Geshi

Humanoid, Medium

Available with DM subscription

Racial Traits

Speed 30 ft., fly 30 ft.
Age Adulthood at 18, lifespan up to 150 years, with fiendish blood causing unpredictable longevity.
Languages Common, Infernal
Alignment Tendencies Lawful Evil, Neutral Evil, Chaotic Evil, Neutral

Ability Score Increases

Cinderwing
STRENGTH
+1
CONSTITUTION
+1
CHARISMA
+1
OR
Gloomveil
DEXTERITY
+1
CONSTITUTION
+1
CHARISMA
+1
OR
Chainmarked
CONSTITUTION
+2
CHARISMA
+1

Racial Features

Darkvision

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.

Usage: Always

Fiendish Blood

The residue of Rajee's blood-magic still runs in your veins. You have Resistance to Fire damage.

Usage: Always

Leathery Wings

You have a Fly Speed of 30 feet. You can't fly while wearing Medium or Heavy armor. If you are aloft when you are Incapacitated or your Speed is reduced to 0, you fall.

Usage: Always

Call the Lesser Kin

You can cast find_familiar without material components, and the familiar always takes a fiendish form (bat, rat, raven, spider, or a small imp-like shape). Once you cast it this way, you can't do so again until you finish a Long Rest.

Usage: Once per long rest

Infernal Presence

You have proficiency in the Intimidation skill.

Usage: Always

Rules Compatibility

Primary Ruleset D&D 5.5 / SRD 5.2
Compatible Rulesets D&D 5.5 / SRD 5.2, D&D 5e / SRD 5.1
Ability Scores Fixed lineage model totalling exactly +3 as +1/+1/+1: the base Geshi grants +1 Charisma and +1 Constitution, and each lineage grants +1 to one further ability (Cinderwing +1 Strength, Gloomveil +1 Dexterity, Chainmarked +1 Constitution). No single ability receives more than +2 from the combination. Tables using the standard 5.5 background-based increases may drop the fixed bonuses and take the usual +2/+1 from their background instead.
Balance Notes Geshi sit alongside official flying species: a 30-foot Fly Speed limited by Medium or Heavy armor, Darkvision, one damage Resistance (Fire), one skill proficiency, a utility cantrip, and a once-per-long-rest familiar. Each lineage adds only one narrow pillar (durability and a reaction spell, mobility in darkness, or condition escape and a control spell), so no combination stacks flight, multiple resistances, armor, and bonus-action damage at level 1.

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