Myrmekoi

Humanoid, Medium

Available with DM subscription

Racial Traits

Speed 30 ft., climb 20 ft.
Age Myrmekoi mature within a few years. Workers and soldiers commonly live 50–70 years, while queens may reign for centuries.
Languages Common, Myrmekoi
Alignment Tendencies Lawful

Ability Score Increases

Soldier Caste
STRENGTH
+2
CONSTITUTION
+1
OR
Worker Caste
DEXTERITY
+2
CONSTITUTION
+1
OR
Seer Caste
CONSTITUTION
+1
INTELLIGENCE
+2

Racial Features

Antennae Sense

Your antennae taste the air, read vibrations through your feet, and brush against nearby minds. You gain proficiency in Wisdom (Perception). You have Advantage on Wisdom (Perception) checks that rely on smell or hearing, and you can pinpoint the direction of any creature within 30 feet that is breathing, moving, or thinking, though this sense does not reveal a hidden creature's exact square.

Usage: Always active.

Chitinous Carapace

Your segmented plates turn aside glancing blows. While you are not wearing armor, your Armor Class equals 12 + your Dexterity modifier. You can use a Shield and still gain this benefit. This plating cannot be enhanced or replaced, and it offers no protection while you wear armor.

Usage: Always active.

Hive-Mind Link

Your antennae broadcast thought. You can speak telepathically to any creature within 30 feet of you that you can see. The creature can understand you only if it shares a language with you, and it cannot reply telepathically unless it has telepathy of its own. Another Myrmekoi, or any creature with telepathy, can answer you normally, and two Myrmekoi who can see each other can trade simple images, warnings, and directions as a free action, even across a language barrier.

Usage: Always active.

Four-Legged Stride

Your rear legs carry you while your forelimbs stay free. You have a Climb Speed of 20 feet, and climbing never requires your hands, so you can hold items, wield weapons, or cast spells while moving up a surface. Standing up from Prone costs you only 5 feet of movement, and you count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

Usage: Always active.

Rules Compatibility

Primary Ruleset D&D 5.5 / SRD 5.2
Compatible Rulesets D&D 5.5 / SRD 5.2, D&D 5e / SRD 5.1
Ability Scores Base +1 Constitution; each lineage grants +2 to one ability score. Every playable base-plus-lineage combination totals exactly +3, and no single ability score ever exceeds +2.
Balance Notes Base grants senses, unarmored defense, telepathy, and climbing; each lineage adds one narrow utility or combat-adjacent trait. No resistance, flight, or free spell slots stack.

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