Captain Sora

Level 8 Githyanki Fighter (Battle Master) (Battle Master)

Available with DM subscription
STR
18 (+4)
DEX
14 (+2)
CON
14 (+2)
INT
14 (+2)
WIS
11
CHA
8 (-1)

Defense

Armor Class 17 (Half Plate (15) + Dexterity (+2))
Hit Points 82 (10 + 7Ă—(6+2) + 16 (Tough feat) = 82 +2)
Speed 30 ft., fly 30 ft., swim 30 ft., climb 30 ft.

Proficiencies & Skills

Saving Throws strength, constitution
Skills Stealth +5, Athletics +7, Perception +3, Intimidation +2

Features

Maneuvers: Distracting Strike, Feinting Attack, Goading Attack, Precision Attack

Subclass Level 3
per maneuver

Distracting Strike: +1d8 damage and target has disadvantage on attacks against others until your next turn (DC 14). Feinting Attack: Bonus Action, +1d8 damage and Advantage on the attack. Goading Attack: +1d8 damage and target has disadvantage on attacks against others (DC 14). Precision Attack: add Superiority Die to an attack roll.

Astral Navigator (Custom)

Campaign Level 1

Sora has decades of experience sailing the Astral Sea. She can navigate astral currents without a Survival check under normal conditions, knows the secret entrance to the Citadel of the Cartographers, and can identify psychic storm paths 1 hour in advance (DC 10 Wisdom check to also predict their intensity).

Astral Knowledge (Githyanki)

Species Level 1
1/long rest

When you finish a Long Rest, you gain proficiency with one skill or tool of your choice. You retain this until you finish another Long Rest. Sora typically chooses Arcana or Survival to navigate the Astral currents.

Know Your Enemy (Battle Master)

Subclass Level 7
1/short rest

After studying a creature for 1 minute, learn whether it is your superior, equal, or inferior in regard to Strength, Dexterity, Constitution, Armor Class, Current HP, Total Class Levels, or Total Fighter Levels.

Githyanki Psionics (Githyanki)

Species Level 1
at will

You know the Mage Hand cantrip. Charisma is your spellcasting ability for it (DC 9). Sora uses it to fetch things across the deck of her ship without moving.

Fighting Style: Great Weapon Fighting

Class Level 1

When you roll damage for a weapon you attack with using Strength that has the Two-Handed property, you can reroll a 1 or 2 on the damage die.

Tactical Mind

Class Level 2
1/short rest

When you fail an ability check, you can expend one Superiority Die to add it to the roll, potentially turning failure into success.

Combat Superiority (Battle Master)

Subclass Level 3
6 dice/short rest

You have 6 Superiority Dice (d8) and know 4 maneuvers. A maneuver costs one die. Saving throw DC 14 (8 + proficiency + STR).

Studied Attacks

Class Level 7

If you miss a creature with an attack, you have Advantage on your next attack against it before the end of your next turn.

Tough (Sailor background feat)

Background Level 1

Your Hit Point maximum increases by twice your character level, and it increases by 2 whenever you gain a level.

Psychic Resilience (Githyanki)

Species Level 1

You have resistance to Psychic damage and Advantage on saving throws to avoid or end the Frightened condition.

Extra Attack (Ă—2)

Class Level 5

You can attack twice, instead of once, when you take the Attack action.

Action Surge

Class Level 2
1/short rest

Take one additional action on your turn (except the Magic action).

Second Wind

Class Level 1
2/short rest

Bonus Action: regain 1d10 + 8 hit points.

Behind the character

Character Information

Captain Sora is a lean, sharp-featured githyanki woman whose yellow-green skin and pointed ears mark her as far from any lich-queen's court as a gith can drift. Her dark hair is braided tight for shipboard work, streaked prematurely with silver that she claims is from psychic winds and everyone else suspects is from something worse. She wears a long crimson sea-coat over piecemeal half plate—salvaged from a dozen dead captains and refitted piece by piece—and at her hip rides a silver greatsword that ripples faintly with psychic energy, an inheritance whose origin she does not fully understand.

Her smile is calculating and frequent; her trust is rare and expensive. Sora speaks in prices. Every favor, every piece of information, every mile of safe passage has a number attached, and she negotiates like someone who has watched better-hearted captains die broke. But the mercenary mask is a survival tool, not the whole truth. She has never spent a crew member's life when gold would do, she keeps her word with a pirate's precision (her word is exact, her meanings flexible), and she carries two secret shames: a branded deserter's past and a soul-debt that binds her oldest friend.

Decades sailing the Astral Sea have made her its finest practical navigator—she reads astral currents the way sailors read weather, knows the secret ways into places like the Citadel of the Cartographers, and can smell a psychic storm an hour before it breaks. She is bold in a fight, pragmatic in a crisis, and always, always looking for the advantage—because in the silver void, the captain without an edge is the captain whose ship becomes debris.

Before the adventure

Character Background

Sora was hatched into a githyanki war-band and raised to the sword, the raid, and the lich-queen's absolute law. She was a good soldier by every measure that mattered—strong, quick, obedient enough. That last quality failed her at age thirty, when her war-band's supreme commander ordered a frontal charge into a fortified githzerai monastery, not to win anything but to cover his own retreat from a deal gone wrong. Sora looked at the killing ground, looked at the young githyanki she'd trained, and refused the order aloud.

Only one other soldier stood with her: a deckhand named Zarra. The rest charged. Most died. The commander survived, decorated, and had both deserters branded. Sora and Zarra spent a hunted year in the silver void before stealing a derelict astral skiff from a dead wizard's laboratory, and the Githyanki Freebooters were born from that stolen ship. Freedom came with costs she names only when drunk: she is denied the honored dead, her name is a curse in certain war-councils, and the evidence that condemned her was forged by someone who now wears rank she cannot touch.

Piracy suited her. She is, by her own cheerful admission, very good at it—reading currents, fencing relics, outbargaining everyone. But the Astral Sea teaches hard lessons, and Sora has collected several she never discusses. She once took coin from a robed 'scholar' to ferry him to a drifting ruin; what she saw inside that ruin left a burn scar on her left palm that aches near planar rifts, and she has never spoken of it since.

Three years ago, the rival captain Kith'rak Voss—her old war-band's obedient lapdog, now grown fat on cult coin—ambushed the Freebooters and captured Zarra. The soul-pledge Zarra swore to buy Sora's escape is binding under githyanki soul-law beyond death, and Voss wears its bone sigil at his throat as a trophy. Sora has been hunting a way to break that debt ever since, and it is the one negotiation she has never been able to price.

Now word of the Horizon Needle has reached every anchorage in the void, and Sora sees in it the largest prize of her career: an artifact worth more than her crew could spend in ten lifetimes, and a client—Lord Veyron—willing to pay fleets for it. Magister Kaelen has already made her an offer. She has not yet answered. When the party crosses her wake near the Citadel, they will find a captain weighing three ledgers at once: the cult's contract, the party's purse, and the quiet, unpriced question of what she saw in that ruin—and what the thing wearing Veyron's face intends to let out of the Maw of Nothing.

Sora can carry the party to glory, sell them to the cult, or play both sides until the ledgers balance. Which way she tips depends entirely on how they treat her, her crew, and her debts—and whether they prove that some prizes are worth more than gold.

Threads to follow

Unresolved Plots

  • Sora's silver sword contains a fused fragment of the same dying star that birthed the Horizon Needle. Its origin is unknown, and the forge-wreck that might explain it is drifting somewhere in the Astral Sea—a hook that could reveal her blade was made to complement, or to counter, the Needle itself.
  • The first mate Zarra's soul-pledge to Kith'rak Voss remains active. Githyanki soul-law binds Zarra to Voss's service beyond death, and only recovery or destruction of the carved bone sigil can sever the debt—making Voss's death alone insufficient.
  • Sora once ferried a cult 'scholar' to a drifting ruin and saw something inside that she has never described. Whatever she witnessed left a burn scar on her left palm that aches when planar rifts are near—an unexplored wound with an unexplained sensitivity.
  • A torn fragment of an original Astral Cartographer chart in Sora's possession shows a waypoint no crew she has sent has ever returned from. The chart fragment whispers at night, suggesting it is not merely paper but a keyed fragment of Cartographer intent.
  • Sora's unjust exile from her war-band was engineered by someone who forged the evidence against her. That person now holds rank in a githyanki fleet, and Sora has been saving the proof of the forgery for a reckoning she has not yet dared to begin.

Beneath the surface

Secrets

  • Sora is a branded deserter from a githyanki war-band, exiled for refusing a suicidal charge that her rival Kith'rak Voss obeyed. If the lich-queen's loyalists learn her location, they are honor-bound to hunt her.
  • She took cult coin once before—ferrying a Far Realm cultist to a drifting ruin—and saw something inside that she has never told anyone. The burn scar on her left palm is from that ruin, and it aches near planar rifts.
  • Sora has already copied the Horizon Needle's route from Kaelen's stolen map and knows where the Vault of Stars lies. If the party bargains poorly, she can beat them there—or sell the route to the cult.

What haunts them

Fears

  • Dying in the void with no one to carry her name back to the crew—githyanki deserters are denied the honored dead, and Sora dreads being forgotten twice.
  • The Far Realm: beneath her bravado, what she glimpsed in the drifting ruin haunts her, and she fears that whatever touched her palm is still touching her.
  • Becoming her mentor: Sora's first captain sold his own crew to buy his life, and she fears that every hard bargain she strikes brings her closer to his example.

What drives them

Aspirations

  • To have her exile formally revoked—to stand in a githyanki war-council, records in hand, and hear her name spoken with honor rather than contempt.
  • To find or found a permanent free port in the Astral Sea, a haven where deserters and outcasts like her crew can anchor without fear.
  • To claim the Horizon Needle for herself—not to use it, but to sell it for enough wealth that no captain, cult, or lich-queen could ever buy her crew again.

Personal quest · 1

The Needle in Her Palm

Sora has heard the Horizon Needle hums when near planar rifts, and she believes a fragment of that same star-metal lies fused into the hilt of her own silver sword, inherited from a mentor she never fully trusted. She asks the party to help her trace the sword's origin to a drifting forge-wreck in the Astral Sea, hoping to learn whether her blade can be reforged with the Needle's resonance—or whether it was always meant to be surrendered to a greater wielder.

Current Stage

Sora shares the true history of her silver sword and asks the party to escort her skiff to the forge-wreck, testing whether they value her trust over easy plunder.

Choice
Agree to help Sora seek the forge-wreck
Sora reveals her mentor's name and begins treating the party as true crew rather than hired muscle.
Mechanical Rewards
  • Sora becomes a permanent ally with her skiff available for transport anywhere in the Astral Sea.
  • Her upgraded silver sword makes her a CR 9 combatant if the party ever needs her in a fight.
  • Party gains the Forge-Wreck star chart, revealing a shortcut to the Maw of Nothing that bypasses one psychic storm.
Narrative Rewards
  • Sora reveals the secret entrance to the Citadel of the Cartographers without demanding payment.
  • Her crew shares rumors about Veyron's fortress defenses and the location of Lyra's prison cell.

Personal quest · 2

Blood Debt of the Void Reaver

Kith'rak Voss, captain of the Void Reaver, holds more than Sora's stolen astral diamond—he holds the soul-pledge of her first mate, Zarra, sworn in a moment of desperation to save Sora's life. Githyanki law makes such pledges binding beyond death. Sora cannot simply kill Voss; she must recover the pledge-token, a carved bone sigil, or Zarra's soul belongs to Voss's lich-queen patron when Zarra dies. Sora asks the party to help her end this debt without dooming her friend.

Current Stage

Sora confides the truth about Zarra's pledge and asks the party to infiltrate the Void Reaver to locate the bone sigil before any fighting starts.

Choice
Stealth infiltration or a frontal boarding action
Stealth preserves the chance of recovering the sigil before Voss knows anyone came; a frontal assault forces Voss to arm the sigil with a death-trigger.
Mechanical Rewards
  • Sora grants the party a githyanki silver sword (rare) and 500 gp as promised.
  • The astral diamond, if recovered, can be kept (worth 5,000 gp) or given to Elara to sabotage Veyron's gate ritual (denies the cult a ritual component).
  • Zarra joins Sora's crew as a named ally the party can call on once.
Narrative Rewards
  • Sora's full loyalty: she will risk her ship for the party in Act 3.
  • The Void Reaver can be claimed as a second vessel or scuttled to deny Veyron's cult a pirate ally.

Personal quest · 3

The Chart No One Survived

Sora possesses a torn fragment of an original Astral Cartographer chart—salvaged from a derelict her crew found years ago—showing a hidden waypoint between the Citadel and the Maw of Nothing. Every crew she has sent to verify it has vanished. Sora believes the waypoint is a Cartographer cache containing a 'keystone' that can stabilize the Needle's fold-space power, and she wants it before Veyron does. But the chart fragment itself whispers to her at night, and she suspects it is not entirely inert.

Current Stage

Sora shows the party the whispering chart fragment and admits her missing crews. She asks them to accompany her personally rather than send sailors to die.

Choice
Take the fragment aboard or leave it warded on the skiff
Bringing it along lets it guide the way but exposes the party to its whispers; leaving it means navigating blind.
Mechanical Rewards
  • The keystone upgrade (per the final choice) persists into Act 3.
  • The recovered crews' effects include a potion of flying and a scroll of teleport.
  • Sora's crew grows by veteran survivors, making her skiff a stronger ally-ship in the finale.
Narrative Rewards
  • Sora learns what happened to her lost sailors and can finally grieve.
  • The cache's records confirm the Needle can absorb the gate's energy—the crucial Act 3 secret.

Major Decision

Context

When the party first meets Sora in the Astral Sea, she has already been approached by Magister Kaelen with a cult contract: deliver the party (and any artifact they carry) to Veyron's fortress in exchange for the astral diamond and a fleet commission.

Choice Made
Sora can honor the cult contract, tear it up and ally with the party for a better price, or play both sides—delivering false intelligence to Kaelen while guiding the party.
Impact

Honoring the contract makes Sora a recurring Act 2–3 enemy with cult resources (her crew gains cult fanatics aboard). Allying makes her the party's navigator and unlocks the Citadel's secret entrance. Playing both sides grants her a double share of treasure and a +2 bonus to her Deception and Stealth, but a DC 15 Insight check from the party can expose the double-deal, flipping her to hostile mid-campaign.

Major Decision

Context

During the infiltration of the Citadel of the Cartographers, Sora has a once-in-a-lifetime chance: the Cartographer archives contain the true name and bloodline records of every githyanki who ever served the ancient order—including proof that Sora's line was exiled unjustly after being scapegoated for a Cartographer catastrophe.

Choice Made
Sora can spend hours the party may not have copying her exoneration records, help the party reach the Astral Compass first, or barter the archive's location to Kaelen's mages in exchange for safe passage.
Impact

Copying the records costs the party time (Veyron's forces get one extra success toward the Compass) but Sora gains a permanent +1 to Charisma and the Githyanki Freebooters faction standing rises to Allied. Helping the party first earns her the party's lasting loyalty and a share of any Cartographer reward. Betraying to Kaelen gives Sora a scroll of teleport and immediate wealth but makes her an enemy with insider knowledge of the party's plans.

Major Decision

Context

At the Maw of Nothing, as the gate warps space around the obsidian platform, Sora's skiff is the only vessel capable of a fold-jump escape. Someone must hold the ship steady in the gravity shear or everyone dies when the gate closes—or fails to.

Choice Made
Sora can hold the skiff herself (risking her life and ship), order Zarra to do it (spending her friend's safety), or abandon the platform entirely and leave the party to face Veyron alone.
Impact

Holding the ship herself: Sora takes 6d10 force damage and her skiff is crippled for a month, but the party has an escape route and Sora gains the permanent feature Void-Hardened (immunity to the Maw's gravity pulls). Ordering Zarra: the escape route holds and Sora is unharmed, but Zarra may die, and Sora gains a permanent scar of guilt (-1 to all saving throws against fear). Abandoning: Sora survives untouched but the party fights the finale without an exit—if the gate closes while they're stranded, they must find another way home, and Sora becomes an enemy of the survivors.

Transformative Moment

Trigger

Completing 'The Needle in Her Palm'

Transformation

Sora's reforged blade and confronted past shift her from Chaotic Neutral mercenary toward a captain with principles; she will refuse cult contracts thereafter regardless of price.

Mechanical Changes

Features

Sora gains the maneuver Riposte (one additional Superiority Die) and her AC increases by 1 from reforged armor plates.

The forge-trial and reforging temper her skill and armor alike.

Transformative Moment

Trigger

Sora witnesses the Far Realm rift firsthand at the Maw of Nothing

Transformation

Whatever her greed, seeing reality's edge peel back breaks something in Sora's pragmatism. She either commits fully to stopping Veyron or decides the only rational path is to sell everything and run—both are permanent.

Mechanical Changes

Alignment

Shifts to Chaotic Good (committed) or Chaotic Neutral with the new trait 'Cut and Run' (flees any fight at half HP).

Cosmic horror forces a fundamental reevaluation of what survival is worth.

Transformative Moment

Trigger

Zarra's fate resolved in 'Blood Debt of the Void Reaver'

Transformation

With her deepest debt settled or her friend lost, Sora's mask of mercenary detachment cracks. She begins speaking of 'after the job'—a future she never allowed herself to imagine.

Mechanical Changes

Hit Points

Sora's maximum hit points increase by 5 (a will to live she previously lacked) or decrease by 5 (if Zarra died and she blames herself).

Hope and grief both change what a body is willing to endure.

Ally

Zarra

Relationship First Mate and oldest friend
Influence 9/10
Loyalty 18/10

Shared History

Zarra was a deckhand on the same githyanki war-band as Sora when both were young soldiers raiding mind flayer colonies on the Astral Plane. When their war-band's supreme commander ordered a suicidal charge into a githzerai monastery to cover his own retreat, Sora refused the order and Zarra was the only one who stood beside her. They were branded deserters, hunted for a year across the silver void, and survived by stealing a derelict astral skiff from a dead wizard's floating laboratory—Sora flew it, Zarra fought off the pursuers from the deck with a borrowed sword and a broken arm.

They have captained and crewed together ever since, Zarra rising to first mate of the Freebooters. Zarra is the only person Sora has ever apologized to, and the only one who can overrule her in front of the crew. Zarra's soul-pledge to Kith'rak Voss—sworn to buy Sora time to escape an ambush three years ago—is the secret shame that keeps Sora awake between raids, and she will trade almost anything to see it undone.

Potential Breaking Points

  • If Sora abandons Zarra to the Maw's gravity, Zarra's survival flips her from loyal first mate to Sora's most dangerous accuser.

Enemy

Kith'rak Voss

Threat Level 8/10
Conflict Type Rival captain and soul-debt holder

Personal Stakes

Voss and Sora served in the same githyanki war-band, and his hatred of her dates to the day she refused the commander's suicidal charge—Voss carried out the order, survived alone, and was decorated while she was branded a deserter. He considers her refusal a personal insult that cost him glory and considers her pirate success an intolerable inversion of proper order. Three years ago Voss ambushed the Freebooters at the Shattered Span and captured Zarra; the soul-pledge Zarra swore to escape that day is Voss's cruelest trophy, and he wears its bone sigil at his throat purely to torment Sora.

He has since taken Veyron's cult coin, giving him ships and muscle Sora cannot match in open battle. Voss wants the astral diamond back, the Horizon Needle's location to sell to Kaelen, and above all Sora kneeling—or dead. He is one of the few enemies Sora hates rather than merely competes with, and killing him would mean as much to her as any treasure.

Possible Resolutions

  • Kill Voss to free the soul-pledge and end the feud, but his lich-queen patron may seek revenge.
  • Recover the sigil through stealth or bargain, sparing Zarra without blood-guilt.
  • Expose Voss's cult dealings to his own crew, sparking a mutiny that removes him without Sora's blade.

Faction

The Githyanki Freebooters

Standing 10/10

Influence

Sora is the Freebooters—she founded the crew from deserters, outcasts, and githyanki who, like her, chose the void over the lich-queen's service. Her word is absolute law aboard the skiff, and her reputation across the Astral Sea determines which ports, wrecks, and black markets open to them. The faction's history is written in her scars: every veteran aboard followed her after some refusal of githyanki orthodoxy, and they follow her not from ideology but because she has never yet spent a life she could spend coin instead.

This loyalty is transactional at its edges—if Sora's luck runs out or she starts spending crew like gold, the Freebooters will mutiny, and Zarra's voice is the only one that could hold them. Her faction ties also make her a valuable broker: she can fence Cartographer relics, hire githyanki muscle, and pass through pirate havens the party could never enter. Conversely, if the party harms her crew or cheats her, the entire Freebooter network becomes hostile, closing the Astral Sea's underworld to them and putting a price on their heads in every githyanki anchorage.

Obligations

  • Sora owes the crew a share of every major haul, including anything gained from the Horizon Needle affair.
  • She owes the lich-queen's agent one unspecified favor if the soul-pledge is destroyed rather than returned.

Benefits

  • Free transport and safe haven aboard the skiff for trusted allies.
  • Access to githyanki black markets for rare items like potions of psychic resistance.

Faction

The Far Realm Cult

Standing -6/10

Influence

The cult knows Sora by reputation and has tried twice to buy her—Kaelen's contract is the second offer. Her standing with them is purely mercenary: she has taken their coin once before, ferrying a 'scholar' (in truth a cult fanatic) to a drifting ruin, and the memory of what she saw in that ruin's depths is one of her secrets. The cult considers her a useful, corruptible asset and keeps a standing offer open.

If Sora allies with the party, the cult marks her for elimination, and cult agents begin shadowing her skiff. If she takes their contract, the cult grants her a commission, cult fanatics to crew her ship, and a Far Realm ward that protects her from psychic winds—at the cost of a black spiral brand that slowly whispers to her.

Obligations

  • If the contract is honored, Sora must deliver the party or the artifact to Veyron's fortress by the end of Act 2.

Benefits

  • Cult contract: 2,000 gp advance, a fleet commission, and a Far Realm ward against psychic storms.

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