than death to him

What drives them

Aspirations

  • To see rain fall on the Verdant Vale at least once before he dies
  • To restore the Drowned Cavern's river to the surface and watch it run through the petrified forest
  • To be worthy of the name Keeper—not by inheritance, but by deed

Personal quest · 1

The Bare Footprints

Tammas has wondered since childhood whose bare footprints enter the Cliffside Temple and never leave. He asks the party to help him contact the temple's ghost respectfully—offering water, not steel. Success reveals the Last Abbot, the sacrifice requirement ('a life freely given to the dust'), and plants the seed of Tammas's own willingness to give himself in the finale.

Current Stage

Climb the collapsed stair to the temple with Tammas (Athletics DC 13; his Roving speed and guidance grant advantage).

Choice
Offer water at the altar or press on to the Sun-Disk
The ghost appears only to respectful visitors; Tammas weeps at the Abbot's story.
Alternative
Ask the Abbot about the footprints
The Abbot admits they are his own; he died at his post and never left.
Mechanical Rewards
  • The Abbot's Blessing for each party member (advantage on one exhaustion save each)
  • Tammas gains the Abbot's Blessing mark, enabling his peaceful sacrifice in the finale
Narrative Rewards
  • Tammas's trust is fully earned; he will volunteer as the binding's sacrifice if asked

Personal quest · 2

The Orchard of Grandmother's Stories

Yeva raised Tammas on tales of the Ash Orchard, where his great-grandmother picked living fruit before the world turned to glass. When the party goes for the Seed of the First Tree, Tammas wants to harvest one intact glass fruit from the First Tree itself and bring it home—against Odo's greed and the cult's digging.

Current Stage

Infiltrate Korrag's dig site without alerting the chanting circle.

Choice
Stealth approach or frontal assault
A quiet approach lets Tammas reach the root-hollow first; a loud one risks the cult extracting the Seed early.
Mechanical Rewards
  • Tammas gains a Glass Fruit Talisman (custom uncommon): once per long rest, he can reroll a failed Dexterity saving throw
Narrative Rewards
  • Yeva's blessing and a permanent +1 to Tammas's standing in Last Root

Personal quest · 3

The Water-Runner's Grave

Tammas once guided a water-runner named Sera to the salt flats' edge; she vanished a week before the Marchant Expedition left Dunharrows Gate. He suspects the Ashbound took her, and he cannot rest until he knows. Finding her body—with a sun-token in her mouth—turns his grief into resolve and gives him personal cause against Vessaria's people.

Current Stage

Track Sera's last route across the flats' edge using her abandoned waterskin.

Choice
Follow the trail openly or with Pass Without Trace
The trail leads to an ash pilgrim camp where zealots pour water into the sand.
Mechanical Rewards
  • Tammas learns the cult's forward camp location (advantage on the party's first infiltration in Act Two)
  • Sera's map scrap: advantage on salt flats navigation
Narrative Rewards
  • Closure for Tammas; he carries Sera's waterskin as a vow

Major Decision

Context

The Defense of Last Root (Act Two climax)

Choice Made
When the raid breaches the lower terraces, Tammas can hold the switchback chokepoint alone to buy the villagers time—or fall back and fight with the party, risking the spring.
Impact

Holding alone: Tammas gains the custom feat 'Stand of the Last Root' (+2 AC while no ally within 10 feet, once per long rest negate a hit against a civilian), but arrives at wave three badly wounded (2 exhaustion). Falling back: he keeps full strength for Vessaria's wave and the party's Insight DC 15 window on her sincerity is easier, but two terraces burn and civilian casualties rise.

Major Decision

Context

Marchant's confession at Last Root

Choice Made
When Marchant's journal is decoded and he confesses his cult past, Tammas—whose people have suffered three centuries for the Keepers' failures—must decide whether to advocate forgiveness or condemnation.
Impact

Advocating forgiveness grants Tammas the custom feature 'Keeper's Mercy' (once per long rest, when an enemy within 30 feet drops to 0 hit points, Tammas can instead stabilize and capture them), and sets up Marchant's advantageous turn in Act Three. Advocating condemnation hardens Tammas (gain +1 hit point maximum permanently from grim resolve) but Marchant flees, making the Seed-chamber betrayal colder and the final ritual word harder to learn.

Major Decision

Context

The Heart of Dust (finale)

Choice Made
If the party has earned his trust and learned the sacrifice requirement, Tammas volunteers as the binding's sacrifice: 'a life freely given to the dust.' The party can accept, refuse, or seek another way.
Impact

Accepting: the binding succeeds; Tammas dies and his soul joins the seal peacefully (permanent, no resurrection within the Vale), and the party are named Keepers of the Renewed Seal. Refusing and offering an alternative (Vessaria or Marchant) preserves Tammas, who instead swears the Keeper's Oath—gaining the custom feature 'Oath of the Green Flame' (once per long rest, cast Aura of Life-like effect: allies within 10 feet are immune to being frightened and gain resistance to radiant damage for 1 minute).

Transformative Moment

Trigger

Witnessing the petrified forest for the first time with outsiders

Transformation

Tammas realizes the party sees wonder where he sees only graves—and chooses to be a bridge between the Vale and the world beyond it.

Mechanical Changes

Transformative Moment

Trigger

Learning the Last Abbot's truth about the sacrifice

Transformation

He understands why the Keepers failed—too few willing to die—and quietly begins preparing himself to be enough.

Mechanical Changes

Transformative Moment

Trigger

Surviving the Defense of Last Root

Transformation

Whether he holds the chokepoint or fights beside the party, he stops being Yeva's grandson and becomes the Vale's defender in his own name.

Mechanical Changes

Ally

Yeva of Last Root

Relationship Grandmother and teacher
Influence 9/10
Loyalty 10/10

Shared History

Yeva raised Tammas alone after his parents were lost to a salt-flat expedition gone wrong when he was seven. She taught him the bow, the Keeper's greeting, the old paths through the petrified forest, and every story of the green Vale—watering his childhood imagination with tales of rivers like silver ribbons. She also kept the truth of the binding's cost from him, believing children should not carry such weight, and her silence is the one wound between them.

When the party arrives and Tammas is sent as their guide, Yeva's parting words are simple: 'Come back, or come back a story worth telling.' Every ruin he guides the party through, he is also walking her memories, and every secret he uncovers—the Abbot's footprints, the sacrifice—he must choose whether to carry home to her.

Potential Breaking Points

  • If Tammas learns Yeva deliberately hid the sacrifice requirement from the whole settlement, his trust in her leadership cracks
  • If the party uses Keeper knowledge for gold rather than restoration, Tammas may defy Yeva's orders to stop them

Enemy

Korrag Ashfist

Threat Level 7/10
Conflict Type Ideological and personal

Personal Stakes

Korrag led the dig that desecrated the Ash Orchard—Tammas's family's orchard, the place of his great-grandmother's stories—and put picks into the First Tree's roots. When Tammas scouted the dig before the party's arrival, Korrag caught his trail, and the two have crossed blades twice since: once in the orchard's glass-fruit shadow, once on Last Root's burning switchback, where Korrag marked him with a scar across the ribs and a promise: 'The bride of the Sun will drink your spring, boy, and I will drink your blood.'

Korrag respects skill and despises what he calls 'grave-keepers'—people who worship a dead Vale instead of welcoming the new one. For Tammas, Korrag embodies everything the cult is: not faith, but violence wearing faith's robes. Their rivalry is personal, mutual, and unresolvable while both live—Korrag always fights to the death, and Tammas has learned the hard way that mercy toward him is wasted.

Possible Resolutions

  • Korrag can only die in battle—there is no redemption path for him while Vessaria lives
  • If Vessaria is redeemed at the finale, Korrag leads the zealots who fight on anyway, and Tammas may be the one to end him

Faction

The Keepers of the Green Flame

Standing 8/10

Influence

Tammas is the Keepers' youngest blood and their living future: the last order that bound the Hollow Sun survives in two dozen descendants, and Tammas is one of only three who can still walk the deep paths and speak the greeting that pacifies bronze guardians. He was raised inside the faction's duties—maintaining the ritual fragments, rationing the spring, remembering the Vale—yet he has always chafed at its passivity, its waiting, its three centuries of shrinking.

Guiding the party is his first chance to act rather than preserve, and the faction's elders watch him with a mixture of pride and fear: an active Keeper draws the Ashbound's eye. If he returns from the ziggurat having renewed the binding—or having died freely for it—the Keepers' whole identity changes around him. If he returns having destroyed the Hollow Sun instead, the faction must decide whether he is a savior or the heretic who ended the Vale's rebirth, and Tammas will have to live with being the man who remade his own people's faith.

Obligations

  • Guide and protect the party through the Vale's ruins
  • Recover the three keys for the ritual
  • Carry the ritual knowledge onward if Last Root falls

Benefits

  • Access to Last Root's supplies, scouts, and healing
  • Yeva's ritual instruction (advantage on finale ritual checks)
  • The Keeper's greeting and safe passage at Keeper sites

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