Wererat, Hybrid Form

5e

medium humanoid, lawful evil

Challenge 2 (450 XP)

STR
10 (+0)
DEX
15 (+2)
CON
12 (+1)
INT
11 (+0)
WIS
10 (+0)
CHA
8 (-1)

Defense

Armor Class 12 (natural)
Hit Points 33 (6d8+6)
Speed 30 ft.

Proficiencies & Senses

Skills Perception +2, Stealth +4
Languages Common
Passive Perception 12

Traits

Damage Immunities Bludgeoning, Piercing, And Slashing From Nonmagical Weapons That Aren'T Silvered

Traits

Shapechanger

The wererat can use its action to polymorph into a rat-humanoid hybrid or into a giant rat, or back into its true form, which is humanoid. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Keen Smell

The wererat has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Multiattack

The wererat makes two attacks, only one of which can be a bite.

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 11 Constitution saving throw or be cursed with wererat lycanthropy.

Shortsword

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Hand Crossbow

Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Reference Text

A medium humanoid wererat in hybrid form, with rat-like features, standing upright, wielding a shortsword and hand crossbow.