Hobgoblin
5emedium humanoid, lawful evil
STR
13 (+1)
DEX
12 (+1)
CON
12 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
9 (-1)
Defense
Armor Class
18 (armor)
Hit Points
11 (2d8+2)
Speed
30 ft.
Proficiencies & Senses
Languages
Common, Goblin
Darkvision
60 ft.
Passive Perception
10
Traits
Martial Advantage
Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 ft. of an ally of the hobgoblin that isn't incapacitated.
Actions
Longsword
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands.
Longbow
Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Reference Text
Hobgoblins are lawful evil goblinoids, known for their martial discipline and tactical cunning.