Captain Vey

Level 6 Human Fighter (Battle Master)

Available with DM subscription
STR
17 (+3)
DEX
14 (+2)
CON
16 (+3)
INT
10
WIS
13 (+1)
CHA
11

Defense

Armor Class 19 (chain mail + shield + Defense fighting style)
Hit Points 58 (10 + 5d10 + 15 +3)
Speed 30 ft., swim 30 ft., climb 15 ft.

Proficiencies & Skills

Saving Throws strength, constitution
Skills Survival +4, Athletics +6, Perception +4, Intimidation +3

Features

Combat Superiority (Battle Master)

Fighter subclass Level 3
4 Superiority Dice (d8)/short rest

Knows three maneuvers: Riposte (reaction attack when missed, +1d8 damage), Menacing Attack (+1d8 damage, Frightened), Commanding Presence (advantage on Charisma checks to command or inspire).

Commander of the Ash Watch

Custom (Campaign) Level 6

Vey has authority over Ash Watch checkpoints and guards. She can requisition patrols, grant writs of passage, and call Watch squads to her side within the city walls.

Tactical Shift

Fighter Level 5
as Second Wind uses

After using Second Wind, move up to half your speed without provoking opportunity attacks.

Tactical Mind

Fighter Level 2
as Second Wind uses

When you fail an ability check, expend Second Wind to add 1d10 to the roll.

Student of War (Battle Master)

Fighter subclass Level 3

Proficiency with Smith's Tools; learns one artisan tool language of war.

Fighting Style: Defense

Fighter Level 1

While wearing armor, you gain a +1 bonus to Armor Class.

Extra Attack

Fighter Level 5

Attack twice when you take the Attack action.

Action Surge

Fighter Level 2
1/short rest

Take one additional action on your turn.

Second Wind

Fighter Level 1
1/short rest (Bonus Action)

Regain 1d10 + 6 hit points.

Behind the character

Character Information

Captain Vey is a tall, broad-shouldered woman in her forties, built by two decades of wall duty and harbor weather into something more monument than person. Her dark hair has gone grey at the temples and is pulled back in a knot so tight it looks like armor for the skull. Her hazel eyes are ringed with sleepless shadows, and they have a particular quality that veterans recognize: the flat, forward-facing stare of someone who has stopped letting herself look at the things she cannot fix.

She wears dented half-plate beneath the ash-grey cloak of the Watch, a longsword at her hip, and a shield bearing Nostramus's harbor sigil—paint chipped, wood scarred, never replaced, because she considers a perfect shield an insult to the ones who died behind it. Ash dusts her pauldrons permanently; she has stopped brushing it off. She is stern but scrupulously fair, remembers every guard's name and every family she has failed, and speaks in short, level sentences that carry further than shouting.

She prays in the keep chapel every dawn, not out of certainty but habit, the way a sailor bails water. Beneath the discipline is a woman quietly grieving: for her city, for the family her own order killed at the north wall, and most of all for her son Tam, sick with plague and hidden in temple row where she cannot go without exposing him to the Inquisitor's spies. She suspects the plague is unnatural but lacks proof, and proof is the only currency she trusts. She is torn between the law she swore to and the city she loves, and every day the quarantine tightens, that tear widens.

Before the adventure

Character Background

Vey was born in the Ratwharf tenements, the daughter of Captain Edran Vey, a harbor watch officer beloved by the dockworkers, and Maren, a net-mender who died of lung-rot when Vey was eleven. Her childhood was the smell of tar and fish offal, the sound of the chain tower's bell, and her father's voice teaching her the names of every ship in the harbor. When she was sixteen, Edran Vey led what the crown called a mutiny and the dockworkers called a strike: he refused an order to break a harbor workers' protest, and the king's magistrate hanged him from the chain tower's gantry on a wet morning Vey stood in the crowd to watch.

She joined the Ash Watch that same season under her mother's maiden name, Saltmere, partly to escape the stain and partly, she has since admitted to no one, to understand the machine that killed her father. She rose the slow way: wall sentry in winter, dock patrol, sergeant after the Tallow Yard fire, captain at thirty-eight when her predecessor died of something the physicians couldn't name. She has commanded the Watch through two bread riots and the flood of the lower temple row, and she earned her reputation the unglamorous way—by standing where the fighting was worst and never once ordering a soldier to go where she would not.

Nine years ago she signed the Weeping Sister out of harbor on a manifest she never checked, vouched for by the harbormaster's nephew, and that single unchecked signature is the hinge of her private guilt: the reliquaries in that cargo were the cult's first foothold in Nostramus. She has a son, Tam, twelve years old, born late in her life to a temple archivist named Dovan who died in the flood six years back.

She raised Tam alone in the keep, teaching him knots and ship names the way her father taught her, and when the plague took him she broke her own quarantine law—she had Holt carry him to temple row under a corpse tarp, and she has been stealing medicine from Watch stores to keep him alive ever since. The order to kill the family at the north wall broke something in her that has not mended; she gave it because the law required it, and she has not slept a full night since.

She suspects the plague is unnatural—rats that do not fear people, a sickness that resists every prayer Brother Aldous knows—but suspicion is not proof, and the Inquisitor's spies sit in her own keep counting her doubts. She prays at dawn in the keep chapel, keeps her father's knife wrapped in oil at the bottom of her footlocker, and has begun, quietly and half-shamefully, to wonder whether he was right.

Threads to follow

Unresolved Plots

  • Corporal Munt, the bribed informant in the keep, knows the identity of a second spy—someone close to Vey's command staff—and is terrified of both the cult and Quill. Flipping him could expose the rot in the Watch, or get him killed before he talks.
  • The Weeping Sister's original manifest was signed with Vey's own authorization, and Mirelle Vantt holds the original as insurance. If Mirelle releases it, Vey's command collapses; if the party recovers it first, it becomes leverage against the Harbor Kin.
  • Brother Aldous believes the plague resists all divine healing because it is a curse rather than a disease, and he has begun writing a heretical treatise arguing the temples themselves are partly responsible for the shrine beneath the harbor. Vey has read one page and burned it.
  • Hessa Vane, Vey's night-wall scout, has reported lights moving beneath the harbor at low tide near the Drowned Bell—a sunken vessel nobody can identify. Vey suspects a second cult entrance but has no soldiers to spare to investigate.
  • The king has not been seen in six weeks, and Quill claims to hold his sealed authority. Vey has begun quietly doubting the orders themselves—someone with access to the royal signet could be manufacturing the quarantine, and she intends to find out who, even if it costs her the Watch.

Beneath the surface

Secrets

  • Vey is the daughter of Captain Edran Vey, hanged for the harbor mutiny nine years ago; she joined the Watch under her mother's maiden name to escape the stain, and only Holt knows. Quill's files contain the truth.
  • She signed the Weeping Sister's original manifest without inspecting its cargo, waved through on the harbormaster's nephew's word—a negligence that let the cult's reliquaries into Nostramus a year before the plague.
  • Vey has been stealing medicine from the Watch's own dwindling stores and smuggling it to temple row for her son, a hanging offense under quarantine law that Quartermaster Bree has noticed and is quietly pricing.

What haunts them

Fears

  • That she will give one more lawful order that kills innocents, and that this time the Watch will not follow her—she dreams of the family at the north wall almost every night.
  • That Tam will die alone in temple row while she stands a ceremony at the keep, and that she will learn of it from a corpse cart tally rather than a friend's voice.
  • That her father's mutiny was justified, and that everything she has built her life on—duty, chain of command, the cloak itself—was a lie she chose over the truth.

What drives them

Aspirations

  • To see Nostramus's gates open again and watch ships come in on a clean tide, with the harbor chain rusting unused for a generation.
  • To build an Ash Watch that answers to the city's people rather than to a distant king's seal—an idea she would have called treason a month ago.
  • To bring Tam through the plague and teach him to swim in the harbor her father died defending, whatever it costs her rank, her name, or her life.

Personal quest · 1

The Boy in Temple Row

Vey's son Tam is hidden among the plague cots of the Temple of Mercy, infected and worsening. She cannot go to him without exposing him to the Inquisitor's spies, who count every sick face in temple row. She quietly asks the party to check on him, deliver a locket she has carried for two weeks, and find any sign that a cure is possible. The quest forces Vey to admit what she has been hiding and to place her son's fate in strangers' hands.

If the party saves Tam with a partial cure from Fesk's notes, Vey's resolve hardens into something unbreakable; if he dies, she becomes colder, harsher, and dangerously willing to burn the cult out at any cost.

Current Stage

Locate Tam among the plague cots without being followed by Quill's spies.

Mechanical Rewards
  • Vey permanently grants the party Commander's Writ: once per session, she commits an Ash Watch squad (4 Guards and a Veteran) to aid them in a city encounter.
  • If Tam survives, Vey gains the 'Unbroken Captain' trait: she and allied Watch guards within 30 feet gain advantage on saving throws against fear.
  • A personal favor owed by Sergeant Holt, redeemable for one silent favor at any checkpoint.
Narrative Rewards
  • Vey shares her suspicions about the ghost ship freely and becomes a true co-investigator rather than a wary quest giver.
  • The keep chapel becomes a safe rest location for the party.

Personal quest · 2

The Ledger and the Noose

When Sister Neris's ledger and Fesk's coded notes arrive at the keep, Vey finally holds proof the plague is deliberate. But presenting it means defying Inquisitor Sera Quill, whose spies sit in Vey's own keep. This quest is Vey's campaign to turn evidence into authority: she must identify the spies among her guards, quietly neutralize them, and stage a confrontation with Quill that she can win. The party acts as her hands—rooting out the traitor (Corporal Munt, bribed with food and fear), securing witnesses, and choosing whether Vey confronts Quill publicly, privately, or through blackmail. Success transforms Vey from a chained officer into the true military power in Nostramus; failure sees her arrested and the Watch scattered.

Current Stage

Identify the Inquisitor's spies in the keep (Investigation DC 13; Munt can be flipped or exposed).

Mechanical Rewards
  • Vey gains the 'Warden of Nostramus' feature: she may requisition supplies, seal or open any district gate, and command up to twelve Watch soldiers without Inquisitorial approval.
  • The party receives Quill's Seal of Office if Quill is discredited or defeated.
  • Vey learns one additional Battle Master maneuver (Bait and Switch) from studying Quill's dueling manuals.
Narrative Rewards
  • The Ash Watch becomes an active allied faction, patrolling alongside the party.
  • Vey's backstory as the daughter of a executed harbor mutineer surfaces, explaining her hatred of authority wielded without proof.

Personal quest · 3

The Weeping Sister's Wake

Vey was the harbor watch officer on duty the night the Weeping Sister originally sailed from Nostramus a year ago—a merchant crew she waved through with a forged manifest she never checked, because the harbormaster's nephew vouched for it. Every one of those sailors is now dead or enslaved by the cult, and Odessa Marr's ship's log names the man who signed that manifest: Vey herself. Haunted and furious, Vey needs the party to recover the log, learn what bargain was struck aboard, and decide with her whether she confesses her negligence publicly or carries it silently into the final battle. This quest binds her guilt to the campaign's climax and gives her a personal stake in boarding the ship.

Current Stage

Recover the Ship's Log of the Weeping Sister from Odessa Marr aboard the ghost ship.

Mechanical Rewards
  • Vey gains 'Harbor-Bound': she and allies she commands gain a swimming speed of 30 feet and advantage on checks aboard ships and in flooded terrain.
  • She replaces her dented chain mail with the salvaged half-plate of the Weeping Sister's captain (AC 18 before shield and Defense style, resistance to cold damage).
  • Odessa Marr becomes a permanent allied NPC with knowledge of the ship's layout.
Narrative Rewards
  • Vey's grief finds purpose; she stops praying in the chapel at dawn and starts leading the assault planning.
  • The truth about the ship's original cargo (cult reliquaries, not grain) becomes legal proof against the Harbor Kin's leadership.

Major Decision

Context

When the party brings Fesk's ledger to the keep, Vey must choose: deliver it to Inquisitor Quill and trust the king's law, or suppress it, defy the quarantine's letter, and act on it herself.

Choice Made
Law or Survival
Impact

If Vey submits the ledger, Quill burns the temple row to contain the outbreak—Neris, Aldous, and Vey's son die, and Vey gains the 'Iron Regret' trait (+2 to all saving throws against fear but she can never again gain inspiration from hope-based roleplay). If Vey suppresses it, she becomes a de facto rebel: the Watch splits, half her guards mutiny under Quill's influence, but Vey gains 'Command Authority'—she may spend her Action Surge to grant an allied squad an immediate free attack, and the party keeps their temple-row allies alive for the endgame.

Major Decision

Context

Vey's son Tam is dying in temple row. A partial cure exists, but only one dose can be brewed in time—and Sister Neris has a second candidate: a child whose blood carries the plague's resistance.

Choice Made
One Dose, Two Children
Impact

If Vey takes the dose for Tam, she gains 'Father's Fury' (once per long rest, when an ally drops to 0 HP within 30 feet, she may use her reaction to give them 1 HP instead), but Neris refuses to ever help the Watch again and the resistant child's bloodline secret is lost to the cult. If Vey gives the dose to the resistant child, Tam dies, but the child's blood becomes the key to a true cure—granting the entire party permanent resistance to poison and disease saves (advantage), and Vey gains the 'Ash Oath': her Second Wind die increases to a d12 as she stops holding anything back.

Major Decision

Context

Before the final assault on the Weeping Sister, Vey can order the harbor chain raised behind the ship—trapping it, the cult, and any party members aboard, guaranteeing no escape for Corvane but also no retreat for the assault force.

Choice Made
Chain the Harbor
Impact

If Vey raises the chain, the final battle is fought with no retreat: all party members gain a one-time 'No Way Out' bonus (+1d4 to every attack roll and saving throw during the finale), and Corvane cannot flee via the sea cave—but any character who drops to 0 HP makes death saves at disadvantage, and if the party wipes, the campaign ends in total failure. If Vey leaves the chain lowered, the fight is standard, but Corvane may escape with the staff, triggering a chase epilogue across the harbor at dawn.

Transformative Moment

Trigger

Tam's fate is decided

Transformation

Vey's grief crystallizes into either mercy or ruthlessness, permanently altering her quest-giving tone and the Watch's discipline.

Mechanical Changes

Transformative Moment

Trigger

Confrontation with Quill resolves

Transformation

Vey either becomes the military authority of Nostramus or a fugitive from her own keep.

Mechanical Changes

Transformative Moment

Trigger

The Weeping Sister falls

Transformation

Vey finally weeps at the harbor rail—the first time anyone has seen her cry—and either retires into rebuilding the city or takes the harbor watch as her life's penance.

Mechanical Changes

Ally

Sergeant Holt

Relationship trusted second
Influence 9/10
Loyalty 8/10

Shared History

Holt served under Vey's father during the harbor mutiny trials and was one of only three guardsmen who testified that the executed captain had been following orders. When Vey was commissioned years later, she requested Holt specifically, and the two have built the Ash Watch's discipline together through two riots, a flood, and now the plague. He is the only person in the keep who knows about Tam, having personally carried the boy to temple row under a corpse tarp on the third night of the sickness—an act of quiet treason that binds them absolutely.

Holt follows orders he hates because he trusts Vey to give the right ones, and her decision to suppress or submit Fesk's ledger will be his decision too. If Vey is arrested, Holt is the spark of any mutiny; if she falls in battle, he carries her shield.

Enemy

Inquisitor Sera Quill

Threat Level 8/10
Conflict Type rival authority

Personal Stakes

Quill and Vey have crossed swords before the plague ever came: three years ago, Quill's predecessor tried to hang a Watch guardsman for tipping off a smuggler's family, and Vey physically stood between the gallows and the rope until the king's magistrate intervened. Quill inherited that grudge with her office and her files. She considers Vey a competent soldier corrupted by local sentiment, and she has spent the quarantine quietly building a case to replace her with a more obedient officer.

Vey, in turn, blames Quill's seal-the-gates doctrine for trapping the plague's victims inside with the rats—every death at the north wall is a death Quill ordered and Vey enforced, and she knows it. Their rivalry is not hatred but two irreconcilable theories of duty, and both women know the city cannot survive both of them giving orders.

Possible Resolutions

  • Discredit Quill with the ledger and Munt's testimony.
  • Convince her with proof of the cult—she can become a cold but genuine ally.
  • Defeat her in the keep courtyard and seize her seal.

Faction

The Ash Watch

Standing 10/10

Influence

Vey has worn the ash-grey cloak for nineteen years, joining at sixteen the same season her father was hanged for the harbor mutiny—a fact she has hidden from every recruit she has ever trained. She rose from wall sentry to sergeant to captain on merit and stubbornness, and the rank-and-file love her with the fierce, worried loyalty soldiers reserve for commanders who share their rations. But the plague has corroded that bond: her order to kill the family at the north wall broke something in the Watch, and deserters like Halvard Sten are symptoms of a rot she cannot flog out.

She commands roughly ninety effectives, down from two hundred, and knows the Watch will follow her into the undercity or onto the ghost ship exactly once. Her authority is the party's shield and her burden both—every favor she grants them is a favor she must answer for to Quill's spies and to her own exhausted guards.

Obligations

  • Hold the walls and gates.
  • Enforce the quarantine until legally countermanded.
  • Protect the keep's refugee population.

Benefits

  • Writs of passage and checkpoint access.
  • Watch squads for city encounters.
  • Keep as a safe rest site.

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