Plantoid

Plant, Medium

Available with DM subscription

Racial Traits

Speed 30 ft.
Age Most Plantoids reach maturity in 10–15 years and live 80–150 years, though deep-rooted elders can persist for three centuries.
Languages —
Alignment Tendencies —

Ability Score Increases

Sunbloom
WISDOM
+2
CHARISMA
+1
OR
Bramblefang
STRENGTH
+2
CONSTITUTION
+1
OR
Mycelial
INTELLIGENCE
+2
WISDOM
+1

Racial Features

Photosynthetic Rest

You do not need to sleep. During a long rest, you can spend 4 hours in direct sunlight in a meditative state instead of sleeping. You still need 4 hours of light activity. If you spend at least 4 hours in direct sunlight during a long rest, you do not need to eat food that day. You still need to drink water.

Usage: Passive

Carnivorous Bite

You have a fanged maw or thorned tendrils, which you can use to make an unarmed strike. On a hit, it deals 1d6 piercing damage instead of bludgeoning damage.

Usage: At will

Verdant Resilience

You have advantage on saving throws you make to avoid or end the Poisoned condition, and you have resistance to poison damage.

Usage: Passive

Rooted Stance

You have advantage on Strength saving throws and ability checks made to resist being moved or knocked prone.

Usage: Passive

Rules Compatibility

Primary Ruleset D&D 5.5 / SRD 5.2
Compatible Rulesets D&D 5.5 / SRD 5.2
Ability Scores lineage_completes_plus_3
Balance Notes Base species grants no ability increases; every lineage completes exactly +3 using a +2/+1 split with no single ability above +2.

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