Stone Giant

5e

huge giant, neutral

Challenge 7 (2900 XP)

STR
23 (+6)
DEX
15 (+2)
CON
20 (+5)
INT
10 (+0)
WIS
12 (+1)
CHA
9 (-1)

Defense

Armor Class 17 (natural armor)
Hit Points 126 (11d12+55)
Speed 40 ft.

Proficiencies & Senses

Saving Throws Dex +5, Con +8, Wis +4
Skills Athletics +9, Perception +4
Languages Giant
Darkvision 60 ft.
Passive Perception 14

Traits

Stone Camouflage

The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Actions

Multiattack

The giant makes two greatclub attacks.

Greatclub

Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.

Rock

Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.

Rock Catching (Reaction)

If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it.

Reference Text

Stone giants are reclusive giants who dwell in caves and mountains, preferring solitude and contemplation. They are neutral in alignment and speak Giant.