Thaumari

Humanoid, Medium

Available with DM subscription

Racial Traits

Speed —
Age Mature at 18; live about 130 years
Languages Common, Thaumaric
Alignment Tendencies Neutral, Chaotic Neutral, Chaotic Good, True Neutral

Ability Score Increases

Glasswake Thaumari
DEXTERITY
+1
INTELLIGENCE
+1
WISDOM
+1
OR
Tidewrought Thaumari
DEXTERITY
+1
CONSTITUTION
+1
INTELLIGENCE
+1
OR
Stormveined Thaumari
STRENGTH
+1
DEXTERITY
+1
INTELLIGENCE
+1
OR
City-Born Thaumari
DEXTERITY
+1
INTELLIGENCE
+1
CHARISMA
+1

Racial Features

Anomalous Attunement

You have spent your life around places where reality stutters, and it shows. You gain proficiency in Arcana and in one other skill of your choice. Additionally, when you take the Study action to examine a magical effect, a strange object, or a place where the weave behaves oddly, you can always attempt the check even if the information would normally be considered esoteric or forbidden.

Usage: Always

Quick Study

Your attention moves faster than your hands. You can take the Study action as a Bonus Action. You may also use the Study action to scrutinise a creature you can see within 30 feet, learning one fact about its resistances, immunities, or special senses (your DM chooses the fact).

Usage: Always

Unfinished Form

Something in you was never quite finalised. You have Advantage on saving throws made to avoid or end any effect that would alter your shape or move you against your will, such as polymorph, petrification, or forced teleportation. Magic cannot put you to sleep.

Usage: Always

Warped Constitution

Your body remembers the contradiction it condensed from. You have Resistance to Force damage.

Usage: Always

Rules Compatibility

Primary Ruleset D&D 5.5 / SRD 5.2
Compatible Rulesets D&D 5.5 / SRD 5.2, D&D 5e / SRD 5.1
Ability Scores Flexible 5.5-style increases: the base species grants +1 Intelligence and +1 Dexterity, and each lineage adds +1 to one ability (Wisdom, Constitution, Strength, or Charisma). Every base + lineage combination therefore yields a +1/+1/+1 package totalling +3, with no ability above +2. Tables that assign ability increases from background instead of species may simply apply these as the suggested array for Thaumari characters.
Balance Notes The Thaumari sit alongside official 5.2 species: a 30-foot walking speed, no Darkvision, two skill proficiencies (one fixed, one chosen), one narrow damage Resistance (Force), Advantage on a narrow class of saving throws, an upgraded Study action, one limited-use self-buff, and four subraces that each add one skill, one narrow advantage or minor movement trait, and a single limited-use ability. No subrace adds flight, armour training, spellcasting, or a second Resistance, so the total package stays at or below the power of the Dragonborn, Goliath, or Elf statlines.

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