Erinacin

Humanoid, Small

Available with DM subscription

Racial Traits

Speed
Age Mature at 12, live up to 80 years
Languages Common, Sylvan
Alignment Tendencies Neutral Good, Lawful Neutral, Neutral

Ability Score Increases

Grove Erinacin
DEXTERITY
+1
WISDOM
+2
OR
Burrow Erinacin
CONSTITUTION
+2
INTELLIGENCE
+1
OR
Briar Erinacin
DEXTERITY
+2
CONSTITUTION
+1

Racial Features

Quilled Hide

Your body is covered in soft but defensive quills. While you are not wearing heavy armor, you have a +1 bonus to Armor Class. Additionally, when a creature within 5 feet of you hits you with a melee attack, you can use your reaction to deal piercing damage to the attacker equal to your Proficiency Bonus.

Usage: Unlimited (reaction on being hit)

Defensive Curl

As a Bonus Action, you can curl into a tight protective ball. Until the start of your next turn, you gain a +2 bonus to AC, your speed becomes 0, and you have disadvantage on attack rolls and ability checks. While curled, you can still speak and perceive your surroundings. You can end the curl early (no action required) at the start of your turn.

Usage: At will

Forest Nose

You have advantage on Wisdom (Perception) and Wisdom (Survival) checks that rely on smell. You also know the direction of the nearest source of fresh water or edible forage within 1 mile, provided you are outdoors in a natural environment.

Usage: Always active

Acorn-Cap Tradition

You are proficient with light armor and with the use of improvised helmets fashioned from natural materials. When you finish a Long Rest, you can fashion a simple acorn-cap or bark helm that grants you advantage on the first saving throw you make against being frightened before your next Long Rest.

Usage: Once per Long Rest (helm benefit)

Rules Compatibility

Primary Ruleset D&D 5.5 / SRD 5.2
Compatible Rulesets D&D 5.5 / SRD 5.2, D&D 5e / SRD 5.1
Ability Scores Flexible 5.5-style: base species grants +0; each lineage grants a complete +3 package (+2/+1) so every playable combination totals exactly +3 with no single score above +2.
Balance Notes Erinacins match official Small species power: modest AC support, a defensive Bonus Action, a limited reaction, and utility senses, with subrace traits kept narrow and non-stacking. No flight, innate multi-spell lists, or high-impact combat nova at level 1.

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