Dustborn
Humanoid, Medium
Racial Traits
Ability Score Increases
Racial Features
Wind-Spirit Physiology
Your body retains the mutable essence of night breeze and uncorrupted dust. You have Darkvision with a range of 60 feet. As a Bonus Action, you can dissolve your form into swirling motes for a moment, allowing you to take the Hide action even when only lightly obscured by dim light, shadow, or dust. When you do so, until the start of your next turn your walking speed increases by 10 feet and opportunity attacks against you have Disadvantage. You can use this benefit a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.
Usage: Proficiency Bonus times per Long Rest
Uncursed Flesh
Because your lineage departed the Primordial Garden before its sealing and the imposition of mortal frailty, you carry none of the common vulnerabilities of later-born peoples. You have Advantage on saving throws against being Cursed (including effects that would bestow a magical curse or the Cursed condition if used), and magic cannot put you to sleep. In addition, you have Resistance to Poison damage and Advantage on saving throws against the Poisoned condition.
Usage: Always active
Equal Soul
The fierce conviction that no soul stands inherently above another is written into your spirit. You gain Proficiency in the Insight skill. In addition, when you make a Charisma (Persuasion) or Wisdom (Insight) check to mediate a dispute, defend the dignity of an outcast, or refuse an unjust hierarchy, you can treat a d20 roll of 9 or lower as a 10.
Usage: Always active
Rules Compatibility
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