Giant Goat

5e

large beast, unaligned

Challenge 1/2 (100 XP)

STR
17 (+3)
DEX
11 (+0)
CON
12 (+1)
INT
3 (-4)
WIS
12 (+1)
CHA
6 (-2)

Defense

Armor Class 11 (natural armor)
Hit Points 19 (3d10+3)
Speed 40 ft.

Proficiencies & Senses

Passive Perception 11

Traits

Charge

If the goat moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Sure-Footed

The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Actions

Ram

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.

Reference Text

A large, sturdy goat with thick horns and a shaggy coat, standing on rocky mountain slopes.