Nightmare

5e

large fiend, neutral evil

Challenge 3 (700 XP)

STR
18 (+4)
DEX
15 (+2)
CON
16 (+3)
INT
10 (+0)
WIS
13 (+1)
CHA
15 (+2)

Defense

Armor Class 13 (natural armor)
Hit Points 68 (8d10+24)
Speed 60 ft., fly 90 ft.

Proficiencies & Senses

Languages Understands Abyssal, Common, And Infernal But Can'T Speak
Passive Perception 11

Traits

Damage Immunities Fire

Traits

Confer Fire Resistance

The nightmare can grant resistance to fire damage to anyone riding it.

Illumination

The nightmare sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

Actions

Hooves

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) fire damage.

Ethereal Stride

The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa.

Reference Text

A large fiendish horse with fiery mane and hooves, glowing eyes, and a dark smoky body, radiating an eerie light.