Ryūko
Humanoid (Dragon-Fey), Medium
Racial Traits
Ability Score Increases
Racial Features
Lithe Heritage
Ryūko are naturally nimble and quick to react. You gain proficiency in the Acrobatics skill. In addition, you can move through difficult terrain created by nonmagical natural phenomena (loose rock, undergrowth, steep scree) without expending extra movement. You also have a climb speed equal to half your walking speed.
Usage: Always
Foxfire Illusions
The kitsune side of your ancestry grants you a natural flair for illusions. You can cast minor illusion at will. Starting at 3rd level, you can cast disguise self once per long rest. Charisma is your spellcasting ability for these effects.
Usage: Minor Illusion at will; Disguise Self once per long rest (unlocks at 3rd level)
Ancestral Breath
The draconic line manifests as a focused, short cone breath unique to your elemental heritage. Once per short rest, you may use an action to exhale a 15-foot cone that deals 2d6 elemental damage (type determined by your chosen affinity: fire, cold, lightning, or acid). The DC for the save is 8 + your proficiency bonus + your Intelligence modifier, and on a successful save the target takes half damage. The damage increases by 1d6 at 6th, 11th, and 16th level.
Usage: Once per short rest
Spirit of the Tails
Ryūko possess between one and three glowing fox tails that echo their elemental leanings. At character creation choose the number of tails (1–3). You gain a number of tail charges equal to your number of tails. You can expend a tail charge to perform one of the following as a bonus action: 1) Tail Flick — attempt to shove a creature within 5 feet (use Athletics vs. target's Athletics or Acrobatics); 2) Tail Spark — add +1d4 elemental damage of your affinity to a weapon attack; 3) Tail Veil — gain +2 to Dexterity (Stealth) checks for 1 minute. All expended tail charges return after a long rest. You may regain one tail charge on a short rest.
Usage: Uses equal to number of tails; regain one on short rest, all on long rest
Draconic Fortitude
Your draconic blood offers tiny elemental resiliency. Choose an elemental affinity when you gain your first Ryūko trait (fire, cold, lightning, or acid). You have resistance to that element while you are not wearing heavy armor. In addition, you have advantage on saving throws against being frightened.
Usage: Always (when not in heavy armor)
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