Scout
5emedium humanoid, any alignment
STR
11 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
11 (+0)
WIS
13 (+1)
CHA
11 (+0)
Defense
Armor Class
13 (armor)
Hit Points
16 (3d8+3)
Speed
30 ft.
Proficiencies & Senses
Skills
Nature +2, Perception +3, Stealth +4, Survival +3
Languages
Any One Language (Usually Common)
Passive Perception
13
Traits
Keen Hearing and Sight
The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Actions
Multiattack
The scout makes two melee attacks or two ranged attacks.
Shortsword
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Longbow
Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Reference Text
A medium humanoid scout, likely wearing leather armor and carrying a shortsword and longbow, in a wilderness setting.