Puresoul

Humanoid, Medium

Available with DM subscription

Racial Traits

Speed
Age Mature at twenty; live for centuries
Languages Common, Celestial
Alignment Tendencies Lawful Good, Neutral Good, Lawful Neutral

Ability Score Increases

WISDOM
+2
CONSTITUTION
+1

Racial Features

Abyssal Immunity (Pure Soul)

You are inherently immune to Abyssal Corruption. You cannot be permanently corrupted by abyssal, demonic, or infernal magic: you are immune to magical effects that forcibly change your alignment, impose irreversible fiendish mutations, create a permanent taint of the Abyss, or rewrite your soul. Effects that would inflict permanent alignment change, long-term corruption, or permanent transformation by abyssal or demonic sources automatically fail against you. If an effect would otherwise bind or claim your soul to an abyssal power, the effect is negated and the source is revealed to have no hold on you.

Usage: Always

Veil Against Fiends

You have advantage on saving throws against spells and effects originating from fiends (demons, devils, yugoloths, and abyssal entities). You are also immune to being possessed by a fiend. If a fiend attempts to charm, dominate, or possess you, the attempt fails and the fiend is aware that its magic could not touch your soul.

Usage: Always

Radiant Resilience

Your soul resonates with a faint protective light. You have resistance to necrotic damage caused by fiendish sources (effects originating from demons, devils or similar abyssal creatures). Additionally, whenever you succeed on a saving throw against an effect that would frighten, charm, or curse you and the source is a fiend, you may regain hit points equal to your Wisdom modifier (minimum 1).

Usage: Always

Purge of the Pure

You can call upon the purity of your soul to dispel corruption. As an action, you can touch a willing creature to end one curse, remove one disease, or dispel one instance of magical corruption (effects like a lesser version of remove curse/lesser restoration). When the source of the condition is specifically abyssal/fiendish, the effect is ended automatically if it is of a level equal to or lower than your character level divided by 2 (rounded down). Once you use this feature, you can't use it again until you finish a short or long rest.

Usage: Once per short rest

Soulward Reaction

When you or an ally within 5 feet is targeted by a charm, domination, possession, or a transformation attempt from a fiend or abyssal source, you can use your reaction to attempt to thwart it. The effect is treated as if targeted by a Dispel Magic cast with a spellcasting ability equal to your Wisdom modifier + your level (DM adjudicates). If the attempt would forcibly possess the target, you instead force the effect to end and the fiend must succeed on a Charisma saving throw (DC = 8 + your proficiency bonus + your Wisdom modifier) or be pushed 10 feet away and lose its current target. Once you use this reaction, you cannot use it again until you finish a long rest.

Usage: Once per long rest

Pure Sight

You can sense the presence of abyssal taint. As an action, you detect the nearest fiendish/abyssal influence within 60 feet (magical or mundane) and know its direction and rough distance. You can use this trait a number of times equal to your proficiency bonus, regaining uses on a long rest.

Usage: Proficiency bonus times per long rest

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