Grimlock

5e

medium humanoid, neutral evil

Challenge 1/4 (50 XP)

STR
16 (+3)
DEX
12 (+1)
CON
12 (+1)
INT
9 (-1)
WIS
8 (-1)
CHA
6 (-2)

Defense

Armor Class 11 (dex)
Hit Points 11 (2d8+2)
Speed 30 ft.

Proficiencies & Senses

Skills Athletics +5, Perception +1, Stealth +3
Languages Undercommon
Blindsight 30 ft.
Passive Perception 11

Traits

Condition Immunities Blinded

Traits

Blind Senses

The grimlock can't use its blindsight while deafened and unable to smell.

Keen Hearing and Smell

The grimlock has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Stone Camouflage

The grimlock has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Actions

Spiked Bone Club

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) piercing damage.

Reference Text

A blind humanoid with pale skin and sightless eyes, wielding a spiked bone club, adapted to dark underground environments.