Half-Giant
Humanoid, Medium
Racial Traits
Ability Score Increases
Racial Features
Mighty Thews
You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. You also have Advantage on ability checks and saving throws you make to escape a Grapple. Your body was poured for labor, and no harness, gate, or wrestling hold was built with you in mind.
Usage: Always active
Towering Reach
Your reach is 5 feet greater than normal for your Unarmed Strikes and for melee attacks you make with weapons that lack the Reach property. You still occupy only a Medium space, and you must fold yourself down to fight indoors; the extra reach represents arms and shoulders built for a ten-foot frame.
Usage: Always active
Mirrored Convictions
When you finish a Long Rest, choose one ally who finished that rest within 30 feet of you. That ally becomes your Voice until you finish your next Long Rest. You gain proficiency in one skill or tool in which your Voice is proficient. If you are already proficient in the chosen skill or tool, choose a different one. This is the unfinished binding ritual still working in your blood: you become, a little, whoever last stood beside you.
Usage: Chosen once per Long Rest; lasts until your next Long Rest
Unfinished Forging
You have Advantage on saving throws you make to avoid or end the Frightened condition. Whatever the Tyrant-Magi failed to seal into you, they did finish one thing: a Half-Giant who has been told to stand and hold does not run.
Usage: Always active
Rules Compatibility
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