Rakshasa

5e

medium fiend, lawful evil

Challenge 13 (10000 XP)

STR
14 (+2)
DEX
17 (+3)
CON
18 (+4)
INT
13 (+1)
WIS
16 (+3)
CHA
20 (+5)

Defense

Armor Class 16 (natural)
Hit Points 110 (13d8+52)
Speed 40 ft.

Proficiencies & Senses

Skills Deception +10, Insight +8
Languages Common, Infernal
Darkvision 60 ft.
Passive Perception 13

Traits

Damage Vulnerabilities Piercing From Magic Weapons Wielded By Good Creatures
Damage Immunities Bludgeoning, Piercing, And Slashing From Nonmagical Weapons

Traits

Limited Magic Immunity

The rakshasa can't be affected or detected by spells of 6th level or lower unless it wishes to be. It has advantage on saving throws against all other spells and magical effects.

Innate Spellcasting

The rakshasa's innate spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). The rakshasa can innately cast the following spells, requiring no material components: At will: detect thoughts, disguise self, mage hand, minor illusion 3/day each: charm person, detect magic, invisibility, major image, suggestion 1/day each: dominate person, fly, plane shift, true seeing

Actions

Multiattack

The rakshasa makes two claw attacks.

Claw

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage, and the target is cursed if it is a creature. The magical curse takes effect whenever the target takes a short or long rest, filling the target's thoughts with horrible images and dreams. The cursed target gains no benefit from finishing a short or long rest. The curse lasts until it is lifted by a remove curse spell or similar magic.

Reference Text

A fiendish humanoid with tiger-like features, wearing elegant attire, exuding a deceptive and malevolent aura.