Phos-Bound

Construct, Medium

Available with DM subscription

Racial Traits

Speed
Age Created mature; endure centuries without aging
Languages Common, Celestial
Alignment Tendencies Neutral, Lawful Neutral, Neutral Good

Ability Score Increases

Aureate Splice
DEXTERITY
+1
INTELLIGENCE
+2
OR
Umbra Splice
DEXTERITY
+1
INTELLIGENCE
+2
OR
Prism Splice
DEXTERITY
+1
INTELLIGENCE
+2

Racial Features

Prismatic Physiology

Your body is a self-contained lattice of hardened starlight and glass. You do not need to eat, drink, or breathe, and you are immune to the vacuum of space. You have advantage on saving throws against poison, and you are immune to disease.

Usage: Always active

Refractive Coating

You have resistance to radiant damage. When you take radiant damage, you can use your reaction to redirect a splinter of that energy at one creature you can see within 30 feet of you. The target must succeed on a Dexterity saving throw (DC 8 + your proficiency bonus + your Intelligence modifier) or take 1d6 radiant damage. The damage increases to 2d6 at 5th level, 3d6 at 11th level, and 4d6 at 17th level.

Usage: Proficiency bonus times per long rest

Glass-Steady Frame

Your chassis resists sudden force. You have advantage on saving throws against being knocked prone, and you count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

Usage: Always active

Rules Compatibility

Primary Ruleset D&D 5.5 / SRD 5.2
Compatible Rulesets D&D 5.5 / SRD 5.2, D&D 5e / SRD 5.1
Ability Scores Fixed package on the base species (+2 Intelligence, +1 Dexterity) matching the design prompt; subraces add +0 so every playable combination totals exactly +3. In pure 5.5 tables the GM may optionally allow the player to reassign the same +2/+1 flexible array while keeping the total budget.
Balance Notes Comparable to Dragonborn or Goliath: one resistance, a limited reaction rider, non-combat sustain traits, and a cantrip. No flight, no innate armor, no at-will damage beyond a capped reaction. Subrace traits are narrow utility or once-per-rest effects that do not stack extra combat multipliers at level 1.

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