Planetar

5e

large celestial, lawful good

Challenge 16 (15000 XP)

STR
24 (+7)
DEX
20 (+5)
CON
24 (+7)
INT
19 (+4)
WIS
22 (+6)
CHA
25 (+7)

Defense

Armor Class 19 (natural)
Hit Points 200 (16d10+112)
Speed 40 ft., fly 120 ft.

Proficiencies & Senses

Saving Throws Con +12, Wis +11, Cha +12
Skills Perception +11
Languages All, Telepathy 120 Ft.
Truesight 120 ft.
Passive Perception 21

Traits

Damage Resistances Radiant, Bludgeoning, Piercing, And Slashing From Nonmagical Weapons
Condition Immunities Charmed, Exhaustion, Frightened

Traits

Angelic Weapons

The planetar's weapon attacks are magical. When the planetar hits with any weapon, the weapon deals an extra 5d8 radiant damage (included in the attack).

Divine Awareness

The planetar knows if it hears a lie.

Magic Resistance

The planetar has advantage on saving throws against spells and other magical effects.

Innate Spellcasting

The planetar's spellcasting ability is Charisma (spell save DC 20). The planetar can innately cast the following spells, requiring no material components: At will: detect evil and good, invisibility (self only) 3/day each: blade barrier, dispel evil and good, flame strike, raise dead 1/day each: commune, control weather, insect plague

Actions

Multiattack

The planetar makes two melee attacks.

Greatsword

Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 21 (4d6 + 7) slashing damage plus 22 (5d8) radiant damage.

Healing Touch

The planetar touches another creature. The target magically regains 30 (6d8 + 3) hit points and is freed from any curse, disease, poison, blindness, or deafness.

Reference Text

A large celestial angel with radiant wings, wielding a greatsword, emanating divine light.