Erinacin
Humanoid, Small
Racial Traits
Ability Score Increases
Racial Features
Quilled Hide
Your body is covered in soft but defensive quills. While you are not wearing heavy armor, you have a +1 bonus to Armor Class. Additionally, when a creature within 5 feet of you hits you with a melee attack, you can use your reaction to deal piercing damage to the attacker equal to your Proficiency Bonus.
Usage: Unlimited (reaction on being hit)
Defensive Curl
As a Bonus Action, you can curl into a tight protective ball. Until the start of your next turn, you gain a +2 bonus to AC, your speed becomes 0, and you have disadvantage on attack rolls and ability checks. While curled, you can still speak and perceive your surroundings. You can end the curl early (no action required) at the start of your turn.
Usage: At will
Forest Nose
You have advantage on Wisdom (Perception) and Wisdom (Survival) checks that rely on smell. You also know the direction of the nearest source of fresh water or edible forage within 1 mile, provided you are outdoors in a natural environment.
Usage: Always active
Acorn-Cap Tradition
You are proficient with light armor and with the use of improvised helmets fashioned from natural materials. When you finish a Long Rest, you can fashion a simple acorn-cap or bark helm that grants you advantage on the first saving throw you make against being frightened before your next Long Rest.
Usage: Once per Long Rest (helm benefit)
Rules Compatibility
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