Gali the Snake

Level 7 Serpentling (custom snakefolk species) Rogue (Assassin)

Available with DM subscription
STR
8 (-1)
DEX
18 (+4)
CON
14 (+2)
INT
12 (+1)
WIS
13 (+1)
CHA
10

Defense

Armor Class 15 (Leather armor + DEX)
Hit Points 52 (8 + 6d8 + 14 +2)
Speed 30 ft., swim 30 ft., climb 30 ft., burrow 10 ft.

Proficiencies & Skills

Saving Throws Dexterity, Intelligence
Skills Insight +4, Stealth +10, Deception +3, Acrobatics +10, Perception +7, Sleight of hand +10

Features

Serpentling: Venomous Bite (custom species trait)

Species (custom) Level 1
At will, as an unarmed strike

Gali's bite is an unarmed strike dealing 1d4 piercing damage plus 1d4 poison damage. The target must succeed on a Constitution saving throw (DC 13) or be Poisoned until the end of its next turn. His venom is legendary — rumor claims it can kill a person in half a second, though in truth only the strongest dose approaches that myth.

Cunning Action

Rogue Level 2
Bonus Action

Take the Dash, Disengage, or Hide action as a Bonus Action each turn. As a snake, Gali vanishes into ferns and burrows with alarming speed — look away for even a second and—*bam*.

Sneak Attack

Rogue Level 1
Once per turn

Gali deals an extra 4d6 damage when he hits with a finesse or ranged weapon attack and has advantage on the roll, or when a willing ally is within 5 feet of the target.

Serpentling: Tree-Climber & Burrower (custom species trait)

Species (custom) Level 1

Gali has a climb speed equal to his walking speed and can burrow through loose soil and sand at 10 feet per round, leaving a thin tunnel that collapses behind him.

Expertise

Rogue Level 1

Choose two skill proficiencies (Stealth, Acrobatics); proficiency bonus is doubled for them. A second pair was gained at level 6 (Sleight of Hand, Perception).

Assassinate

Assassin subclass Level 3
Once per combat (2024 rules)

Gali has advantage on attack rolls against any creature that hasn't taken a turn yet in combat. Any hit against a Surprised creature is a Critical Hit.

Cunning Strike

Rogue Level 5
When using Sneak Attack

Gali can forgo 1d6 of Sneak Attack damage to impose an effect: Poison (1d6 forgone — target is Poisoned until end of next turn), Trip, or Withdraw.

Envenom Weapons

Assassin subclass Level 6
Bonus Action (Poisoner's Kit, once per Short/Long Rest)

Gali coats a weapon with his own venom; the next creature hit takes an extra 2d4 Poison damage and is Poisoned until the end of Gali's next turn.

Serpentling: Cold Eyes (custom species trait)

Species (custom) Level 1

Darkvision 60 feet. Gali has advantage on Dexterity (Stealth) checks made while unmoving, as he can hold perfectly still like a coiled snake.

Alert (Origin Feat)

Criminal background Level 1

Gali adds his proficiency bonus to Initiative rolls and can swap Initiative with a willing ally after rolling.

Evasion

Rogue Level 7

On Dexterity saving throws against area effects, Gali takes no damage on a success and half on a failure.

Uncanny Dodge

Rogue Level 5
Reaction

When an attacker Gali can see hits him, he halves the damage of that attack's damage roll.

Weapon Mastery (Dagger, Shortbow)

Rogue Level 1

Gali can use the Nick mastery property of the Dagger and the Vex property of the Shortbow.

Steady Aim

Rogue Level 3
Bonus Action (once per turn, ends if he moves)

Gain advantage on the next attack roll this turn if the attack is made before Gali moves.

Thieves' Cant

Rogue Level 1

Gali understands secret messages and coded slang, useful against the cultists of Gambro.

Behind the character

Character Information

Gali the Snake is a Serpentling—a sleek, green-and-olive snakefolk barely three feet of coiled muscle and mischief, with huge glossy black eyes and a deceptively adorable face that has fooled more victims than he can count. He wears a worn leather hood pulled low over his slit pupils, a bandolier of tiny venom vials across his scales, and a shortbow slung over his shoulder. Almost always, he is clutching a red apple in his tail.

That apple is not a quirk; it is an obsession. Gali loves apples with a devotion most people reserve for gods or gold. He will scale a burning orchard tree under arrow fire for one. He will pick a pocket, burrow under a farmhouse, or betray a temporary alliance for a particularly crisp Granny Smith. Offer him an apple and his cold professional detachment melts into wide-eyed, disarming delight—a dangerous thing, because the cuteness is the camouflage.

Beneath the charm lies one of the deadliest toxins in existence. Gali's venom is legendary—rumored to be the fourth most powerful in the entire universe, capable of killing a human in half a second. The rumor is mostly myth, but only mostly; the strongest dose approaches that terrible legend, and even his ordinary bite leaves victims Poisoned and gasping. He carries vials of his own venom, coating his daggers and arrows with a Poisoner's Kit he wields like an artist's brush.

His methods are those of the born predator: he climbs trees like a ribbon unfurling, burrows through loose soil and sand leaving collapsing tunnels behind him, and can hold so perfectly still that even sharp eyes slide off him. His combat philosophy is simple—strike first, strike from hiding, strike once. Look away for even a second, and—*bam*.

Chaotic Neutral to his core, Gali follows his own appetites: apples, coin, and the pure aesthetic pleasure of a perfect ambush. He is not cruel, but he is not kind either; he is a snake who happens to be clever, greedy, and very, very good at killing. Those who travel with him learn quickly: keep your eyes on him. Always.

Before the adventure

Character Background

Gali hatched in a clutch of Serpentlings deep in a subtropical forest far from the Verdant Ruins, in a nest-hollow beneath the roots of an ancient apple tree. His broodmother taught the traditional Serpentling virtues: patience, stillness, and venom. Gali absorbed the first two perfectly. The third he refined into an art form—and then, being Gali, he discovered apples.

The orchard at the forest's edge belonged to a widow who left fruit on her windowsill. Gali stole his first apple at barely a year old and was ruined for all other delicacies forever. He returned nightly, growing bolder, until the widow caught him mid-theft—and, amused by the tiny hooded snake clutching her fruit in his tail, let him keep it. He visited her for years afterward, trading 'protection' (mostly from himself) for apples. It was his first lesson in leverage, and he never forgot it.

Adulthood arrived with appetite. When loggers and prospectors began stripping the forest, Gali turned predator-for-hire. His talents—climbing, burrowing, perfect stillness, and a bite that ended arguments instantly—made him invaluable to smugglers moving goods through the canopy roads. He learned Thieves' Cant from a fence named Ossler, learned lockpicks from a disgraced guild locksmith, and learned the assassin's creed from a human killer called the Widow of Varn, who recognized in the little snake a natural-born Murder artist. By the time he was grown, Gali had a reputation in the underworld: small, cute, unassuming—and lethal. Contracts came to him. Apples, increasingly, did not.

Then the world ended. Gali remembers little of the last month—only ash on his scales, a shared dream of a glowing figurine, and waking in a cold cave beside strangers with the same blank look in their eyes. Whatever pulled him from his forest also bound him to their task: reach the dimension of Partoon and destroy Gambro's dinosaur figurine before the beasts finish devouring the world.

Gali tells himself he joined the party for the loot, and for the promise that the Verdant Ruins—full of fruit trees gone wild and unguarded—will be his again when the dinosaurs fall. But there is something else, something he won't name: the apocalypse has made him, for the first time in his life, part of a pack. Snakes are solitary. Gali is discovering he doesn't entirely hate the company.

Now a seasoned Assassin of level 7, he serves as the party's scout, lockpick, poisoner, and first-strike weapon. He studies Gambro's cultists, decodes their Thieves' Cant messages, and vanishes into ferns and burrows to watch dinosaur patrols. He still hoards apples in his pack. He still looks adorable. And he still moves fastest when no one is watching—look away for even a second, and—*bam*.

Unlock Your Character's Destiny!

Sign up for free to create premium characters!

Sign Up Now - It's Free!

Build Your Character's Network!

Sign up for free to create premium characters!

Sign Up Now - It's Free!

Ready to Unleash Your Character's Full Potential?

Join thousands of players and create rich, detailed character backgrounds with Fable Fiesta!

Register to unlock personal quests, relationships, and narrative hooks!

Sign Up Now - It's Free!

No credit card required. Start creating in minutes!