Dretch

5e

small fiend, chaotic evil

Challenge 1/4 (50 XP)

STR
11 (+0)
DEX
11 (+0)
CON
12 (+1)
INT
5 (-3)
WIS
8 (-1)
CHA
3 (-4)

Defense

Armor Class 11 (natural)
Hit Points 18 (4d6+4)
Speed 20 ft.

Proficiencies & Senses

Languages Abyssal, Telepathy 60 Ft. (Works Only With Creatures That Understand Abyssal)
Darkvision 60 ft.
Passive Perception 9

Traits

Damage Resistances Cold, Fire, Lightning
Damage Immunities Poison
Condition Immunities Poisoned

Actions

Multiattack

The dretch makes two attacks: one with its bite and one with its claws.

Bite

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage.

Claws

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) slashing damage.

Fetid Cloud

A 10-foot radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 11 Constitution saving throw or be poisoned until the start of its next turn. While poisoned in this way, the target can take either an action or a bonus action on its turn, not both, and can't take reactions.

Reference Text

A small, repulsive demon that serves greater fiends. It attacks with bite and claws, and can emit a poisonous cloud.