Spy

5e

medium humanoid, any alignment

Challenge 1 (200 XP)

STR
10 (+0)
DEX
15 (+2)
CON
10 (+0)
INT
12 (+1)
WIS
14 (+2)
CHA
16 (+3)

Defense

Armor Class 12 (dex)
Hit Points 27 (6d8)
Speed 30 ft.

Proficiencies & Senses

Skills Deception +5, Persuasion +5, Perception +4, Stealth +4
Languages Any Two Languages
Passive Perception 14

Traits

Sneak Attack (1/Turn)

The spy deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 ft. of an ally of the spy that isn't incapacitated and the spy doesn't have disadvantage on the attack roll.

Actions

Multiattack

The spy makes two melee attacks.

Shortsword

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Hand Crossbow

Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Cunning Action (Bonus Action)

On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action.

Reference Text

A humanoid spy, medium build, clad in dark clothing, holding a shortsword and a hand crossbow, with a stealthy posture.