Gladiator

5e

medium humanoid, any alignment

Challenge 5 (1800 XP)

STR
18 (+4)
DEX
15 (+2)
CON
16 (+3)
INT
10 (+0)
WIS
12 (+1)
CHA
15 (+2)

Defense

Armor Class 16 (studded leather, shield)
Hit Points 112 (15d8+45)
Speed 30 ft.

Proficiencies & Senses

Saving Throws Str +7, Dex +5, Con +6
Skills Athletics +7, Intimidation +5
Languages Any One Language (Usually Common)
Passive Perception 11

Traits

Brave

The gladiator has advantage on saving throws against being frightened.

Brute

A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).

Actions

Multiattack

The gladiator makes three melee attacks or two ranged attacks.

Spear

Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.

Shield Bash

Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Parry (Reaction)

The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.

Reference Text

A muscular humanoid gladiator wearing studded leather armor and carrying a shield and spear, ready for combat in an arena.