Treant
5ehuge plant, chaotic good
Defense
Proficiencies & Senses
Traits
Traits
False Appearance
While the treant remains motionless, it is indistinguishable from a normal tree.
Siege Monster
The treant deals double damage to objects and structures.
Actions
Multiattack
The treant makes two slam attacks.
Slam
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage.
Rock
Ranged Weapon Attack: +10 to hit, range 60/180 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.
Animate Trees
The treant magically animates one or two trees it can see within 60 feet of it. These trees have the same statistics as a treant, except they have Intelligence and Charisma scores of 1, they can't speak, and they have only the Slam action option. An animated tree acts as an ally of the treant. The tree remains animate for 1 day or until it dies; until the treant dies or is more than 120 feet from the tree; or until the treant takes a bonus action to turn it back into an inanimate tree. The tree then takes root if possible.
Reference Text
Treants are guardians of the forest, chaotic good creatures that protect their woodland homes. They can animate trees to fight alongside them and are nearly indistinguishable from normal trees when motionless.