Nightmare
5elarge fiend, neutral evil
STR
18 (+4)
DEX
15 (+2)
CON
16 (+3)
INT
10 (+0)
WIS
13 (+1)
CHA
15 (+2)
Defense
Armor Class
13 (natural armor)
Hit Points
68 (8d10+24)
Speed
60 ft., fly 90 ft.
Proficiencies & Senses
Languages
Understands Abyssal, Common, And Infernal But Can'T Speak
Passive Perception
11
Traits
Damage Immunities
Fire
Traits
Confer Fire Resistance
The nightmare can grant resistance to fire damage to anyone riding it.
Illumination
The nightmare sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
Actions
Hooves
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) fire damage.
Ethereal Stride
The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa.
Reference Text
A large fiendish horse with fiery mane and hooves, glowing eyes, and a dark smoky body, radiating an eerie light.