Grimlock
5emedium humanoid, neutral evil
STR
16 (+3)
DEX
12 (+1)
CON
12 (+1)
INT
9 (-1)
WIS
8 (-1)
CHA
6 (-2)
Defense
Armor Class
11 (dex)
Hit Points
11 (2d8+2)
Speed
30 ft.
Proficiencies & Senses
Skills
Athletics +5, Perception +1, Stealth +3
Languages
Undercommon
Blindsight
30 ft.
Passive Perception
11
Traits
Condition Immunities
Blinded
Traits
Blind Senses
The grimlock can't use its blindsight while deafened and unable to smell.
Keen Hearing and Smell
The grimlock has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Stone Camouflage
The grimlock has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Actions
Spiked Bone Club
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) piercing damage.
Reference Text
A blind humanoid with pale skin and sightless eyes, wielding a spiked bone club, adapted to dark underground environments.