Oni

5e

large giant, lawful evil

Challenge 7 (2900 XP)

STR
19 (+4)
DEX
11 (+0)
CON
16 (+3)
INT
14 (+2)
WIS
12 (+1)
CHA
15 (+2)

Defense

Armor Class 16 (armor)
Hit Points 110 (13d10+39)
Speed 30 ft., fly 30 ft.

Proficiencies & Senses

Saving Throws Dex +3, Con +6, Wis +4, Cha +5
Skills Arcana +5, Deception +5, Perception +4
Languages Common, Giant
Darkvision 60 ft.
Passive Perception 14

Traits

Innate Spellcasting

The oni's innate spellcasting ability is Charisma (spell save DC 13). The oni can innately cast the following spells, requiring no material components: At will: darkness, invisibility; 1/day each: charm person, cone of cold, gaseous form, sleep.

Magic Weapons

The oni's weapon attacks are magical.

Regeneration

The oni regains 10 hit points at the start of its turn if it has at least 1 hit point.

Actions

Multiattack

The oni makes two attacks, either with its claws or its glaive.

Claw (Oni Form Only)

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

Glaive

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) slashing damage, or 9 (1d10 + 4) slashing damage in Small or Medium form.

Change Shape

The oni magically polymorphs into a Small or Medium humanoid, into a Large giant, or back into its true form. Other than its size, its statistics are the same in each form. The only equipment that is transformed is its glaive, which shrinks so that it can be wielded in humanoid form. If the oni dies, it reverts to its true form, and its glaive reverts to its normal size.

Reference Text

Large blue-skinned oni wearing chain mail, wielding a glaive, with darkvision and a menacing stance.