Xorn

5e

medium elemental, neutral

Challenge 5 (1800 XP)

STR
17 (+3)
DEX
10 (+0)
CON
22 (+6)
INT
11 (+0)
WIS
10 (+0)
CHA
11 (+0)

Defense

Armor Class 19 (natural)
Hit Points 73 (7d8+42)
Speed 20 ft., burrow 20 ft.

Proficiencies & Senses

Skills Perception +3, Stealth +3
Languages Terran
Darkvision 60 ft.
Tremorsense 60 ft.
Passive Perception 13

Traits

Damage Resistances Piercing And Slashing From Nonmagical Weapons That Aren'T Adamantine

Traits

Earth Glide

The xorn can burrow through nonmagical, unworked earth and stone. While doing so, the xorn doesn't disturb the material it moves through.

Stone Camouflage

The xorn has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Treasure Sense

The xorn can pinpoint, by scent, the location of precious metals and stones, such as coins and gems, within 60 ft. of it.

Actions

Multiattack

The xorn makes three claw attacks and one bite attack.

Bite

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3) piercing damage.

Claw

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Reference Text

A three-legged, three-armed elemental with a rocky body, a central mouth, and three eyes, adapted for burrowing and sensing treasure.