Merrow

5e

large monstrosity, chaotic evil

Challenge 2 (450 XP)

STR
18 (+4)
DEX
10 (+0)
CON
15 (+2)
INT
8 (-1)
WIS
10 (+0)
CHA
9 (-1)

Defense

Armor Class 13 (natural)
Hit Points 45 (6d10+12)
Speed 10 ft., swim 40 ft.

Proficiencies & Senses

Languages Abyssal, Aquan
Darkvision 60 ft.
Passive Perception 10

Traits

Amphibious

The merrow can breathe air and water.

Actions

Multiattack

The merrow makes two attacks: one with its bite and one with its claws or harpoon.

Bite

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Claws

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.

Harpoon

Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow.

Reference Text

A large, monstrous merrow with a fish-like body, sharp teeth, and claws, wielding a harpoon.