Swarmhost
Humanoid, Medium
Racial Traits
Ability Score Increases
Racial Features
Swarm Sense
You have Darkvision with a range of 60 feet. You can also communicate simple concepts with insects, arachnids, and other vermin, and you understand the crude impressions they return to you. Vermin can relay the presence of recent death, a nearby disturbance, or a general direction, but they cannot convey names, numbers, or detailed descriptions.
Usage:
Verminous Resilience
You have Resistance to Poison damage, and you have Advantage on saving throws you make to avoid or end the Poisoned condition.
Usage:
Splitting Swarm
When you take the Attack action on your turn, you can replace one of your attacks with an eruption of your vermin swarm against one creature you can see within 30 feet of you. The target must make a Constitution saving throw (DC 8 plus your Constitution modifier plus your Proficiency Bonus). On a failed save, the target takes 1d8 Piercing damage, and on a successful save it takes half as much damage. The damage increases by 1d8 when you reach character levels 5 (2d8), 11 (3d8), and 17 (4d8). You can use this trait a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest. When you reach 17th level, the swarm can briefly detach from you entirely: you can choose for this attack to originate from a point you can see within 30 feet of yourself instead of from your own space.
Usage: Proficiency Bonus uses per Long Rest
Vermin Instinct
You gain proficiency in one skill of your choice from Insight, Perception, or Stealth, reflecting the ways the swarm whispers warnings and hides itself beneath your skin.
Usage:
Rules Compatibility
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