Lunara Vale

Level 1 Human Cleric (Divine Order: Thaumaturge)

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STR
8 (-1)
DEX
12 (+1)
CON
14 (+2)
INT
10
WIS
15 (+2)
CHA
13 (+1)

Defense

Armor Class 18 (Chain shirt and shield)
Hit Points 10 (1d8 +2)
Speed 30 ft.

Proficiencies & Skills

Saving Throws Wisdom, Charisma
Skills Nature +2, Insight +4, Medicine +4, Religion +2, Survival +4, Perception +4

Features

Guide

Background Level 1

A wilderness-trained pathfinder and protector of travelers. This background represents a character who knows how to read roads, weather, trail signs, and the habits of those who move through lonely places. It grants proficiency in Survival and Nature for this character, along with training appropriate to a guide鈥檚 life.

Magic Initiate

Feat Level 1

You learn two cantrips and one 1st-level spell from the Cleric, Druid, or Wizard spell list. You can cast the 1st-level spell once without a spell slot per Long Rest, and you can also cast it using spell slots you have. Spellcasting ability for this feat is Wisdom.

Sel没nite Devotion

Custom Level 1

Lunara carries and uses a shield as her holy symbol. The shield is painted black and marked with the two eyes surrounded by seven stars, the sacred sign of Sel没ne. When she raises it in prayer, it serves as both emblem and focus for her faith.

Cleric Traits

Class Level 1

Clerics are divine spellcasters who draw power from faith. You have proficiency with light armor, medium armor, and shields; simple weapons; Wisdom and Charisma saving throws; and the cleric鈥檚 level 1 spellcasting features.

Divine Order: Thaumaturge

Cleric Level 1

You know one extra cantrip from the Cleric spell list. In addition, you gain a bonus to Intelligence (Arcana or Religion) checks equal to your Wisdom modifier, minimum of +1.

Resourceful

Human Level 1

You gain Heroic Inspiration whenever you finish a Long Rest.

Skillful

Human Level 1

You gain proficiency in one skill of your choice.

Versatile

Human Level 1

You gain an Origin feat of your choice.

Spellcasting

Wisdom DC 12 +4 to hit Level 1: 2 slots

Cleric spellcasting is Wisdom-based. The prepared list reflects a level 1 cleric with a Wis 15 modifier of +2, plus the preferred 1st-level spell Guiding Bolt. Magic Initiate grants one free casting of Detect Magic per Long Rest, and it can also be cast with spell slots if desired.

Guiding Bolt

Level 1 Official SRD
evocation 1 action 120 feet V, S

Make a ranged spell attack. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against it before the end of your next turn has Advantage.

Bless

Level 1 Official SRD
enchantment 1 action 30 feet V, S, M

Up to three creatures add 1d4 to attack rolls and saving throws for the duration.

Cure Wounds

Level 1 Official SRD
evocation 1 action Touch V, S

A creature you touch regains hit points equal to 1d8 plus your spellcasting ability modifier.

Healing Word

Level 1 Official SRD
evocation 1 bonus action 60 feet V

A creature of your choice regains hit points equal to 1d4 plus your spellcasting ability modifier.

Light

Cantrip Official SRD
evocation 1 action Touch V, M

A touched object sheds bright light and dim light for the duration.

Sacred Flame

Cantrip Official SRD
evocation 1 action 60 feet V, S

A creature within range must succeed on a Dexterity saving throw or take radiant damage.

Thaumaturgy

Cantrip Official SRD
transmutation 1 action 30 feet V

You manifest a minor divine wonder, such as a booming voice, flickering flames, or a brief tremor of holy power.

Guidance

Cantrip Magic Initiate
divination 1 action Touch V, S

The target adds 1d4 to one ability check of its choice before the spell ends.

Spare the Dying

Cantrip Magic Initiate
necromancy 1 action Touch V, S

You stabilize a creature with 0 hit points, causing it to stop making death saves.

Detect Magic

Level 1 Magic Initiate
divination 1 action Self V, S

For the duration, you sense the presence of magic within range and can identify magical auras.

Behind the character

Character Information

Lunara Vale is the kind of priestess who notices the flicker of a lantern before she notices a sword. She is a humble servant of Sel没ne, the Moonmaiden, and her faith has shaped every part of her life: the way she walks, the way she listens, and the way she treats strangers who arrive after sunset. She is not strong in the physical sense. Her arms are slender, her shoulders narrow, and she has little talent for wrestling doors or hefting heavy burdens. But what she lacks in strength, she makes up for in discipline, quiet courage, and a devotion that never seems to waver.

As a thaumaturge, Lunara studies divine mysteries with almost scholarly intensity. She believes the sacred is not only found in grand miracles, but in signs: a silver reflection on water, a dream that returns three nights in a row, a wolf seen at the edge of a road just before danger arrives. She has learned to read holy texts, stars, weather, and the habits of travelers in the same thoughtful way. Her preferred answer to uncertainty is not force, but revelation. When trouble comes, she calls down Guiding Bolt or raises a protective blessing, letting moon-bright power do what her frail body cannot.

She carries a shield that doubles as her holy symbol, painted black with the two eyes and seven stars of Sel没ne. The black field is not a rejection of the moon, but a reminder that even moonlight is made more visible by darkness. Lunara says the design helps her remember her calling: to stand in the night and remain unafraid. She travels as a guide because she understands lostness. Roads, forests, and lonely chapels are her familiar places, and she knows how easily fear can make a person stumble.

Her goal is to become a true lantern-bearer for the faithful and the frightened alike, someone who can be trusted to lead others through danger without turning them away from mercy.

Before the adventure

Character Background

Lunara Vale was born in a small settlement where the road split between a river crossing and a long forest pass. It was not a place of great wealth or great danger, but it was the sort of place where people were always arriving tired, hungry, frightened, or late. Caravans came through in all seasons, and so did pilgrims, hunters, message runners, and the occasional lost soul who had taken one wrong turn too many.

Her parents were ordinary folk with ordinary hands and an extraordinary patience for strangers. Her mother mended cloaks and kept a lamp in the window. Her father knew the roads and could tell by the shape of clouds whether a storm would miss the village or not. They taught Lunara that kindness was not weakness, and that a person could be both cautious and generous.

As a child, Lunara was frail and often sickly. She was never the one climbing fences or hauling water buckets without complaint. She lost races. She bruised easily. Her hands shook when she tried to carry burdens meant for stronger children. Some neighbors thought she would never amount to much, and a few were unkind enough to say so out loud. Yet even then, she had a remarkable habit of noticing what others missed.

She saw when travelers were limping before they admitted pain. She noticed when a stable hand鈥檚 voice changed before tears came. She recognized the difference between fear and anger in a person鈥檚 eyes. Because of that, people began asking for her help in small matters: finding a missing path marker, guiding someone home after dusk, or sitting beside a feverish child so the mother could rest.

Her devotion to Sel没ne began with the night sky. During a hard winter, when sickness passed through the settlement, Lunara spent many sleepless evenings wrapped in blankets near the window, watching the moon move through cloud and clear sky. She learned to comfort herself by naming the stars and tracing the moon鈥檚 shape as it changed. One night, when the village was certain a missing hunter had died in the snow, Lunara woke from a dream in which a silver path stretched between the trees.

She led the search party to an old game trail that none of the adults had considered. They found the hunter alive, injured, and half-frozen, but close enough to save. Whether the dream was divine guidance or lucky instinct, Lunara never doubted the lesson: the Moonmaiden鈥檚 light reaches even where fear insists there is only darkness.

Her faith deepened when a traveling priest of Sel没ne came through the settlement and recognized her gift for guidance. The priest spoke to her not as a fragile child, but as someone already called to service. He taught her prayers, lunar hymns, and the proper use of holy symbols. He also taught her that Sel没ne is not merely the lady of moonlight, but of travelers, seekers, and those who must walk uncertain roads.

Lunara learned that watching over others was itself a sacred act. She became a learner of rites, signs, and blessings, especially drawn to the sort of divine study that others might call occult or scholarly. She asked endless questions about prophecy, omens, and the border between sacred wonder and spellcraft.

When she was old enough, she sought fuller training at a roadside shrine maintained by the church. There she was placed among the guides and attendants who escorted pilgrims, maintained waymarkers, and kept watch for bandits. Her weakness was never treated as a flaw to be hidden; rather, it shaped the role she was given. She became good at leading from the front without fighting from the front. She memorized footpaths, read tracks in mud and snow, and learned how to set a pace that kept the exhausted moving.

She was often sent ahead to scout safe campsites or to judge whether a trail was passable after rain. Her survival depended on intelligence, faith, and attention to detail. She learned that a clear mind and a blessed hand could be more valuable than muscle.

In time, her superiors noticed something else about her: when she prayed, the world sometimes seemed to answer more visibly than it did for others. Candles brightened. Her voice carried farther than expected. Symbols of hidden magic grew easier for her to sense and interpret. For a woman of the church of Sel没ne, that was no surprise. The Moonmaiden鈥檚 followers have always been comfortable with mysteries that other faiths find unsettling.

Lunara embraced this calling and became a thaumaturge, one who studies sacred wonders as both service and vocation. She learned to read religious signs in the same careful way a cartographer reads a map. Her training sharpened her mind as much as her devotion sharpened her spirit.

Her personality is gentle, attentive, and quietly stubborn. She does not raise her voice unless absolutely necessary, but once she has decided that someone is worth protecting, she becomes immovable in her commitment. She dislikes waste, especially wasted kindness. If she has a loaf of bread and someone else has none, she will share it. If she has to stay awake through a storm so that another can sleep, she will do it without complaint.

She finds comfort in routine: polishing her shield, copying prayers, checking supplies, and making sure the road behind her is safe. She is not a reckless hero and does not pretend to be. Her bravery comes from persistence rather than daring.

Her bonds are simple but strong. She feels responsible for travelers, for the forgotten, and for anyone who has lost their way in body or spirit. She keeps a private journal of names, places, and small miracles. Her ideal is that no one should have to face the dark alone. Her flaw is that she can be overly cautious and self-sacrificing, sometimes placing herself in danger because she believes it is her duty to remain standing while others recover. She also struggles with the conviction that she must always be useful to deserve care in return.

Now Lunara walks the world with a prayer on her lips and Sel没ne鈥檚 black-shielded symbol at her side. She is young, lightly armed, and physically unimposing, but she carries the sort of strength that can guide the desperate through midnight. She has not yet decided whether she seeks to build a great temple, defend the faithful from darkness, or simply become the kind of guide who can be trusted when the road disappears. For now, that is enough. The moon rises, the stars watch, and Lunara answers the call with calm devotion.

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