Salamander

5e

large elemental, neutral evil

Challenge 5 (1800 XP)

STR
18 (+4)
DEX
14 (+2)
CON
15 (+2)
INT
11 (+0)
WIS
10 (+0)
CHA
12 (+1)

Defense

Armor Class 15 (natural armor)
Hit Points 90 (12d10+24)
Speed 30 ft.

Proficiencies & Senses

Languages Ignan
Darkvision 60 ft.
Passive Perception 10

Traits

Damage Vulnerabilities Cold
Damage Resistances Bludgeoning, Piercing, And Slashing From Nonmagical Attacks
Damage Immunities Fire

Traits

Heated Body

A creature that touches the salamander or hits it with a melee attack while within 5 ft. of it takes 7 (2d6) fire damage.

Heated Weapons

Any metal melee weapon the salamander wields deals an extra 3 (1d6) fire damage on a hit (included in the attack).

Actions

Multiattack

The salamander makes two attacks: one with its spear and one with its tail.

Spear

Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage.

Tail

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage plus 7 (2d6) fire damage, and the target is grappled (escape DC 14). Until this grapple ends, the target is restrained, the salamander can automatically hit the target with its tail, and the salamander can't make tail attacks against other targets.

Reference Text

A large, fiery serpentine elemental with a humanoid torso, wielding a spear and a tail that burns with heat.