Spirit Naga

5e

large monstrosity, chaotic evil

Challenge 8 (3900 XP)

STR
18 (+4)
DEX
17 (+3)
CON
14 (+2)
INT
16 (+3)
WIS
15 (+2)
CHA
16 (+3)

Defense

Armor Class 15 (natural)
Hit Points 75 (10d10+20)
Speed 40 ft.

Proficiencies & Senses

Saving Throws Dex +6, Con +5, Wis +5, Cha +6
Languages Abyssal, Common
Darkvision 60 ft.
Passive Perception 12

Traits

Damage Immunities Poison
Condition Immunities Charmed, Poisoned

Traits

Rejuvenation

If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.

Spellcasting

The naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared: Cantrips (at will): mage hand, minor illusion, ray of frost 1st level (4 slots): charm person, detect magic, sleep 2nd level (3 slots): detect thoughts, hold person 3rd level (3 slots): lightning bolt, water breathing 4th level (3 slots): blight, dimension door 5th level (2 slots): dominate person

Actions

Bite

Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 7 (1d6 + 4) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 31 (7d8) poison damage on a failed save, or half as much damage on a successful one.

Reference Text

A large, serpentine monstrosity with a humanoid head, dark scales, and glowing eyes, coiled in a menacing posture.