Quillborn
race, Medium
Racial Traits
Ability Score Increases
Racial Features
Shadow Sight
You can see in Dim Light within 60 feet of you as though it were Bright Light, and in Darkness as though it were Dim Light. You can't discern color in Darkness, only shades of grey and the pale ember-glow of warm things.
Usage: always_on
Ironbound Hide
When you aren't wearing armor, your base Armor Class equals 13 + your Dexterity modifier. You can use a Shield and still gain this benefit. Your hammered shadow-metal hide is armor enough, though it darkens and dulls with age.
Usage: always_on
Quill Volley
When you take the Attack action, you can replace one of your attacks with a spray of quills in a 15-foot Cone or a 30-foot Line that is 5 feet wide (choose each time). Each creature in the area must make a Dexterity saving throw (DC 8 + your Constitution modifier + your Proficiency Bonus). On a failed save, a creature takes 1d6 Piercing damage, or half as much on a successful one. The damage increases to 2d6 at level 5, 3d6 at level 11, and 4d6 at level 17. You can use this trait a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.
Usage: proficiency_bonus_long_rest
Spined Hide
While you aren't Incapacitated, a creature that Grapples you, or that starts its turn Grappling you, takes 1d4 Piercing damage as your spines extend. You may extend or retract your quills as a free action, and they regrow fully over a Long Rest.
Usage: always_on
Shadowmeld
You have Advantage on Dexterity (Stealth) checks made to hide in Dim Light or Darkness.
Usage: always_on
Rules Compatibility
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