Ogre Zombie

5e

large undead, neutral evil

Challenge 2 (450 XP)

STR
19 (+4)
DEX
6 (-2)
CON
18 (+4)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)

Defense

Armor Class 8 (dex)
Hit Points 85 (9d10+36)
Speed 30 ft.

Proficiencies & Senses

Saving Throws Wis +0
Languages Understands Common And Giant But Can'T Speak
Darkvision 60 ft.
Passive Perception 8

Traits

Damage Immunities Poison
Condition Immunities Poisoned

Traits

Undead Fortitude

If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Morningstar

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

Reference Text

A large, rotting ogre with grey-green skin, sunken eyes, and a slack jaw, shambling forward with a heavy morningstar in a dark, ruined temple or tomb environment.