Wasteland Halfbreed

Humanoid, Medium

Available with DM subscription

Racial Traits

Speed
Age Adults by 16; often live 90-120 years.
Languages Common, One of Elvish, Dwarvish, or Orcish
Alignment Tendencies Any, Often pragmatic, cautious, or fiercely independent

Ability Score Increases

Racial Features

Night-Worn Eyes

You have darkvision out to 60 feet. If you already have darkvision, its range increases by 30 feet instead.

Usage: Always

Wasteland Endurance

You have advantage on Constitution saving throws you make to resist exhaustion or harsh environmental conditions caused by extreme heat, extreme cold, dehydration, thin air, sandstorms, ash storms, or forced marches.

Usage: Always

Scavenger's Training

You gain proficiency in one skill of your choice and one tool of your choice from artisan's tools or navigator's tools.

Usage: Always

Ruin Sense

You have advantage on Investigation checks to notice secret doors, traps, weak masonry, hidden caches, or other signs of decay in ruins, and on Survival checks to find water, shelter, or safe routes in barren or shattered terrain.

Usage: Always

Rules Compatibility

Primary Ruleset D&D 5.5 / SRD 5.2
Compatible Rulesets D&D 5.5 / SRD 5.2, D&D 5e / SRD 5.1
Ability Scores Flexible 5.5 species bonuses: choose +2 and +1 to two different abilities at character creation. The lineages are narrative heritage packages and do not add extra ability score bonuses.
Balance Notes Comparable to official 5.5 species: one defensive environment trait, one skill/tool package, one exploration perk, and modest lineage options. It avoids flight, broad resistances, heavy armor, or full spellcasting at level 1.

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