Deep Kobold

Humanoid, Small

Available with DM subscription

Racial Traits

Speed
Age Matures by 8; lives about 80 years.
Languages Common, Draconic, Undercommon
Alignment Tendencies Lawful Neutral, Neutral, Lawful Good

Ability Score Increases

DEXTERITY
+2
CONSTITUTION
+1

Racial Features

Superior Darkvision

Accustomed to the deepest places of the world, you can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You cannot discern color in darkness, only shades of gray.

Usage: Constant

Earthsense

While you are in contact with natural stone, packed earth, or a worked floor that rests directly on stone or earth, you sense the location of creatures of Small size or larger that are also in contact with the same surface within 10 feet of you, unless they are behind total cover. This sense does not function through open air, water, or while you are not touching the surface.

Usage: Constant

Tunnel Runner

You ignore nonmagical difficult terrain caused by rubble, loose stone, collapsed passages, or uneven cave floors. Narrow tunnels and broken paths rarely slow a deep kobold for long.

Usage: Constant

Rules Compatibility

Primary Ruleset D&D 5e / SRD 5.1
Compatible Rulesets D&D 5e / SRD 5.1, D&D 5.5 / SRD 5.2
Ability Scores Legacy fixed bonuses in 5e: +2 Dexterity and +1 Constitution. For 5.5-style tables, convert to flexible bonuses if preferred.
Balance Notes Comparable to official underdark options: strong subterranean vision and a very limited tremorsense-like sense are offset by Small size, no flight, no broad spellcasting, and only situational terrain benefits. The lineages add one narrow edge each rather than stacking multiple combat spikes.

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