Bone Devil

5e

large fiend, lawful evil

Challenge 9 (5000 XP)

STR
18 (+4)
DEX
16 (+3)
CON
18 (+4)
INT
13 (+1)
WIS
14 (+2)
CHA
16 (+3)

Defense

Armor Class 19 (natural armor)
Hit Points 142 (15d10+60)
Speed 40 ft., fly 40 ft.

Proficiencies & Senses

Saving Throws Int +5, Wis +6, Cha +7
Skills Deception +7, Insight +6
Languages Infernal, Telepathy 120 Ft.
Darkvision 120 ft.
Passive Perception 12

Traits

Damage Resistances Cold, Bludgeoning, Piercing, And Slashing From Nonmagical Weapons That Aren'T Silvered
Damage Immunities Fire, Poison
Condition Immunities Poisoned

Traits

Devil's Sight

Magical darkness doesn't impede the devil's darkvision.

Magic Resistance

The devil has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The devil makes three attacks: two with its claws and one with its sting.

Claw

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

Sting

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Reference Text

A large, skeletal devil with a bony exoskeleton, a long tail, and sharp claws, standing upright with a menacing posture.