Young Gold Dragon

5e

large dragon, lawful good

Challenge 10 (5900 XP)

STR
23 (+6)
DEX
14 (+2)
CON
21 (+5)
INT
16 (+3)
WIS
13 (+1)
CHA
20 (+5)

Defense

Armor Class 18 (natural)
Hit Points 178 (17d10+85)
Speed 40 ft., fly 80 ft., swim 40 ft.

Proficiencies & Senses

Saving Throws Dex +6, Con +9, Wis +5, Cha +9
Skills Insight +5, Persuasion +9, Perception +5, Stealth +6
Languages Common, Draconic
Darkvision 120 ft.
Blindsight 30 ft.
Passive Perception 15

Traits

Damage Immunities Fire

Traits

Amphibious

The dragon can breathe air and water.

Magic Resistance

The dragon has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The dragon makes three attacks: one with its bite and two with its claws.

Bite

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage.

Claw

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

Breath Weapons

The dragon uses one of the following breath weapons. Fire Breath. The dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 55 (10d10) fire damage on a failed save, or half as much damage on a successful one. Weakening Breath. The dragon exhales gas in a 30-foot cone. Each creature in that area must succeed on a DC 17 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Reference Text

Young gold dragons are majestic creatures of law and good, known for their wisdom and protective nature.