Seraphiel Vaelthorne

Level 1 Angel (custom celestial species) Warlock (Cradle of Hell)

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STR
10
DEX
14 (+2)
CON
13 (+1)
INT
8 (-1)
WIS
13 (+1)
CHA
17 (+3)

Defense

Armor Class 12 (Leather Armor (11 + DEX 3 = 14... see note: 11 + 3 = 14 with leather))
Hit Points 9 (1d8 + CON (13 → +1), plus 1 HP from species trait if applicable +1)
Speed 30 ft., fly 30 ft., swim 15 ft., climb 15 ft.

Proficiencies & Skills

Saving Throws wisdom, charisma
Skills Arcana +1, Insight +3, Stealth +4, Religion +1, Deception +5

Features

Expel Darkness (Cradle of Hell)

subclass (custom) Level 1
1/Short or Long Rest

As a Magic action, you expel the darkness within yourself in a 15-foot-radius emanation centered on you. Each creature of your choice in the area other than yourself must make a Constitution saving throw (DC 8 + proficiency + Charisma modifier = DC 13) or take 2d6 Necrotic damage and gain the Corrupted tag: any creature that dies while Corrupted rises as a lesser demon under the GM's control after 1 minute. You take 1d6 Psychic damage as the darkness tears free. This is a double-edged gift — a preview of the prophecy's price.

Craddle of Hell: Corrupt Fate

subclass (custom) Level 1

For every point of Corrupt Fate you carry, you gain +1 to Charisma checks made to seal fonts of darkness, but your appearance darkens: hair and wings blacken, horns and a tail grow, and your belly swells with an infernal seed. At 10 Corrupt Fate points, you are considered a Fiend for effects that target creature type, and you must succeed on a DC 15 Charisma saving throw each dawn or temporarily lose access to one celestial species trait for 24 hours.

Craddle of Hell: Seal of the Thousand Fountains

subclass (custom) Level 1
1/Long Rest

As a Magic action, you may seal a font of darkness (a demonically corrupted wellspring, portal, or unhallowed shrine) within 60 feet. The sealing requires a Charisma check (DC set by the GM, typically DC 12 + the font's potency). When you seal a font, you gain 1 point of Corrupt Fate (see below).

Winged Ascent (Angel species)

species (custom) Level 1
at-will

You have a Fly Speed equal to your Walk Speed (30 feet). While your wings remain white, you can carry objects up to your carrying capacity while flying. As Corrupt Fate accumulates, your flight becomes heavier and more erratic (narrative effect).

Celestial Resilience (Angel species)

species (custom) Level 1
1/Long Rest

When you drop to 0 Hit Points without dying outright, you can instead drop to 1 Hit Point and immediately gain Temporary Hit Points equal to your Charisma modifier (3). Once you use this trait, you can't do so again until you finish a Long Rest.

Heavenly Tongue (Angel background)

background (custom) Level 1
at-will

You know the Celestial language and can read all divine script. Additionally, you carry the weight of a divine mission: you always know the direction of the nearest unsealed Fountain of Darkness within 10 miles.

Pact Magic

class Level 1
at-will

Your patron grants you magic. You know cantrips and spells drawn from the Warlock spell list, cast using Charisma. Your spell slots (2 at level 1) are recovered on a Short or Long Rest.

Celestial Radiance (Angel species)

species (custom) Level 1
1/Long Rest

As a Bonus Action, you emit holy light in a 10-foot emanation for 1 minute. You and allies in the area shed Dim Light and have Advantage on saving throws against being Frightened.

Eldritch Invocations

class Level 1

You know one Eldritch Invocation: Devil's Sight — you can see normally in Dim and Darkness (magical and nonmagical) within 120 feet.

Spellcasting

charisma DC 13 +5 to hit Level 1: 2 slots

Pact Magic slots are all cast at level 1 and recover on a Short or Long Rest.

Eldritch Blast

Cantrip warlock
evocation Action 120 ft V, S

You hurl a streak of infernal light at a creature or object. Ranged spell attack, on hit deals 1d10 Force damage. Cantrip upgrade: +1 beam at levels 5, 11, 17.

Toll the Dead

Cantrip warlock
necromancy Action 60 ft V, S

A mournful bell tolls; target makes a Wisdom save or takes 1d8 Necrotic damage (1d12 if it is missing any HP). Cantrip upgrade: +1 die at levels 5, 11, 17.

Hellish Rebuke

Level 1 warlock
evocation Bonus Action (reaction to being damaged) 60 ft V, S

The attacker is wreathed in dark flames: Dexterity save or take 2d10 Fire damage, half on success. Higher level: +1d10 per slot above 1.

Armor of Agathys

Level 1 warlock
abjuration Bonus Action Self V, S, M

For 1 hour, you gain 5 Temporary Hit Points and a spectral frost shroud; creatures that hit you with a melee attack take 5 Cold damage while the temp HP last.

Behind the character

Character Information

Seraphiel Vaelthorne stands at the precipice between two worlds, and every inch of her body tells the story of that struggle. Once she was the archetype of celestial grace: hair white as moonlight, wings pure as fresh snow, golden eyes that reflected the light of the Seven Heavens. Now, only the crown of her hair retains its original luster, fading to ink-black at the ends, and her wings bear spreading streaks of black feathers that creep inward from the tips with every fountain she seals.

Two small obsidian horns curl from her brow, and a slender, barbed tail coils behind her like a shadow she cannot shake. Her white-and-gold robes, once loose and flowing, now strain over a visibly rounded belly — heavy with an infernal seed that grows with each act of salvation she performs. The cruelty of her predicament is written directly onto her flesh: the world's deliverance is her damnation, marked in runes that glow faintly beneath the skin of her swollen abdomen.

Her golden irises have begun to bleed hellfire-red at their centers, a quiet warning of the fiend she is becoming. She carries herself with the bearing of a soldier and the sorrow of a penitent — tall, deliberate, her movements measured as though she fears that any unguarded gesture might reveal the demon beneath. When she casts, the contrast becomes stark: one hand raised in a sealing gesture wreathed in pale holy light, the other resting protectively over her belly, shielding the very thing she dreads.

Ethereal chains of prophecy seem to follow her, half gold, half shadow, visible only to those who know what to look for. She favors leather armor beneath her ceremonial robes, practical and quiet, and speaks in a voice like a funeral bell — beautiful, mournful, and impossible to ignore. She is Lawful Good still, in her heart, but drifting, and she knows it.

Before the adventure

Character Background

Seraphiel Vaelthorne was not born; she was issued, like a decree. In the crystalline archives of the Seven Heavens, she came into being fully formed — an angel of the third choir, a courier of divine judgments, her purpose inscribed into her soul before her first breath. For centuries she served without question, carrying verdicts between the celestial courts, sealing minor rifts, reading divine script in languages no mortal throat could shape.

She was obedient, thorough, and — by the standards of her kind — unremarkable. That was precisely why she was chosen. The prophecy concerning the Thousand Fountains of Darkness was old beyond reckoning, sealed in the deepest vault of Heaven and read by none but the Archons themselves. When the fountains began to open — demonic wellsprings bleeding corruption into the mortal world, each one a keyhole through which the King of Hell could eventually force his entry — the Archons required a seal-bearer.

The prophecy named the cost plainly: each fountain sealed would pass a measure of the darkness into the sealer. The one who closed the thousandth fountain would be transformed — corrupted, swollen with the infernal seed, and bound as bride to the King of Hell himself. And from that union, at the moment of birth, Heaven would fall to ruin. The Archons read this. They understood it. And they sent Seraphiel anyway, telling her only that the task was holy and the sacrifice noble.

She was tricked — not by the King of Hell, but by her own Heaven. She learned the truth in fragments, from a renegade archivist demon who had once been an angel himself, and from the prophecy's own words, which she can read in the original divine script that no one bothered to obscure from her. By then she had sealed her first fountains. The black feathers had already begun.

Now she walks the mortal world alone, carrying a mission she can no longer trust and a body she no longer fully recognizes. Each sealing makes the next easier — her Corrupt Fate sharpens her power even as it reshapes her flesh — and she feels the pull of the King of Hell growing more intimate with every font she closes. He speaks to her in dreams. He is patient, and strangely gentle, and that frightens her more than cruelty ever could.

Her only hope lies in the prophecy's wording: it binds her to a sequence of events, not an inevitability. If she can break the chain — refuse the marriage, unmake the seed, or find a way to seal the final fountain without completing the transformation — the prophecy fails. But every path she has found so far requires either abandoning the world to the fountains or embracing the corruption entirely.

She refuses both. So she continues: sealing, darkening, swelling, grieving — a Lawful Good soul performing damned work in desperate faith that there is a third door somewhere in the prophecy's text, hidden in the spaces between the divine script, waiting for someone stubborn enough to read it properly.

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