Mage
5emedium humanoid, any alignment
Defense
Proficiencies & Senses
Traits
Spellcasting
The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared: Cantrips (at will): fire bolt, light, mage hand, prestidigitation; 1st level (4 slots): detect magic, mage armor, magic missile, shield; 2nd level (3 slots): misty step, suggestion; 3rd level (3 slots): counterspell, fireball, fly; 4th level (3 slots): greater invisibility, ice storm; 5th level (1 slot): cone of cold.
Actions
Dagger
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Reference Text
Mages spend their lives in the study and practice of magic. Good-aligned mages offer counsel to nobles and others in power, while evil mages dwell in isolated sites to perform unspeakable experiments without interference.