Mage

5e

medium humanoid, any alignment

Challenge 6 (2300 XP)

STR
9 (-1)
DEX
14 (+2)
CON
11 (+0)
INT
17 (+3)
WIS
12 (+1)
CHA
11 (+0)

Defense

Armor Class 12 (dex)
Hit Points 40 (9d8)
Speed 30 ft.

Proficiencies & Senses

Saving Throws Int +6, Wis +4
Skills Arcana +6, History +6
Languages Any Four Languages
Passive Perception 11

Traits

Spellcasting

The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared: Cantrips (at will): fire bolt, light, mage hand, prestidigitation; 1st level (4 slots): detect magic, mage armor, magic missile, shield; 2nd level (3 slots): misty step, suggestion; 3rd level (3 slots): counterspell, fireball, fly; 4th level (3 slots): greater invisibility, ice storm; 5th level (1 slot): cone of cold.

Actions

Dagger

Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Reference Text

Mages spend their lives in the study and practice of magic. Good-aligned mages offer counsel to nobles and others in power, while evil mages dwell in isolated sites to perform unspeakable experiments without interference.