Winter Wolf

5e

large monstrosity, neutral evil

Challenge 3 (700 XP)

STR
18 (+4)
DEX
13 (+1)
CON
14 (+2)
INT
7 (-2)
WIS
12 (+1)
CHA
8 (-1)

Defense

Armor Class 13 (natural armor)
Hit Points 75 (10d10+20)
Speed 50 ft.

Proficiencies & Senses

Skills Perception +3, Stealth +3
Languages Common, Giant, Winter Wolf
Passive Perception 13

Traits

Damage Immunities Cold

Traits

Keen Hearing and Smell

The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics

The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Snow Camouflage

The wolf has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.

Actions

Bite

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

Cold Breath

The wolf exhales a blast of freezing wind in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one.

Reference Text

A large, snow-white wolf with pale blue eyes, standing in an arctic landscape. Its thick fur blends with the snowy terrain.