Storm Giant

5e

huge giant, chaotic good

Challenge 13 (10000 XP)

STR
29 (+9)
DEX
14 (+2)
CON
20 (+5)
INT
16 (+3)
WIS
18 (+4)
CHA
18 (+4)

Defense

Armor Class 16 (scale mail)
Hit Points 230 (20d12+100)
Speed 50 ft., swim 50 ft.

Proficiencies & Senses

Saving Throws Str +14, Con +10, Wis +9, Cha +9
Skills Arcana +8, Athletics +14, History +8, Perception +9
Languages Common, Giant
Passive Perception 19

Traits

Damage Resistances Cold
Damage Immunities Lightning, Thunder

Traits

Amphibious

The giant can breathe air and water.

Innate Spellcasting

The giant's innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components: At will: detect magic, feather fall, levitate, light; 3/day each: control weather, water breathing.

Actions

Multiattack

The giant makes two greatsword attacks.

Greatsword

Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 30 (6d6 + 9) slashing damage.

Rock

Ranged Weapon Attack: +14 to hit, range 60/240 ft., one target. Hit: 35 (4d12 + 9) bludgeoning damage.

Lightning Strike

The giant hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one.

Reference Text

A huge storm giant in scale mail, wielding a greatsword, standing in a coastal or mountainous region with stormy skies.