Emperor Kaelthar Vane

Level 20 Variant Human (2024): +1 CHA, +1 CON Human Warlock (The Fiend) (The Fiend (Pact of Duke Vorgath))

Available with DM subscription
STR
8 (-1)
DEX
13 (+1)
CON
15 (+2)
INT
14 (+2)
WIS
10
CHA
18 (+4)

Defense

Armor Class 21 (Robes of the Obsidian Throne (custom, +2 mage armor equivalent) + 4 DEX + 1 ring of protection (custom))
Hit Points 143 (20d8 + 40 (CON) + 20 (Fiendish Vigor/temporary HP from Dark One's Blessing) +2)
Speed 30 ft.

Proficiencies & Skills

Saving Throws wisdom, charisma
Skills Stealth +7, Religion +8, Survival +6, Deception +10, Persuasion +10, Intimidation +10

Features

Lair Actions (Obsidian Throne)

Custom (BBEG) Level 20
Initiative count 20

While in the Throne Room, Vane can take one lair action: Ember Aura Surge โ€” all creatures within 20 ft. of Vane take 2d6 fire damage (DC 18 Dex half). Lava Geyser โ€” a 10-ft. radius within 120 ft. erupts, dealing 4d6 fire damage (DC 18 Dex half), leaving difficult terrain. Chain the Throne โ€” spectral chains erupt from the floor, restraining one creature (DC 18 Str escape). Obsidian Collapse โ€” a section of glass floor shatters (DC 15 Dex save or fall prone, 2d6 slashing).

Legendary Actions (3/turn)

Custom (BBEG) Level 20
3/Legendary Action Points per turn

Vane can take 3 legendary actions, choosing from: Ember Lash (1 pt) โ€” melee spell attack, +10 to hit, 5 ft., 3d6 fire + 3d6 necrotic damage. Summon Legionnaire (2 pts) โ€” conjures a bearded devil in an unoccupied space within 30 ft. Command the Legion (2 pts) โ€” one allied devil within 60 ft. makes one weapon attack. Dread Gaze (1 pt) โ€” one creature within 60 ft. makes DC 18 Wisdom save or is frightened until end of its next turn.

Eldritch Invocations (7)

Warlock class Level 20

Agonizing Blast (CHA mod added to eldritch blast damage per beam), Devil's Sight (see in magical and nonmagical darkness 120 ft.), Fiendish Vigor (cast false life at will at 1st level), Voice of the Chain Master, Whispers of the Grave (cast speak with dead at will), Witch Sight (see true forms of shapechangers within 30 ft.), Shroud of Shadow (cast invisibility at will).

Dead Man's Switch (Crown of Cinders)

Custom (Campaign Artifact) Level 20
Special

The Crown of Cinders is bound to the soul engine. If Vane dies while the engine functions, the switch triggers: a 100-mile radius is dragged into Avernus. Shattering the crown (AC 18, 50 HP, DC 18 Athletics check while Vane wears it) disables the switch. While worn, Vane is immune to fire and can cast fireball (DC 18) 3/day.

Soul Engine Symbiosis

Custom (Campaign) Level 20

While the soul engine functions beneath the Obsidian Throne, Vane does not age and regains 20 hit points at the start of his turn if he has at least 1 HP. If the engine is destroyed, this regeneration stops and he loses 20 max HP permanently. This is the mechanical hook for his immortality.

Hurl Through Avernus

The Fiend (Level 14) Level 14
1/Long Rest

When Vane hits a creature with an attack, he can transport it to a pocket of Avernus. The creature takes 10d10 psychic damage and returns to the space it left or the nearest unoccupied space if it left a 5-ft. space.

Dark One's Blessing

The Fiend (Level 1) Level 1

Whenever Vane reduces a creature to 0 HP or ends a creature's charm/fright on itself, he gains temporary hit points equal to his Charisma modifier + level (24).

Pact Boon: Pact of the Tome

Warlock class Level 3

The Black Codex โ€” a tome of infernal contracts and soul-binding rituals. Contains 3 extra cantrips (chill touch, minor illusion, true strike).

Fiendish Resilience

The Fiend (Level 10) Level 10
1/Short or Long Rest

After a short or long rest, choose a damage type (usually fire or necrotic). Vane gains resistance to that damage type until his next rest.

Tactical Genius

Custom (BBEG) Level 20

Vane cannot be surprised while he has his spy network active (Lady Seraphine's network). He adds his proficiency bonus to initiative (+6).

Epic Boon: Boon of Fate

Level 19 Epic Boon Level 19

Increase Charisma by 1 (18). Add d4 to any ability check or attack roll Vane makes, no action required (3/Long Rest).

Dark One's Own Luck

The Fiend (Level 6) Level 6
3/Long Rest

Add d10 to an ability check or saving throw (can be used after seeing the roll but before knowing the result).

Eldritch Master

Warlock (Level 20) Level 20
1/Long Rest

Vane regains all expended Pact Magic spell slots after 1 minute of rest.

Emperor's Legendary Resistance (3/Day)

Custom (BBEG) Level 20
3/Long Rest

If Vane fails a saving throw, he can choose to succeed instead.

Spellcasting

charisma DC 18 +10 to hit Level 1: 4 slots Level 2: 2 slots Level 3: 2 slots Level 4: 1 slots Level 5: 1 slots

Pact Magic: all slots are 5th level. Mystic Arcanum (6th, 7th, 8th, 9th level): Vane has one casting each of Summon Fiend (6th), Plane Shift (7th), Finger of Death (7th), Dominate Monster (8th), and Power Word Kill (9th โ€” use on a healer reduced below 100 HP).

Eldritch Blast

Cantrip Warlock cantrip
evocation Action 120 ft. V, S

4 beams, +10 to hit, 1d10+4 force each.

Fire Bolt

Cantrip Warlock cantrip
evocation Action 120 ft. V, S

Ranged spell attack, 4d10 fire damage.

Chill Touch

Cantrip Pact of the Tome
necromancy Action 120 ft. V, S

Ranged spell attack, 4d8 necrotic; target can't regain HP until start of Vane's next turn.

Minor Illusion

Cantrip Pact of the Tome
illusion Action 30 ft. S, M

Create a sound or object image.

Hellish Rebuke

Level 1 The Fiend
evocation Reaction 60 ft. V, S

Reaction when damaged; target takes 5d10 fire damage, Dex save half (cast at 5th level).

Shield

Level 1 Warlock spells known
abjuration Reaction Self V, S

+5 AC until start of next turn.

Counterspell

Level 3 Warlock spells known
abjuration Reaction 60 ft. S

Interrupt a creature casting a spell; auto-counter 4th level or lower.

Fireball

Level 3 Warlock spells known
evocation Action 150 ft. V, S, M

8d6 fire in 20-ft. radius, Dex save half (cast at 5th level).

Fly

Level 3 Warlock spells known
transmutation Action Touch V, S, M

Target gains flying speed 60 ft. for 10 minutes.

Blight

Level 4 Warlock spells known
necromancy Action 30 ft. V, S

8d8 necrotic damage, Con save half; targets healers preferentially.

Dimension Door

Level 4 Warlock spells known
conjuration Action 500 ft. V

Teleport self and one willing creature.

Hold Monster

Level 5 Warlock spells known
enchantment Action 90 ft. V, S, M

Paralyze a creature, Wis save each turn (cast at 6th level: 2 targets).

Flame Strike

Level 5 Warlock spells known
evocation Action 60 ft. V, S, M

5d6 fire + 5d6 radiant in 10-ft. radius, Dex save half.

Banishment

Level 4 Warlock spells known
abjuration Action 60 ft. V, S, M

Banish a creature to a demiplane; Cha save (cast at 5th level: 2 targets).

Finger of Death

Level 7 Warlock spells known
necromancy Action 60 ft. V, S

7d8+30 necrotic damage, Con save half; humanoid killed rises as a zombie under Vane's control.

Plane Shift

Level 7 Warlock spells known
conjuration Action Touch V, S, M

Travel between planes; banish a creature to Avernus on failed Cha save.

Dominate Monster

Level 8 Warlock spells known
enchantment Action 60 ft. V, S

Charm a creature, Wis save; obeys Vane's telepathic commands for 1 hour.

Summon Fiend

Level 6 Warlock spells known
conjuration Action 90 ft. V, S, M

Summons a devil ally (use barbed devil or horned devil statistics) for 1 hour.

Power Word Pain

Level 7 Warlock spells known
enchantment Action 60 ft. V

A creature with 100 HP or fewer is wracked with pain: no reactions, can't take bonus actions, disadvantage on rolls.

Behind the character

Character Information

Emperor Kaelthar Vane is a tall, ageless man whose aristocratic features have not shifted a line in forty-three years โ€” a stillness that unsettles even his courtiers, for living faces move, and his does not. His skin is pale as cooled ash, his eyes a cold amber that glows faintly, like embers beneath a grate, and when he is angered the glow brightens until it lights the room. He wears the regalia of his self-made divinity: a high-collared coat of obsidian scales over ash-gray robes, a breastplate etched with the crown-of-embers sigil, and upon his brow the Crown of Cinders โ€” a ring of burning embers that never cool, pulsing in rhythm with the soul engine far beneath his feet. Behind him, in moments of power, shadowy chains of souls coil through the air like a living cloak.

Vane's manner is patient, gracious, and utterly cruel. He does not rage; he schedules. He enjoys monologuing not from vanity alone but from genuine conviction โ€” he believes he is the protagonist of history, the man who did what heroes were too squeamish to do, and every speech is a lecture to students who failed the exam. He is calculating to the point of pathology: every visitor is searched three times, every ally has a contingency, every victory is pre-written into a speech he keeps in a locked drawer. His arrogance is not bluster; it is an operating system.

Beneath the emperor is a man who has not heard his own true name spoken in four decades, who feeds his brother's soul to a machine every morning, and who performs fearlessness because he is more afraid of death than any mortal alive. The cracks are there โ€” in the arguments with ghosts no one else hears, in the locked drawer of unfinished speeches. But Vane would burn the world before letting anyone see them.

Before the adventure

Character Background

Kaelthar Vane was born the second son of a minor noble house in the old kingdom, unloved, unlanded, and clever enough to know it. His elder brother Aldric inherited everything: the estate, the name, the future. Kaelthar learned early that the world does not reward merit, only leverage, and he began collecting leverage the way other boys collected swords โ€” secrets first, then debts, then souls. By thirty he had climbed from spymaster to chancellor to king through a series of accidents that were nothing of the kind, each predecessor falling to scandal, illness, or a floor that gave way at precisely the right moment.

His rule as king might have been remembered as merely harsh had the banished heroes not stormed his throne. Cornered, out of spells, listening to his own defeat in their triumphant faces, Vane did what he had always done: he had a contingency. The pact with Duke Vorgath, signed years earlier in blood and desperation when he first learned his heroes were coming, activated beneath them. The floor became black glass. The heroes of the kingdom fell screaming into Avernus, and Kaelthar Vane stood alone on the obsidian, holding the contract that had cost him his brother and bought him an eternity.

The forty-three years that followed were the happiest of his life, a fact he would never admit. He built the Emperor's Legion from the old army's bones. He fed the soul engine โ€” a cathedral of black iron and glass beneath his throne โ€” with dissidents, rebels, failures, and finally with the captured heroes' allies, whose souls he kept in the innermost ring as trophies. He watched Lady Seraphine build a web of charmed nobles and let her, knowing every secret she stole.

He watched Lord Malrec turn Emberhold into a fortress and promoted him for it. He became, in truth, what he had always pretended to be: an emperor out of time, unaging, unchallenged, writing speeches for victories that had not happened yet.

But the engine whispers. The tithe went unpaid and Vorgath's patience has an end. The chained souls have begun saying a name Vane buried with his brother. And somewhere in the Brazen Wastes, the heroes he banished have found a bronze coin with his face on it, and the words that will undo him: debt unpaid, soul reclaimed. Vane knows they are coming. He has known since the Gate of Ash opened.

He has prepared, as always, for every threat โ€” every threat except the possibility that his preparations are the trap, that the engine and the crown and the contract are the walls of the prison he built for himself, and that the heroes' second march on his throne is not an invasion but an exorcism.

Threads to follow

Unresolved Plots

  • A soul coin minted in Vane's own likeness has begun circulating in the Brazen Wastes, bearing the inscription 'Debt unpaid, soul reclaimed' โ€” someone is weaponizing Vane's own pact language against him, and Vane does not know who minted it.
  • The Pale Oarsman of the Styx remembers Vane's original name โ€” the name he bore before the pact rewrote him โ€” and has been whispering it to travelers for decades. If it reaches the party, it could be used in a ritual to unmake his pact-bound identity.
  • One of the souls in the engine, a hero the banished party once loved, has begun communicating through dreams with rebels in Emberfall, feeding them fragments of the vault's defenses. Vane can feel the leakage but cannot locate the breach.
  • The Oracle of the Broken Star has prophesied that 'the crown will cool' โ€” Vane has sent three expeditions to her observatory. None have returned, and he cannot determine whether the Oracle is protected, hiding, or already dead.
  • A second banishment trap, identical to the one that hurled the party into Avernus, was built as Vane's insurance against Vorgath โ€” but its anchor stone was stolen from the vault two years ago, and Vane has been quietly hunting the thief ever since, fearing what a rival could do with it.

Beneath the surface

Secrets

  • The first soul ever fed to the soul engine was Vane's own brother, Aldric, who discovered the pact and tried to stop the coronation. Vane has never spoken his name in forty-three years, and the engine's whispers sometimes wear Aldric's voice.
  • Vane cannot actually trigger the dead man's switch himself. It activates only on his death โ€” but he has spent years cultivating the myth that he can, because the bluff has ended a dozen assassination attempts before blades were drawn.
  • Vane's immortality is incomplete: the engine halts his aging and heals his wounds, but if he is ever fully killed while it functions, the switch fires โ€” meaning Vane is more afraid of his own death than any enemy knows, and his 'fearlessness' is a performance built on terror.

What haunts them

Fears

  • Vane fears the River Styx above all things โ€” not its devils, but its forgetting. To lose his memories is to lose the self he built, and he refuses to cross or even approach the black water.
  • He fears the chained souls learning his brother's name and screaming it in unison through the throne room, an event he has nightmares about despite not needing sleep.
  • He fears irrelevance: an empire that rules so well it no longer needs an emperor, and subjects who worship the crown but forget the man beneath it.

What drives them

Aspirations

  • Vane aspires to complete the ritual merging the Material Plane with Avernus, becoming the first mortal-born lord of a new hell-layer and escaping Vorgath's jurisdiction forever.
  • He aspires to erase every record of Kaelthar Vane the mortal king, so that history begins with the Emperor โ€” a being with no past, no debts, and no vulnerabilities.
  • He aspires to perfect the soul engine into a true machine of godhood, one that no longer needs infernal pacts, devils, or contracts โ€” power that answers to him alone.

Personal quest ยท 1

The Unpaid Tithe

Vane stopped paying his soul tithe to Duke Vorgath forty years ago, an act of calculated betrayal that triggered Vorgath's eternal enmity. Now, as rebellion stirs, Vane dispatches agents to recover the ledger of souls โ€” a record of every mortal he owes โ€” hidden in the ruins of his original mortal court. Recovering it lets him renegotiate with Vorgath or destroy the proof entirely.

Current Stage

Send spies to locate the ledger among the ruins of old Emberfall.

Choice
Burn the ledger or bargain with it
Burning severs Vorgath's legal claim but enrages him; bargaining costs souls but buys peace.
Mechanical Rewards
  • Vane gains the 'Ledgerlord' ability: once per day, force a creature that owes him anything to save vs. Dominate Monster.
  • Permanent +1 to Charisma (max 19) from consuming a rival soul-debtor.
  • New lair action: Debt Collection โ€” spectral chains drag one creature 30 ft. toward Vane.
Narrative Rewards
  • Vorgath's true motive revealed: he wants Vane's throne in Avernus, not just payment.
  • Vane learns his original mortal name and the face he wore before the pact.

Personal quest ยท 2

The Seraphine Gambit

Vane's spymaster, Lady Seraphine, has been feeding his secrets to an unknown rival โ€” Vane knows, and has known for years. Rather than kill her, he has been feeding her false secrets to poison whoever drinks from her well. This quest has Vane run the long con to its conclusion: identify the rival, spring the trap, and decide whether Seraphine dies or doubles down in his service.

Current Stage

Plant a false secret about the soul engine's weakness and watch where it surfaces.

Choice
Which false secret to plant
The choice determines which enemy faction takes the bait.
Mechanical Rewards
  • Vane gains 'Web of Lies': immune to divination magic that would read his thoughts or location.
  • Seraphine's network upgraded: Vane's Tactical Genius now also grants advantage on initiative.
  • Access to the charmed nobles' combined political power: one free Counterspell per round in the throne room.
Narrative Rewards
  • The rival's identity: a shard of Vorgath's court operating on the Material Plane.
  • Vane discovers Seraphine has been keeping insurance โ€” a copy of his pact contract's seal.

Personal quest ยท 3

Heart of the Engine

The soul engine beneath the Obsidian Throne has begun to whisper Vane's own name. The souls of the party's old allies โ€” his greatest trophies โ€” are stirring, and the engine's output is fluctuating. Vane must descend into his own vault, confront the machinery of his immortality, and decide what to do about souls that refuse to stay chained.

Current Stage

Investigate the engine's fluctuations with High Inquisitor Thorne.

Choice
Purge the restless souls or study them
Purging silences the whispers but weakens the engine; studying reveals something impossible.
Mechanical Rewards
  • Vane gains 'Soul Surge': once per battle, absorb a dying creature's soul for 50 temp HP.
  • The engine's hum grants Vane advantage on death saving throws while it functions.
  • New legendary action: Soul Siphon (2 pts) โ€” drain 20 HP from a creature within 30 ft.
Narrative Rewards
  • Vane hears his own death prophesied by the chained souls โ€” and refuses to believe it.
  • The identity of the first soul ever fed to the engine: Vane's own brother.

Major Decision

Context

When the party is banished to Avernus, Vane stands over the closing portal and holds the Pact Contract in his hands. He can burn it โ€” severing Vorgath's claim forever โ€” or keep it as leverage.

Choice Made
Burn the contract or preserve it
Impact

Burning frees Vane from infernal law but forfeits his right to the soul engine's protection under hell's courts; preserving it keeps the engine fully powered but leaves a legal weapon in his enemies' hands. Mechanically: burning removes Fiendish Resilience's fire option but grants +2 CHA from consumed pact energy; preserving keeps Soul Engine Symbiosis at full strength but the contract becomes recoverable in Act 3.

Major Decision

Context

Mid-campaign, the soul engine begins failing under the strain of forty years of consumption. Vane can feed it the population of a conquered city, or begin rationing โ€” accepting a slow decline in his own power.

Choice Made
Feed the engine a city, or ration souls and weaken
Impact

Feeding grants Vane a permanent +20 max HP and a third use of Legendary Resistance, but turns the empire's people irrevocably against him and strengthens the Free Peoples Alliance. Rationing reduces his regeneration to 10 HP per turn and removes one Legendary Resistance, but preserves his image as a benevolent emperor and slows rebel recruitment.

Major Decision

Context

In the final battle, when the soul engine is destroyed and Vane is mortal, Duke Vorgath appears to collect. Vane can invoke the dead man's switch as a final spite โ€” dragging a hundred miles into Avernus and himself with it โ€” or shatter his own crown, accept mortality, and fight to the death as a man.

Choice Made
Trigger the switch, or break the crown and die mortal
Impact

Triggering the switch transforms Vane into a devil lord of a new Avernus fief (campaign continues in a hellish epilogue; Vane gains devil lord stats but loses the throne). Breaking the crown makes him a mortal 20th-level warlock โ€” no regeneration, no switch โ€” but his spite grants him advantage on all attacks for the battle's final phase and a genuinely dramatic last stand.

Transformative Moment

Trigger

Hearing his brother's soul in the engine

Transformation

Vane's monologues turn from triumph to justification โ€” he begins arguing with ghosts no one else can hear.

Mechanical Changes

Charisma-based DCs

+1 in Act 3 as his conviction hardens into mania

Desperation sharpens his force of will

Ally

High Inquisitor Thorne

Relationship loyal enforcer
Influence 9/10
Loyalty 9/10

Shared History

Thorne was a young inquisitor in Vane's mortal court forty-three years ago, the only officer who did not flee when the banished heroes stormed the throne. Vane, impressed by his fanaticism, made him the first soul collector of the new empire and gave him command of the soul engine's harvest. Thorne has personally delivered ten thousand souls to the engine and considers each one a sacrament. He was the one who suggested reinforcing the vault after the first rebel incursion, and Vane granted him a fragment of the engine's power โ€” a black crystal embedded in his breastplate that lets him sense souls at a mile's distance.

Thorne's loyalty is absolute because Vane gave his life meaning: without the emperor's crusade, Thorne is just a man who burns people. Vane knows this and cultivates it carefully, sharing confidences no one else hears, because a fanatic with the emperor's ear is more reliable than any devil's contract.

Potential Breaking Points

  • If Thorne learns Vane plans to feed him to the engine as a final reserve.

Enemy

Duke Vorgath

Threat Level 10/10
Conflict Type infernal debt and betrayal

Personal Stakes

Vorgath was Vane's patron and architect of his rise. Forty-three years ago, a desperate mortal king came to the Rusted Citadel and signed in blood: Vorgath would grant the banishment trap, the soul engine, and forty years of unhindered conquest โ€” in exchange for a tithe of ten thousand souls per decade, payable in full upon the fortieth year. Vane paid the first tithe on time, then stopped, calculating correctly that a devil bound by contract could not cross to the Material Plane to collect.

What Vane did not calculate was Vorgath's patience. The duke spent four decades building influence among the banished heroes' allies, funding the Emberfall resistance through intermediaries, and waiting for the mortals Vane wronged to do what hell's law forbade. When the party escaped Avernus through the Gate of Ash, Vorgath let them go โ€” with his blessing and a bronze key fragment. For Vorgath, this is not merely about souls owed; it is about a mortal who thought infernal law was a suggestion, and a duke who intends to preside, personally, over the moment that arrogance ends. He wants Vane's throne in Avernus as much as his soul.

Possible Resolutions

  • Vane can settle the debt at ruinous cost.
  • Vorgath can be summoned as a witness against Vane using the pact contract.

Faction

The Emperor's Legion

Standing 10/10

Influence

Vane built the Legion from the ashes of the old kingdom's armies, folding surviving soldiers into a new imperial structure with infernal officers embedded at every rank. The Legion's soul collectors report directly to the engine, and its generals โ€” Lord Malrec foremost โ€” are promoted by a simple metric: souls delivered and rebels crushed. Vane's relationship with the Legion is one of total control maintained through visible reward and invisible terror; soldiers who excel receive soul-forged arms, while entire units that fail are quietly reassigned to the engine's intake queues.

Over four decades the Legion has become genuinely devoted โ€” a generation of soldiers has known no other emperor, and Vane's unaging face is woven into their iconography as proof of divine right. The Legion's leadership does not know about the dead man's switch, the true nature of the soul engine, or the pact with Vorgath; they believe they serve an immortal god-king, and that belief is Vane's most durable fortification.

If the truth of the engine ever reached the rank and file, Vane calculates the Legion would fracture within a season โ€” which is why Lady Seraphine's counterintelligence spends more effort policing the Legion's morale than hunting rebels.

Obligations

  • The Legion expects the emperor to lead from the throne in times of war โ€” a tradition Vane maintains with theatrical precision.

Benefits

  • Tactical Genius: Vane cannot be surprised while the Legion's spy network functions.

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