Deep One
Humanoid, Medium
Racial Traits
Ability Score Increases
Racial Features
Echolocation
You perceive the world through sound rather than sight. You have Blindsight with a range of 30 feet, provided you aren't Deafened. You also have Advantage on Wisdom (Perception) checks that rely on hearing or smell, and you can determine the direction and rough distance of any sound you can hear.
Usage: always
Light-Blinded
Your huge, milk-white eyes are built for the lightless trench. You have Disadvantage on Wisdom (Perception) checks that rely on sight when you or the thing you are trying to perceive is in Bright Light.
Usage: always
Boneless Form
Your body has no rigid skeleton; stiffening tentacles serve where other folk have bone. You can move through a space as narrow as 6 inches wide without squeezing, and you have Advantage on saving throws made to avoid or end the Grappled or Restrained condition. You have a Climb Speed of 10 feet and can cling to sheer surfaces with your tentacles.
Usage: always
Amphibious
You can breathe air and water. You have a Swim Speed of 30 feet, and you suffer no penalties from water pressure or from rapid changes in depth.
Usage: always
Lashing Tentacles
Your tentacles are natural weapons, which you can use to make Unarmed Strikes. When you hit with them, the strike deals 1d6 + your Strength modifier Bludgeoning damage, and it has a reach of 10 feet. You can also use your tentacles to manipulate objects, open unlocked doors, or steady yourself while climbing.
Usage: always
Rules Compatibility
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